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weaver attunement swapping needs tweaking for wvw


Roxanne.6140

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Before you call me a noob, Elementalist was my first main character in GW2 till the funny skills came out.

So I just tested staff dps weaver in wvw and am disturbed by how long it takes to get to each skill now using the weaver spec. The attunement weaving system seems to have been made for players following a fixed set of combo given that swapping to a particular element locks the 2 big skills behind the previous attunement. It's all fine and dandy in PVE since there is a fixed set of skill combos to follow with braindead mobs but this doesn't apply to wvw since the situation is so much more dynamic and we are playing with players, not braindead mobs. For example, casting water skills now take twice as long since you have to swap attunement twice and this coupled with the slow cast on staff skills really almost brings weaver out of the battle. So many situations require a quick response time in the heat of battle it is not suitable for weaving skills to have such a long cd.

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But, weaver still got 4 new mixed attunement weapon skills with old weapons such as the staff, which is confusing, but is still better than most new elite profs that only got a new weapon, in some cases an off hand with only 2 skills.

After the cooldown, you can press your current F# attunement again and return to your normal weapon skills, but still, even with those cd times, it's still a better deal than most new professions got.

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@Haisydaisy power is nothing without control. Lame quotes aside, ele has gone from masters of the elements to elemental slaves. Actually if you think about it, they gave 4 new mixed skills to prop my damage but locked all my big CD skills behind an even larger CD. Not sure if that is a good thing really.

@Jeknar, thx for suggesting that, I suppose I could give it a shot. Just want to point out that the skill seems to also be saying "forget about your Weaver training cuz wth is going on with that, I want my skills NAO". Also you need to sacrifice an utility slot to "forego" your training. Why not reduce CDs for elemental swapping and make it wvw only.

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I can understand your anger and I'm sorry if I added to that OP. I cant say that this spec is without irritation for me either, but, this sort of thing in my opinion makes people have to plan their next moves carefully rather than point, click and kill, and some sort of planning really should be how it's done everywhere.

I really haven't messed with weaver much though, a few hours in pve at most, wearing mixed stat exotic gear leftover from previous events and expansions.

For power / sustain, Tempest was better for me personally and I used to roam all the time on my staff tempest until they changed my wrenches..anyway, I do like where I think they were trying to go with weaver and I do hope to see eles of all shades make a major come back in wvw one day, but I don't think Weavers should be given reduced CDs anywhere, because they really did get more out of this expansion and have really always had more than most others.

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@DemonSeed.3528 said:I remember a while back there was a discussion about having an f5 or whatever to switch between unravel and dual, and to get rid of the unravel skill. I didn't want to take unravel and lose a slot but I have gotten used to being in dual mode which basically changed the way I fight with ele/weaver overall.

When you're in dual mode, try pressing the current attunement again and see of it switches to unravel. It did for me today, but that was in PVE.it may be different in wvw, or perhaps it's a glitch. Either way, if it works you won't have to give up that slot.

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@HazyDaisy.4107 said:-snip-

I really haven't messed with weaver much though, a few hours in pve at most, wearing mixed stat exotic gear leftover from previous events and expansions.

  • snip

There it is!

I wish I can plan when others are going to surprise ambush us at exactly what timing so I can plan my moves 2 attunement swaps in advance. I wish for lots of things in life too but Einstein will rip you down to reality and believe it or not, it isn't all rosy all the time.

I have another suggestion, how about removing the unravel skill and give ele an instant attunement swap once after the first attunement swap. That way, duel or normal attack is now a choice and not locked behind some weird cd.

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@Roxanne.6140 said:@Jeknar, thx for suggesting that, I suppose I could give it a shot. Just want to point out that the skill seems to also be saying "forget about your Weaver training cuz wth is going on with that, I want my skills NAO". Also you need to sacrifice an utility slot to "forego" your training. Why not reduce CDs for elemental swapping and make it wvw only.

Weaver attunement swapping is rather complicated but, tbf ,I only feel issues with it when I'm playing Staff. For some reason Sw+D seen to flow well, problably because of the position of the fields and finishers on that set. For exemple, if I need some healing I know I can attune to water and have a field on Sword 2 and, even if I don't have a blast on the off-hand, I can still get a blast on Sword 2 again by going earth right after.

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@Roxanne.6140 said:

@HazyDaisy.4107 said:-snip-

I really haven't messed with weaver much though, a few hours in pve at most, wearing mixed stat exotic gear leftover from previous events and expansions.
  • snip

There it is!

I have another suggestion, how about removing the unravel skill and give ele an instant attunement swap once after the first attunement swap. That way, duel or normal attack is now a choice and not locked behind some weird cd.

Sarcasm and assumptions aside, dual or single attunment is a choice on Weaver, players may not like the way it was done, but that could be said about any profression or any spec.

Dual attunments is unfortunately the core of this spec, if you want reliable, run base ele.

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