ArenaNet Staff Popular Post Rubi Bayer.8493 Posted June 23, 2022 ArenaNet Staff Popular Post Share Posted June 23, 2022 Hi all, below is the profession balance section of the June 28 game update notes. The full game update notes will be published next Tuesday shortly before the update is live. Profession Skills Items Rune of Sanctuary: This rune now also converts incoming healing from healing-over-time effects such as regeneration into barrier. This effect now only occurs while in combat. To account for healing-over-time effects now activating this rune, the percentage of incoming healing converted to barrier has been reduced from 20% to 10%. Mist Offensive Potion: The Fractal Attunement Masteries now cause this potion to convert a percentage of agony resistance into vitality instead of precision. General Fury: Critical chance bonus increased from 20% to 25% in PvE only. Adrenal Mushrooms and Mistlock Singularities now reset ranger pet and mechanist Mech Command skill cooldowns when used. Elementalist Fiery Greatsword Clarified the skill fact for Lesser Fiery Eruption to indicate that each eruption can strike 6 times. The tooltip for Lesser Fiery Eruption now matches the actual target cap for this skill. Reduced target cap for Fiery Greatsword's Fiery Eruption and Firestorm skills to 5. Conjure Earth Shield Stone Sheath: Increased cooldown from 8 seconds to 12 seconds in PvP only. Magnetic Surge: Increased cooldown from 12 seconds to 15 seconds in PvP only. Air Zephyr's Speed: Now additionally increases critical strike chance by 5% while attuned to air. Raging Storm: Increased fury duration to 4 seconds. This skill now applies to up to 5 allied targets within a range of 360. Increased internal cooldown to 8 seconds. Staff Lightning Surge: Increased power coefficient from 0.91 to 1.13 in PvP and WvW. Ice Spike: Increased power coefficient from 0.91 to 1.13 in PvP and WvW. Geyser: Increased pulse base heal from 276 to 441 in PvP and WvW. Frozen Ground: Reduced cooldown from 30 seconds to 25 seconds in PvP and WvW. Healing Rain: Increased number of conditions removed per pulse from 1 to 2 in PvP and WvW. Weaver Elemental Refreshment: Now affects up to 5 allies in a circle with a range of 360. Tempest Lucid Singularity: This trait has been reworked. It now applies alacrity to nearby allies upon successfully completing an overload. Duration is now 6 seconds with a radius of 360. Catalyst Deploy Jade Sphere (Air): The default boon applied by the sphere while in air attunement has been changed from quickness to fury in PvE only. It still provides quickness by default in PvP and WvW. Deploy Jade Sphere: Damage coefficient per strike reduced from 0.668 to 0.5 in PvE only. Spectacular Sphere: This trait now also increases the radius of Deploy Jade Sphere from 240 to 360 in all game modes. In PvE only, it causes Deploy Jade Sphere in air attunement to additionally provide quickness and reduces all outgoing damage dealt by 10%. Hammer Stonestrike: Damage coefficient reduced from 1.1 to 0.9 in PvE only. Singeing Strike: Damage coefficient reduced from 0.9 to 0.6 in PvE only. Aftercast animation delay before repeating Singeing Strike has been reduced by 0.5 seconds. Stream Strike: Damage coefficient reduced from 0.8 to 0.5 in PvE only. Water Rush: Damage coefficient reduced from 1.1 to 0.5 in PvE only. Chilling Crack: Damage coefficient reduced from 1.4 to 1.2 in PvE only. Aftercast animation delay before repeating Stream Strike has been reduced by 0.5 seconds. Rain of Blows: Damage coefficient per hit (4 hits) increased from 0.45 to 0.5 in PvE only. Engineer Rifle Hip Shot has been replaced with Rifle Burst. Rifle Burst delivers a quick burst of fire that pierces targets, followed by an explosive grenade. Total damage coefficient increased from 0.65 to 1.0 in PvE only. Net Shot: Moved from second to third in the Rifle sequence. Immobilize duration increased from 2 seconds to 4 seconds in PvE only. Blunderbuss: Moved from third to second in the Rifle sequence. Now additionally applies might to up to 5 allied targets within a range of 360. Might applied is 5 stacks for 8 seconds in PvE and 3 stacks for 5 seconds in PvP and WvW. Cooldown reduced from 9 seconds to 6 seconds in PvE and from 12 seconds to 8 seconds in PvP and WvW. Increased minimum power coefficient from 0.5 to 0.87 in PvP and WvW. Jump Shot: Maximum range increased from 800 to 900. The launch blast is now an Explosion. Animation updated for more bounce. Reduced cooldown from 20 seconds to 18 seconds in PvP and WvW. Utility Throw Mine: Reduced number of boons removed from 3 to 2 in WvW only. Firearms Hematic Focus: Critical chance bonus increased from 10% to 15% in PvE only. Pinpoint Distribution: This trait has been reworked. It now grants might to allies while in combat, applying 5 stacks of might with a 10-second duration on a 10-second interval. High Caliber: Range threshold increased from 300 to 450. No Scope: Range threshold increased from 300 to 450. Fury now applies to up to 5 allied targets within a range of 360. Explosives Aim-Assisted Rocket: Minimum range threshold reduced from 450 to 150. Inventions Medical Dispersion Field: This trait now stores self-applied healing while in combat and expends all stored healing at each 3-second interval to heal nearby allies. This trait now functions with healing-over-time effects such as Regeneration, Big Boomer, Backpack Regenerator, and Rectifier Signet. To account for healing-over-time effects now activating this trait, the percentage of healing stored from each heal has been reduced from 50% to 33% in PvE, 25% to 17% in PvP, and 15% to 10% in WvW. Mechanist The mech's defiance bar is now locked so that it is no longer susceptible to control effects in PvE. It can still be controlled in PvP and WvW. Mech Arms: Jade Cannons: Now additionally increases the mech's base critical chance from 5% to 25% in PvE and from 5% to 10% in PvP and WvW. If Explosives is traited with Aim-Assisted Rocket, the mech also gains the effect of that trait. Discharge Array: This Mech Command skill is now cast instantly. Confusion duration per hit in PvE reduced from 10 seconds to 5 seconds. When using a Mech Command skill, most other Mech Command buttons display a cooldown equal to the casting time of the Mech Command being used to properly indicate the time remaining until they can be used. Instant F2 skills (Discharge Array and Crisis Zone) do not go on cooldown and may now be used instantly while another Mech Command skill is already in progress, without interrupting that skill. Spark Revolver: Damage increased by 10% in PvE only. Rocket Fist Prototype: Stun duration increased from 0.5 seconds to 1 second. Mech Fighter: The mech's Rocket Punch is now triggered whenever Skill 3 is used on an equipped engineer weapon. Rocket Punch is now instant and no longer interrupts other skills the mech is performing. Rocket Punch no longer stuns and instead deals 100 defiance damage to enemies with an active defiance bar. Core Reactor Shot: This Mech Command skill's animation duration has been reduced from approximately 1.5 seconds to 0.75 seconds. Mech Core: Jade Dynamo: This trait has been reworked. It no longer causes mech attacks to sometimes include an explosion, nor does it allow the mech to inherit the effect of Explosives traits. Instead, it now reduces the cooldown of Mech Command skills by 20% and grants quickness after a Mech Command skill is used. Sky Circus: This Mech Command skill now has improved visual effects. Instead of firing missiles only at enemies in a forward arc, it now fires missiles at enemies in a circular radius of 600. Superconducting Signet: Vulnerability and confusion duration per hit reduced from 5 seconds to 3 seconds. Guardian Valor Strength in Numbers: This trait has been reworked. It now grants protection to allies while in combat, applying protection with a 3-second duration on a 10-second interval. Radiance Amplified Wrath: Burning damage increase reduced from 15% to 10% in PvE only. Perfect Inscriptions: No longer grants signet passive effects to allies when activated. Instead, signets continue to provide their passive effects while recharging. Signets Signet of Resolve: Decreased the passive effect's internal cooldown from 10 seconds to 5 seconds. This effect will now protect the player from an incoming condition by immediately removing it, and then it begins its internal cooldown. The active effect now additionally removes two conditions from the player. Signet of Mercy: Cooldown reduced from 90 seconds to 50 seconds in PvE only. Signet of Wrath: Immobile duration increased from 3 seconds to 6 seconds in PvE only. Signet of Courage: Cooldown reduced from 90 seconds to 60 seconds. Active effect radius reduced from 1,200 to 600. Now heals for a smaller amount in five small channeled heal pulses, followed by one large final heal. Now also channels protection, resolution, and stability on allies in the radius. Does not apply stability in PvP or WvW. Firebrand Mantra of Solace: This skill now grants aegis instead of protection and resolution in PvP and WvW. Willbender Flowing Resolve: Reduced ammunition count from 2 to 1 in PvP only. Mesmer Dueling Master Fencer: Now may activate on any critical hit, granting 4 seconds of fury on up to 5 allies in a circle with a range of 360. Internal cooldown is 8 seconds. Virtuoso Quiet Intensity: Bonus critical chance from Fury increased from 10% to 15% in PvE. Bladesong Sorrow: Bleed on hit removed. Chronomancer Seize the Moment: Radius increased from 240 to 360. Tides of Time now also applies quickness in a radius of 360 for a duration of 5 seconds when cast. Lost Time: Reworked and renamed Stretched Time. Stretched Time: The first pulse of a well also applies alacrity for 4 seconds to allies near the well in a radius of 360. Tides of Time now also applies alacrity in a radius of 360 for a duration of 5 seconds when cast. Shield Tides of Time: Cooldown reduced from 40 seconds to 35 seconds. The stun-enemy and ally-boon components of this skill now each have separate 5-target caps. This skill no longer applies quickness and alacrity to allies the wave passes through. Instead, it applies swiftness for 5 seconds and 5 stacks of might for 15 seconds in a radius of 360 when cast. The trait Seize the Moment now also adds 5 seconds of quickness while Stretched Time (formerly Lost Time) adds 5 seconds of alacrity. Damage coefficient increased from 0.8 to 1.3 in PvE only. Wells Well of Action: Now provides Superspeed to allies on the final pulse instead of quickness. Well of Recall: Renamed Well of Senility. Now removes two boons from enemy targets on the final pulse instead of providing alacrity to allies. Necromancer Warhorn Wail of Doom: This skill now inflicts 1 second of fear instead of 2 seconds of daze on enemies. This skill inflicts bonus defiance-bar damage on defiant enemies. Locust Swarm: This skill now heals nearby allies around the necromancer based on the number of enemies hit, in addition to its previous effects. Utility Corrosive Poison Cloud: Reduced duration from 8 seconds to 6 seconds in PvP only. Soul Reaping Death Perception: This trait now gives 10% critical chance, regardless of whether the necromancer is in shroud. This trait now increases critical damage by 15% instead of increasing ferocity while in shroud. Blood Magic Blood Bank: Now also converts incoming healing from healing-over-time effects such as regeneration into barrier. This effect now only occurs while in combat. To account for healing-over-time effects now activating this trait, the percentage of incoming healing converted to barrier has been reduced from 15% to 10% in PvE and from 10% to 5% in PvP and WvW. Banshee's Wail: This trait now grants a 10% bonus to outgoing healing effectiveness in addition to its previous effects. Reaper Nightfall: Reduced cooldown from 25 seconds to 20 seconds in PvP and WvW. Grasping Darkness: Reduced cooldown from 25 seconds to 20 seconds in PvP and WvW. "Your Soul Is Mine!": Increased base heal from 4,555 to 6,174 in PvP and WvW. Increased base life force generation from 5% to 10% in PvP and WvW. "You Are All Weaklings!": Increased weakness duration from 3 seconds to 5 seconds in PvP and WvW. Increased base might stacks from 5 to 8 in PvP and WvW. "Chilled to the Bone!": Reduced cooldown from 75 seconds to 60 seconds in PvP and WvW. Harbinger Elixirs: All elixirs now use normal projectile targeting underwater, instead of using ground targeting. Elixir of Ambition: Reduced might stacks from 25 to 10 in PvP only. Ranger Spirits Spirit skills now affect 5 allied targets. Spirits no longer apply effects when an ally in the radius strikes an enemy. Instead, each spirit applies a boon to allied targets in the radius at each 3-second interval. The Nature's Vengeance trait increases the base duration of these boons by 50% and causes spirits' activated skills to apply alacrity to allies in an area. Spirits and their applied boons are as follows: Water Spirit: Regeneration Sun Spirit: Vigor Storm Spirit: Fury Stone Spirit: Protection Frost Spirit: Might Beastmastery Pack Alpha: Fixed an issue with certain ranger pet skills not having their skill recharges reduced, or reduced incorrectly, by this trait. Marksmanship Clarion Bond: Fixed a bug that caused the icon shown by Clarion Bond to remain on the skill bar after its effect triggered. Nature Magic Nature's Vengeance: This trait now increases spirits' base boon durations by 50% and causes spirit-activated skills to apply alacrity for 4 seconds on up to 5 allied targets in the area. Skirmishing Spotter: This trait has been reworked. It now grants fury to allies while in combat, applying fury with a 3-second duration on a 10-second interval. Hunter's Tactics: Bonus damage while flanking increased from 10% to 15% in PvE. Vicious Quarry: Bonus critical chance from fury increased from 10% to 15% in PvE. Druid Grace of the Land: Might applied on activation reduced to 1 stack for a 10-second duration in PvE only. Lingering Light: Now gives passive astral force generation while not in Celestial Avatar form. While in Celestial Avatar form, grants 20% increased outgoing healing as well as 10% increased outgoing healing for 10 seconds after exiting Celestial Avatar. Natural Mender: Increased outgoing healing bonus per stack from 1% to 1.5% in PvP and WvW. Glyph of Unity (Celestial Avatar): Healing of tethered allies may now occur once every 0.5-second interval. Healing can now be triggered by regeneration or other healing-over-time effects on the player. Ancestral Grace: Increased healing attribute scaling from 0.5 to 1.0 in PvP and WvW. Soulbeast Leader of the Pack: In PvE, the personal stance duration granted by this trait has been reduced to match the PvP value of 20%. One Wolf Pack: In PvE, recharge reduced from 80 seconds to 60 seconds and duration reduced from 8 seconds to 6 seconds, matching PvP values. In PvE only, damage coefficient per strike increased from 0.63 to 0.95, and interval between strikes increased to 1 second. Untamed Hammer Heavy Smash: Damage coefficient increased from 1.2 to 1.4 in PvE only. Wild Swing: Damage coefficient increased from 1.0 to 1.5 in PvE only. Ranger Pets Poisonous Maul (Juvenile Murellow): Fixed an issue in which the poison duration and number of stacks did not match the tooltip. Icy Maul (Polar Bear): Fixed an issue in which the incorrect condition was being applied to enemies. Revenant Ancient Echo: This skill now grants regeneration instead of alacrity in Legendary Centaur Stance. Rejuvenating Assault: This skill no longer creates healing orbs and instead heals allies around the revenant. Devastation Assassin's Presence: This trait has been reworked. It now grants fury to allies while in combat, applying fury with a 3-second duration on a 10-second interval. Legendary Centaur Stance After summoning Ventari's Tablet, the next Legendary Centaur skill will be empowered. This occurs when entering Legendary Centaur Stance or when using Project Tranquility. Natural Harmony: Healing is increased and endurance is granted to affected allies. Purifying Essence: Additional conditions are removed. Protective Solace: Grant protection to allies in the area. Energy Expulsion: Knockdown duration is increased. Project Tranquility: This skill now activates instantly. Increased base pulse heal from 325 to 363 in PvE only. Ventari's Will: This skill no longer has an energy cost. Reduced cooldown from 3 seconds to 0.25 seconds. This skill no longer heals allies. Natural Harmony: Increased heal attribute scaling from 2.25 to 2.75 in PvE only. Increased heal attribute scaling from 1.25 to 1.75 in PvP and WvW. Energy Expulsion: This skill no longer creates healing fragments and instead heals and removes conditions from allies in the area. This skill no longer consumes all energy when used. Increased energy cost from 10 to 35. This skill now knocks down enemies that it strikes instead of knocking them back. Legendary Demon Stance Banish Enchantment: Increased energy cost from 20 to 30 in WvW only. Salvation Healer's Gift: This trait no longer creates a healing orb. It instead heals nearby allies after completing a dodge roll. Blinding Truths: This trait now has an internal cooldown of 3 seconds in PvE and WvW. The 10-second internal cooldown in PvP is unchanged. Vital Blessing: This trait has been removed. Invoking Harmony has been moved to this slot. Tranquil Balance: This trait has been removed and replaced with Eluding Nullification. Eluding Nullification: This removes a condition from nearby allies at the end of the player's dodge roll. Words of Censure: This trait no longer creates a healing orb and instead heals nearby allies when blinding, immobilizing, or affecting a foe with crowd control effects. Fortified Blessing: This trait fills the slot previously held by Invoking Harmony. Grant protection when you remove a condition from an ally. Internal cooldown is 0.25 seconds. Serene Rejuvenation: Increased outgoing healing bonus from 15% to 20% in PvE and from 10% to 15% in PvP and WvW. This trait no longer causes Natural Harmony to grant alacrity. Instead, it causes Legendary Centaur Stance skills to apply the following boons: Natural Harmony: Vigor Purifying Essence: Regeneration Protective Solace: Swiftness Energy Expulsion: Resistance Generous Abundance: This trait no longer creates healing orbs, and instead heals nearby allies when activating a legend skill. Healing is increased and occurs around Ventari's Tablet when using a Legendary Centaur Stance skill. Selfless Amplification: This trait has been removed and replaced with Invigorating Dismissal. Invigorating Dismissal: This trait grants endurance when the revenant removes a condition from an ally. Retribution Planar Protection: Increased internal cooldown from 20 seconds to 30 seconds in PvP only. Herald Forceful Persistence: In PvE only, the bonus damage per active-upkeep herald skill has been increased from 4% to 5%. The bonus damage per non-herald active-upkeep skill has been increased from 13% to 15%. Draconic Echo: This trait now grants 1.5 seconds of quickness to allies when the revenant uses a consume skill, in addition to its previous effects. Elemental Blast: Increased cooldown from 10 seconds to 15 seconds. Damage multiplier increased from 1.15 to 1.5. Weakness duration increased from 4 seconds to 5 seconds. Chill duration increased from 2 seconds to 3 seconds. Burning duration increased from 3 seconds to 5 seconds. These changes are for PvE only. Burst of Strength: Increased cooldown from 12 seconds to 15 seconds. Damage multiplier increased from 1.25 to 1.6. These changes are for PvE only. Vindicator Energy Meld: Increased cooldown from 20 seconds to 30 seconds in PvP only. Balance in Discord: Reduced base heal from 1,162 to 810 in PvP only. Thief Utility Seal Area: Reduced duration from 8 seconds to 5 seconds in PvP only. Hide in Shadows: Reduced cooldown from 40 seconds to 30 seconds in PvP only. Blinding Powder: Reduced cooldown from 50 seconds to 40 seconds in PvP only. Shadow Refuge: Reduced cooldown from 60 seconds to 48 seconds in PvP and WvW. Shadow Arts Concealing Restoration: This trait has been removed and replaced by Merciful Ambush. Merciful Ambush: This trait has been moved to adept minor and now heals when entering or exiting stealth instead of applying a pulse heal upon entering stealth. Shielding Restoration: This trait fills the slot previously held by Merciful Ambush. It grants barrier to nearby allies after using a healing skill. Shadow's Embrace: This trait now removes a damaging condition when entering or exiting stealth instead of at every interval while in stealth. This effect also applies to stealth granted to allies. Hidden Thief: This trait has been reworked. Stealing now inflicts blindness, and stealth attacks now inflict weakness. Meld with Shadows: This trait has been reworked. Players now gain Superspeed when entering or exiting stealth. Leeching Venoms: This trait now grants stacks of Spider Venom when entering or exiting stealth instead of every interval while in stealth. Flickering Shadows: This trait has been removed and replaced by Cloaked in Shadow. Cover of Shadow: This trait fills the slot previously held by Cloaked in Shadow. Players now gain protection when entering or exiting stealth. This effect also applies to stealth granted to allies. Shadow's Rejuvenation: This trait no longer grants healing or initiative while in stealth and instead grants initiative when entering or exiting stealth. Rending Shade: Increased the number of boons stolen from 1 to 2 in PvP and WvW. Critical Strikes Keen Observer: Critical chance bonus increased from 10% to 15% in PvE only. Unrelenting Strikes: This trait now may activate on any critical hit, granting 4 seconds of fury to up to 5 allies in a circle with a range of 360. Internal cooldown is 8 seconds. Trickery Thrill of the Crime: Might stacks granted increased from 3 to 5 in PvE only. Specter Traversing Dusk: Reduced base shadow force gain from 5% to 3% in PvP only. Warrior Warhorn Charge: This skill no longer grants allies increased damage on their next two attacks. Instead, they grant 2 seconds of quickness to allies. Cooldown increased from 15 seconds to 20 seconds. Swiftness duration increased from 15 seconds to 20 seconds. Banners Banners no longer provide attribute bonuses to allies. Instead, quickness is granted to allies in the area when the warrior uses the banner skill, and then the banner will continue to pulse boons to nearby allies for the remainder of its duration. Each banner provides a different boon, as follows: Banner of Defense: Resistance for 1 second Banner of Discipline: Fury for 1 second Banner of Strength: Might for 5 seconds Banner of Tactics: Regeneration for 1 second Picking up a banner no longer reduces the recharge time of the skill. Instead, they can be carried around and dropped to reposition them. Picking up a banner does not grant the warrior additional skills, but they will continue to pulse their associated boons when picked up. The delay before you can pick up a dropped banner has been increased from 1 second to 3 seconds. All Banners (except Battle Standard): Recharge time reduced from 80 seconds to 60 seconds. Battle Standard: Recharge time reduced from 180 seconds to 120 seconds. Reduced base duration of pulsing boons applied by this banner as follows: Might: Reduced from 10 seconds to 5 seconds. Fury: Reduced from 3 seconds to 1 second. Swiftness: Reduced from 3 seconds to 1 second. Doubled Standards: This trait now increases the duration of all boons applied by banners by 50%. Longbow Scorched Earth: Reduced power coefficient per strike from 0.5 to 0.35 in WvW only. Fan of Fire: Increased power coefficient per strike from 0.39 to 0.44 in PvP and WvW. Arcing Arrow: Increased ammunition count from 1 to 2 in PvP and WvW. Pin Down: Reduced cooldown from 25 seconds to 20 seconds in PvP and WvW. Utility Frenzy: Reduced cooldown from 45 seconds to 40 seconds in PvP and WvW. Elite Skills Signet of Rage: Clarified in the description that the passive adrenaline gain only applies in combat. Arms Furious Burst: Now also increases the critical chance from Fury by 5%. Tactics Vigorous Shouts: Increased healing attribute scaling from 1.2 to 1.32 in WvW only. Increased healing attribute scaling from 0.75 to 1.0 in PvP only. Spellbreaker Breaching Strike: Increased power coefficient from 0.9 to 1.2 in PvP and WvW. Aura Slicer: Increased power coefficient from 1.2 to 1.32 in PvP and WvW. Bladestorm: Increased power coefficient per strike from 0.235 to 0.28 in PvP and WvW. Featherfoot Grace: Reduced cooldown from 45 seconds to 35 seconds in PvP and WvW. Bladesworn Electric Fence: This skill now blocks projectiles in addition to its other effects. Bulletproof Barrier: This skill has been removed and replaced by Overcharged Cartridges. Overcharged Cartridges: Using this skill makes your next five Explosion attacks deal 15% more damage. Using the skill again while you still have charges triggers Detonate Cartridges. Detonate Cartridges: Using Overcharged Cartridges a second time consumes all remaining charges to cause an explosion in front of the bladesworn that launches enemies. The radius of this skill scales based on the number of charges consumed. Dragonspike Mine: Reduced the distance moved by 66%. Reduced the total duration of the skill by 33%. The mine is now planted at the bladesworn's initial location rather than midway through the skill, and it explodes after 3 seconds even when not triggered. This skill now counts as an Explosion skill. Damage increased by 250% in PvE only. Cooldown reduced from 35 seconds to 20 seconds in PvE only. Dragon Slash—Reach: Increased projectile size by 67%. This skill now strikes targets more accurately in relation to the width and height of the visual projectile. The projectile is now unblockable. Tactical Reload: In addition to its previous effects, this skill now also causes the next Dragon Trigger used to gain charges more quickly. Daring Dragon: In addition to its previous effects, this trait also causes Tactical Reload to affect Dragon Trigger for the duration of the effect instead of just affecting the next Dragon Trigger. Lush Forest: Fixed an issue the prevented several skills from having their cooldowns properly reduced by this trait. Tactics Empower Allies: This trait has been reworked. It now grants might to allies while in combat, applying 5 stacks of might with a 10-second duration on a 10-second interval. Martial Cadence: This trait no longer reduces the recharge on weapon skills. It now causes Soldier's Focus to grant allies 3 seconds of quickness in addition to its other effects. 19 13 22 136 69 Link to comment Share on other sites More sharing options...
Popular Post DanAlcedo.3281 Posted June 24, 2022 Popular Post Share Posted June 24, 2022 (edited) VERY sceptical about the Banner changes. And after Spellbreaker, now the next nerfed Warrior WvW build with Scorched Earth being nerfed. Puhhh... 300s CD Traits still ingame. Not many intersting changes otherwise for warrior. Thats gonna be a hard sell for me. Edited June 24, 2022 by DanAlcedo.3281 84 2 2 2 1 Link to comment Share on other sites More sharing options...
Redfeather.6401 Posted June 24, 2022 Share Posted June 24, 2022 4 minutes ago, DanAlcedo.3281 said: Let see what you have done. The first thing I saw was a nerf to a rune I was saving up to get. 🤣 Saved me lots of time. 2 1 8 1 Link to comment Share on other sites More sharing options...
Dark Matter.7102 Posted June 24, 2022 Share Posted June 24, 2022 Warriors! 35 Link to comment Share on other sites More sharing options...
Gibson.4036 Posted June 24, 2022 Share Posted June 24, 2022 (edited) @Rubi Bayer.8493, where did you get your time machine? . . . EDIT: All right all you confused emojis. Rubi's post says she posted this yesterday. Yes, it was probably written and posted up in advance, and then made visible today. Just a joke. A failed joke. Move along. You can go back to complaining that the notes killed the game now. Edited June 24, 2022 by Gibson.4036 2 7 10 Link to comment Share on other sites More sharing options...
Popular Post Narkoza.3825 Posted June 24, 2022 Popular Post Share Posted June 24, 2022 (edited) For real, You can hold with this patch. Warriors will wait for more serious offer 😐 Edited June 24, 2022 by Narkoza.3825 52 18 5 1 2 Link to comment Share on other sites More sharing options...
Razor.9305 Posted June 24, 2022 Share Posted June 24, 2022 (edited) With these Herald cooldown increases, you can only use each Facet once in Glint. All 6 Facets, even under the Facet of Nature buff, will not let you maintain quickness with the maximum possible boon duration. This is assuming you will be allowed to swap between legends in a reasonable fashion. Herald cannot give reliable quickness with this change. The base quickness duration NEEDS to be 2 seconds at least. Additionally, increasing the cooldown makes it much clunkier to play. This is a strong nerf pretending to be a buff. I would much rather have the cooldowns remain unchanged and instead nerf the modifiers if that is somehow necessary. Edited June 24, 2022 by Razor.9305 38 5 3 Link to comment Share on other sites More sharing options...
SmoovRihx.2789 Posted June 24, 2022 Share Posted June 24, 2022 (edited) Catalyst, my poor Catalyst, what have they done to you? 😞 And Guardian, looking clean and spiffy as ever. (Spoiled brat.) Edited June 24, 2022 by SmoovRihx.2789 35 1 11 4 16 Link to comment Share on other sites More sharing options...
AustinTheFatOne.2980 Posted June 24, 2022 Share Posted June 24, 2022 So we going another year without addressing Celestial rune abuse? Also where tf are the Harb nerfs lmfao. 33 5 6 14 1 Link to comment Share on other sites More sharing options...
Smoosh.2718 Posted June 24, 2022 Share Posted June 24, 2022 Where mainhand pistol for bladesworn? I dont see it in the patch notes, did someone forget to add it in? 21 1 6 9 3 Link to comment Share on other sites More sharing options...
Popular Post Ulysses.2058 Posted June 24, 2022 Popular Post Share Posted June 24, 2022 The balance team is still a joke, what are these changes... 169 24 5 3 4 Link to comment Share on other sites More sharing options...
Sarius.9285 Posted June 24, 2022 Share Posted June 24, 2022 2 minutes ago, Razor.9305 said: Herald cannot give reliable quickness with this change not entirely sure yet, but I feel the same about warrior 16 Link to comment Share on other sites More sharing options...
Virdo.1540 Posted June 24, 2022 Share Posted June 24, 2022 (edited) 4 hours ago, Sarius.9285 said: not entirely sure yet, but I feel the same about warrior Heal herald with 100% boon duration could barely upkeep it. But dont forget, it looses Assassince Presence and cant upkeep 25might, so its garbage³ Edited June 24, 2022 by Virdo.1540 18 2 Link to comment Share on other sites More sharing options...
zaswer.5246 Posted June 24, 2022 Share Posted June 24, 2022 (edited) i find it lacking a lot Edited June 24, 2022 by zaswer.5246 missclicked XD 9 Link to comment Share on other sites More sharing options...
Creativity.3816 Posted June 24, 2022 Share Posted June 24, 2022 18 6 9 6 Link to comment Share on other sites More sharing options...
Popular Post Dracyon Imperius.6309 Posted June 24, 2022 Popular Post Share Posted June 24, 2022 So... catalyst hammer, arguably the biggest selling point for a spec that was otherwise seen as one of the weakest in EoD's lineup, has been nerfed into the ground for PVE? Seriously, it's been a while since elementalists didn't dread patch notes. 51 6 4 2 4 Link to comment Share on other sites More sharing options...
IrishPotato.6327 Posted June 24, 2022 Share Posted June 24, 2022 I'm going to need some people to do the math on the banner changes because I don't get how this is better. 40 1 Link to comment Share on other sites More sharing options...
Bewt.9258 Posted June 24, 2022 Share Posted June 24, 2022 (edited) You guys finally get around to looking at Guardian Signets and you don't attempt to buff Bane in any way for PvP? Missed opportunity to give it vuln so that even though it does 25 dmg and even if the target has stab, the skill can still have some value for follow-up damage. Edit: Bringing back Aegis on Mantra of Solace is a good first step to reviving FB in PvP, but it's no where near enough. The biggest pain points are in the Virtue tomes, CDs and cast times. Also 1 sec blind on Mantra of Truth and 1 sec stab on Mantra of Liberation need to be increased. Like yesterday. Edited June 24, 2022 by Bailios.7518 1 8 1 1 Link to comment Share on other sites More sharing options...
josh.3847 Posted June 24, 2022 Share Posted June 24, 2022 Maybe possible with glint facet up when you consume. And 100% quickness is a lot easier than alac with firebrand runes. Still skeptical. 1 Link to comment Share on other sites More sharing options...
Popular Post ZEUStiger.3590 Posted June 24, 2022 Popular Post Share Posted June 24, 2022 Quote We’re making the critical-hit chance from them much more accessible by [...] adding an additional 5% critical-hit chance to many professions’ traits, in locations easily accessible to power builds. Proceeds to add it to the Arms traitline - the one only used by CONDI builds. This says it all. This alone exemplifies how well the balance team knows this class. Welp, thanks for finally unplugging warrior from life support, which it's been on for 7 years. It can now finally die. See you in a few years, I'll take my time and money elsewhere. 88 9 4 2 2 Link to comment Share on other sites More sharing options...
Popular Post ButterPeanut.9746 Posted June 24, 2022 Popular Post Share Posted June 24, 2022 Says the crit chance traits will be in good spots for classes...puts it in ARMS for warrior. 72 3 12 3 Link to comment Share on other sites More sharing options...
ZDragon.3046 Posted June 24, 2022 Share Posted June 24, 2022 Goodbye power reaper... power necro in general pve thanks anet you gotta fix that death perception change lol. I understand the reasoning behind the crit chance change but not the critical damage change its not even cleaning up the numbers to make it easier to understand you actually just made it straight up weaker. Why you keep buffing blood bank i dont know.. just remove this trait its not good for any form of necro except scourge if you want it to remain put it in the scourge line... buffs for reapers healing skill in pvp was actually needed though but my god that death perception change.... please please please dont remove power reaper in pve fix that asap. 23 1 1 7 1 Link to comment Share on other sites More sharing options...
zaswer.5246 Posted June 24, 2022 Share Posted June 24, 2022 i mean, you could say its something but.... all this months and the suposed BIG balance patch is pretty.... small. i hope there are more things the 28 because otherwise the patch isnt that relevant 40 3 1 2 2 Link to comment Share on other sites More sharing options...
Levetty.1279 Posted June 24, 2022 Share Posted June 24, 2022 You forgot to list the Untamed changes. 21 13 12 1 4 Link to comment Share on other sites More sharing options...
Popular Post Vova.2640 Posted June 24, 2022 Popular Post Share Posted June 24, 2022 Is this an out of season April fools joke? meta unchanged - even worse still no other souce of stab. scrapper still best support, none of the other potential healers can stil lcompete with the amount of super speed+stealth+healing+cleansing scrapper offers. dh unchanged, no other dps alternatives made available. chrono basically removed from the meta with the tides of time change. maybe 1 per squad for the IoL. Absolutely terrible.... 22 36 5 2 Link to comment Share on other sites More sharing options...
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