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I left after HoT, and didn’t come back for PoF.
I have come back this past month to do PoF, IBS, and EOD. Finished PoF and really enjoyed it. Map metas happened fairly often, and plenty of people active in the maps. IBS maps were less populated, (except Drizzlewood) but still getting through metas regularly. Only one I had real trouble getting done was Drakkar. 
 

I finished the gryphon and skyscale.. and have started to go into EOD last week. 

 

 

it’s night and day.. I see one or two other people that show up on an event..  the k city map event meta has only finished once for me.. and we had maybe 12 people?   Am I missing something? Is the reward structure messed up or something? I figured people would be flooding these maps.. 

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No, you're not missing anything.  There are too many maps, so players are scattered across them.  Assuming they tried to prevent crowding or people unable to join but it leaves it very empty.  Hopefully they fix that soon.

Most people join in LFG to do metas.   If you need help on a map, usually people come, especially if you put up a mentor or commander tag.  

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The EoD maps have a low population cap for whatever reason, like half (or less) of what it usually is, and that makes the problems with the megaserver more obvious. For new or over populated maps, they try to spread people out, so the map will never actually fill past a certain percentage before it starts prioritizing a new one, which is only made worse when people use LFG to jump into a different map. There ends up only be around 40 people in the map, then likely half of that is fishing or AFK, so the map seems dead. Funny thing is, when the population dies out, the map will seem more active, whereas right now, there's easily 10+ instances per map when it could probably be condensed into just a few.

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If you look at the Event Timers, you'll notice that EoD metas run one after another with no breaks. There's always a meta happening on 1 or more maps. There's bound to be a full map doing metas at almost any given time. Many do map-hopping to do these metas, so maps are filled and emptied accordingly.

However, as suggested above, tag up if you need help. There's always others on the map but they're all spread out because of the size of the maps.

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1 hour ago, Max Castle.6173 said:

I left after HoT, and didn’t come back for PoF.
I have come back this past month to do PoF, IBS, and EOD. Finished PoF and really enjoyed it. Map metas happened fairly often, and plenty of people active in the maps. IBS maps were less populated, (except Drizzlewood) but still getting through metas regularly. Only one I had real trouble getting done was Drakkar. 
 

I finished the gryphon and skyscale.. and have started to go into EOD last week. 

 

 

it’s night and day.. I see one or two other people that show up on an event..  the k city map event meta has only finished once for me.. and we had maybe 12 people?   Am I missing something? Is the reward structure messed up or something? I figured people would be flooding these maps.. 

 

What you're seeing on the maps is just the nature of GW2. 

 

If you want to do the metas, you're going to have to use the LFG to either catch one early enough or you'll need to tag up and run your own.  I'm not sure how long they will have people, as the rewards are lacking, so I'd experience them sooner rather than later.

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There's going to be less and less people on Cantha as time goes on, we predicted this back at launch when many were saying they'd not even be buying EoD. But even then we had no idea just how un-rewarding EoD meta's are time wise. Its actually a waste of time to do EoD meta's - you are actually choosing to gain less for your time by being in Cantha. 


And the maps were dead like this at launch due to them deciding to reduce player counts per map. I remember seeing more people at the start of the EoD questline area in Tyria, then I ever saw on any map in Cantha. 

 

Essentially, if you want to see people and do meta's, you need to use the LFG tool. 

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Doesn't sound like you're using the LFG tool. Regular events I understand but I do EOD metas on many days a week, and I've never had trouble getting on a map that fills up. Just today I did both the New Kaineng and Echovald Wilds metas.

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8 hours ago, Max Castle.6173 said:

I left after HoT, and didn’t come back for PoF.
I have come back this past month to do PoF, IBS, and EOD. Finished PoF and really enjoyed it. Map metas happened fairly often, and plenty of people active in the maps. IBS maps were less populated, (except Drizzlewood) but still getting through metas regularly. Only one I had real trouble getting done was Drakkar. 
 

I finished the gryphon and skyscale.. and have started to go into EOD last week. 

 

 

it’s night and day.. I see one or two other people that show up on an event..  the k city map event meta has only finished once for me.. and we had maybe 12 people?   Am I missing something? Is the reward structure messed up or something? I figured people would be flooding these maps.. 

Because most of us are hanging out in HOT and older maps like Drizlewood. More fun and better rewards 

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10 hours ago, Max Castle.6173 said:

it’s night and day.. I see one or two other people that show up on an event..  the k city map event meta has only finished once for me.. and we had maybe 12 people?   Am I missing something? Is the reward structure messed up or something? I figured people would be flooding these maps.. 

EoD maps felt empty right from the release of EoD. Players were assuming Anet had lowered the population cap in EoD maps for some technical ressource reasons. But there were still lots of players at meta events in the first weeks after the EoD release.

Now, it seems, a lot of players moved on and are done with EoD and your best chance of finishing the metas (especially the DE meta) is to look in the LFG.

 

9 hours ago, Farohna.6247 said:

There are too many maps, so players are scattered across them

That's probably not the main reason. Core maps were quite crowded when the remake of episode 1 of season 1 was released recently. It never felt this crowded in EoD maps, not even at release.

 

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10 hours ago, Farohna.6247 said:

No, you're not missing anything.  There are too many maps, so players are scattered across them.  Assuming they tried to prevent crowding or people unable to join but it leaves it very empty.  Hopefully they fix that soon.

Sure, it is possible, that Anet maybe will fix this, but I think it becomes more unlikely with every passing week. Because the past has shown that most bugs, that are not fixed in the first few weeks after a release, will stay (forever) because Anet moves on to new content.

 

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Thing is, why would you go back to these maps? 

Once you have knocked out your achievements there is nothing left to do. 

Zero longevity. 

This is something a lot of people have  tried to explain to Anet post HoT. 

Pretty maps won't keep people in forever,  story is not something you will repeat often, and achievements are once and done. 

What makes people coming back are interesting metás and, the biggest motivator of all, rewards. 

interesting meta + good rewards = it will always see play. 

This is why the HoT meta's are still done daily. 

Meanwhile the PoF metás ( I remember Mike O'Brien describing PoF as being "All about content")  and maps are rarely done or abandoned, and it seems EoD maps and meta's are going down the same route. 

It isn't fun, and the rewards suck. 

That is why stuff like HoT meta's and Drizzlewood see a healthy population, and PoF and (soon) EoD meta's do not. 

I personally hoped they had learned this lesson post PoF. 

For a while I thought they did with things like Dragonfall, Palawadan, Drizzlewood, etc. 

Seems like they haven't.

Edited by Wielder Of Magic.3950
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I'm here on the forum for lack of things to do in EoD. Currently, my progress is stalled at unlocking the turtle mastery track because of the strike mission.  Everything else is maxed out and I don't enjoy fishing that much, so here I am.  It's a lovely, fun but disappointing release.  I'll end up returning to unfinished tasks in older content, which only emphasizes how little there is to do in EoD at least as a casual player like myself.  Disconnecting the turtle mastery track from the strike mission would help.

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1 hour ago, PepeLePewPew.2107 said:

I'm here on the forum for lack of things to do in EoD. Currently, my progress is stalled at unlocking the turtle mastery track because of the strike mission.  Everything else is maxed out and I don't enjoy fishing that much, so here I am.  It's a lovely, fun but disappointing release.  I'll end up returning to unfinished tasks in older content, which only emphasizes how little there is to do in EoD at least as a casual player like myself.  Disconnecting the turtle mastery track from the strike mission would help.

In all honesty, it's your own fault for not applying to one of the several "turtle runs" which pop up on the LFG daily.

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1 hour ago, PepeLePewPew.2107 said:

I'm here on the forum for lack of things to do in EoD. Currently, my progress is stalled at unlocking the turtle mastery track because of the strike mission.  Everything else is maxed out and I don't enjoy fishing that much, so here I am.  It's a lovely, fun but disappointing release.  I'll end up returning to unfinished tasks in older content, which only emphasizes how little there is to do in EoD at least as a casual player like myself.  Disconnecting the turtle mastery track from the strike mission would help.

You should try to join a "turtle" group or make your own, I forced myself to do it several weeks ago (and haven't used the turtle after trying it once). It "only" took three tries with several people who never did strike missions, including myself. I didn't find this fun at all nor did I enjoy the experience but at least I'm done with it and could gladly forget about EoD completely and never do a strike mission again. Unless I'm forced to do so in the future, again.

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3 hours ago, Wielder Of Magic.3950 said:

Meanwhile the PoF metás ( I remember Mike O'Brien describing PoF as being "All about content")  and maps are rarely done or abandoned, and it seems EoD maps and meta's are going down the same route. 

Casino gets done. Doppleganger gets done unless it is still broken. Maw is still broken but despite that people still try to do it. SI still has the annoying runaround segment. They nerfed the breakbars but didn't do anything about that boring search part. We will ignore Desert Highlands ...

13 minutes ago, Raizel.8175 said:

In all honesty, it's your own fault for not applying to one of the several "turtle runs" which pop up on the LFG daily.

or just join one when it is the daily which comes up once or twice a week

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Other than using the Arborstone scroll to join my guild for strike missions I generally do not spend time in EoD maps anymore. The maps are bland in terms of interesting things to do. If I happen to be on a map and see a meta event on the far side, I have to consider that I would need to figure out how to get there before the meta ends. Maps designed to impede direct navigation are maps where I could waste my time trying to get to the content rather than actually playing it.  For that matter I could spend my time trying to get there only to find that no one else is there so the meta is doomed to fail. And, for the most part, the meta is the only thing going on. 

And then there is the fact that the content is largely unrewarding. Time spent trying to find the meta, only to have it end before I get there, or discover that it is going to fail due to  lack of players reduces overall rewards for time spent on the map....and then I find one that I can participate in and get little or nothing for my time.

 

One specific meta still has me scratching my head. Why do we kill the leviathan? He doesnt seem to be doing anything. ANet's vision for the game was that we dont just go slaughter X because some quest text says they are doing something bad (while actually just standing around waiting for us to kill them) but rather we intervene to save people when we see monsters/bandits/etc actually doing harm. 

Edited by Ashen.2907
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2 minutes ago, Khisanth.2948 said:

They all last for 30+ minutes. All except Echovald have fast travel options to get close to the boss.

Weird, when I am on map and I see a big red circle or boss icon elsewhere I often find waypoints contested. Is there another navigational method I am missing? The meta may still be unrewarding but not having to try to figure out how to get from one level to the next, searching out stairs and ramps, in Kaineng would help.

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32 minutes ago, Ashen.2907 said:

If I happen to be on a map and see a meta event on the far side, I have to consider that I would need to figure out how to get there before the meta ends. Maps designed to impede direct navigation are maps where I could waste my time trying to get to the content rather than actually playing it.  For that matter I could spend my time trying to get there only to find that no one else is there so the meta is doomed to fail. And, for the most part, the meta is the only thing going on. 

And then there is the fact that the content is largely unrewarding. Time spent trying to find the meta, only to have it end before I get there, or discover that it is going to fail due to  lack of players reduces overall rewards for time spent on the map....and then I find one that I can participate in and get little or nothing for my time.

Interesting. None of the starting points for any of the Metas are hard to get to. Seitung starts at Daigo Ward Waypoint; Kaineng, after doing the Pre-events, just follow the waterways; Echovald at Kropa Waypoint and Dragon's End at Jade Quarry Waypoint. After that, it's just a matter of following the Huge Big Arrows or NPCs. Echovald, follow the roads shown on minimap and it's easy to get from one point to another.

As for meta populations, it's absolutely no different from any other maps. They are always listed on LFG. Just randomly joining a small group on map, of course, chances for success are small.

Edited by Silent.6137
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10 minutes ago, Ashen.2907 said:

Weird, when I am on map and I see a big red circle or boss icon elsewhere I often find waypoints contested. Is there another navigational method I am missing? The meta may still be unrewarding but not having to try to figure out how to get from one level to the next, searching out stairs and ramps, in Kaineng would help.

This is pure insanity from a lore perspective but the teleporters still work at least for the later half/two-third of the event.

Seitung's Daigo WP is relatively close but there is also a jade cannon that launches you over to the 3 areas

DE has a launch pad next to the airship WP.

Edited by Khisanth.2948
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13 minutes ago, Ashen.2907 said:

Weird, when I am on map and I see a big red circle or boss icon elsewhere I often find waypoints contested. Is there another navigational method I am missing? The meta may still be unrewarding but not having to try to figure out how to get from one level to the next, searching out stairs and ramps, in Kaineng would help.

Stairs, Ramps, Teleporters & Ziplines. But like everything else on any other maps, you shouldn't expect to instantly know how to get from Point A to Point B unless the maps are flat. Take Tangled Depths for example. It's not difficult to get from one area to another if you learn where all the Wallows leads to. No different from relocating to a new city in real life. You learn the routes. You do not instantly have knowledge of how to get around in the city.

Edited by Silent.6137
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3 minutes ago, Silent.6137 said:

Stairs, Ramps, Teleporters & Ziplines. But like everything else on any other maps, you shouldn't expect to instantly know how to get from Point A to Point B unless the maps are flat. Take Tangled Depths for example. It's not difficult to get from one area to another if you learn where all the Wallows leads to. No different from relocating to a new city in real life. You learn the routes. You so not instantly have knowledge of how to get around in the city.

Not sure that the real world comparison holds up and cant say that I believe that it is a good idea for content, the only content of note on a map, to be set up so that you have to miss it if you have not already studied the intricacies of navigating the map. If I zone into a map and I am <here> and the event is over <there> and the map is designed, for whatever reason, to slow down movement between those two points, and there may be only a short time left in the event, then spending the time figuring out how to get there, knowing that the event may end, or not have enough people to succeed, means wasting my time. And, since the content rewards little to nothing, that sense of wasted time is compounded.

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57 minutes ago, Ashen.2907 said:

Not sure that the real world comparison holds up and cant say that I believe that it is a good idea for content, the only content of note on a map, to be set up so that you have to miss it if you have not already studied the intricacies of navigating the map. If I zone into a map and I am <here> and the event is over <there> and the map is designed, for whatever reason, to slow down movement between those two points, and there may be only a short time left in the event, then spending the time figuring out how to get there, knowing that the event may end, or not have enough people to succeed, means wasting my time. And, since the content rewards little to nothing, that sense of wasted time is compounded.

First of all, if you just expect to join a meta that pops up on just any map you're farming, then expect to be disappointed. Practically every single meta in GW2 requires being there from the beginning. And they normally last more than 5 or 10 minutes. More than ample time to get there.

Virtually all metas rely on LFG to fill the instance. Just joinimg a tagless meta, expect to be disappointed as well.

It's easy to create flat uninteresting vanilla type maps which are easily accessible. I can just see the complains: about how little effort Anet put into it, how boring they are, etc.

Let's take a look at Kaineng. You have problems navigating because you don't want to explore. The maps are not that complicated. Each block will have stairs leading up. And plenty of ziplines. Use a raptor to run around the block. Will take you maybe 1 minute to locate stairs leading up. I see many wasting so much time trying to scale the heights with a skyscale or springer, instead of looking for and using stairs.

Edited by Silent.6137
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25 minutes ago, Silent.6137 said:

Virtually all metas rely on LFG to fill the instance. Just joinimg a tagless meta, expect to be disappointed as well.

When I tried to play in EoD I've seen several metas with not enough people or simply fail even with a commander. You're right in saying that all metas rely on LFG to fill instances but most metas outside of EoD also fill without even needing to search for more if you're not "late" for it.
For example if I'm on time or a bit early for a meta outside of EoD zones I almost never have to move to another instance to do it. This doesn't happen in EoD zones, at least in my experience, I always had to use LFG and move to another instance and often still fail the metas.

And I agree with Ashen.2907, why even bother? The maps are annoying to navigate (and I really enjoy HoT maps), the metas are not particularly fun and often fail and the rewards are bad.

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