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The problem of near-monopoly on aegis and stability


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8 hours ago, Saharo Gravewind.5120 said:

I'm just giving the logic for why classes have what they have. You're asking Anet to break the core DNA of classes to cater to 10-man squad content. Not sure that's a good solution, and adding aegis/stab to a handful of other classes has implications across all game modes. Nothing to stop a aegis/stab stealthing thief in WvW then.

At some point asking for more and more build diversity is going to directly conflict with class identity/uniqueness. I am more a champion of the latter. I don't want to see a class singularity where almost everyone can do almost anything and prefer boons/skills to have some basis from class fundamentals/lore.

 

Class identity has been dead for years now.

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17 hours ago, Cynz.9437 said:

 

Class identity has been dead for years now.

PoF was nowhere near the departure that EoD specs took.

Like Barrier+Alac to Thieves and Engineers...... subgroup quickness on Nec. Willbender as a whole, for crying out loud.

So you're arguing that because class identity has been chipped away at, we should toss what remains altogether? lol ok

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When playing fractals and people are struggling I switch to Aegis Virtuoso, haven't really looked at shared stability but you can pretty much keep aegis up indefinitely with the right rotation of signets/f4/blade renewal for the entire party.

 

I use it on a tank/power DPS build, easily eat/reflect/ignore most the damage while providing Aegis for party alongside constant Healing/Condition Cleanses. 

 

Just one example of a non meta approach.

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