messiah.1908 Posted November 10, 2017 Share Posted November 10, 2017 after testing it in pvp had bit of surprise my self with this abilities to bunker and support with good cc and dmg mitigation.still need good group to play along for you to heal them better. but so far i could stand nicely versus scourge (not the best of them). could handle holo, spellbreaker, and mirage.in group fight it is much easier to handle yourself. this build offer:lots of aoe stability15% reduce dmg while you have stabilityplenty of weakness procs which reduce dmg by 37.5% on average and no crit dmggood up time of protection, regen and swiftnessblocking abilities versus range skillsRotGD which reduce dmg from condi and direct by 50% more.great endurance regeneration 25%nice cc abilities which can shutdown in coordinated team fight.the best conditions handling rev can have without resistance. counter - mainly due to low nrg .d/p thieves (if not using blind from salvation).http://gw2skills.net/editor/?vlAQNAW5+mnNWNy8TCjKDKZRWZUDYhHsn+6wZn5GA-jpxHQBK8CAosjAQCfAA+Y/BAcQAkXZAAyou can use salvation over retribution. the main reason to take it is the blind. but invocation give you 3k healing when you proc ventari and barrier of 1k and weakness when you proc jalis. and also regen and stability. also you lose some stability and weakness and condition dmg reduction from RotGd over more fragment healing and 1 more condition cleanse when you dodge. all in all good self sustain and support. not design for soloQ. can handle most 1v1 (scourge can be problematic on point but doable till helps comes) give it a try and say what you think. Link to comment Share on other sites More sharing options...
Flauvious.6195 Posted November 10, 2017 Share Posted November 10, 2017 Why made instead of sword? Link to comment Share on other sites More sharing options...
messiah.1908 Posted November 10, 2017 Author Share Posted November 10, 2017 @Flauvious.6195 said:Why made instead of sword? you can use sword. i like mace cause i understand i wont be able to kill much. mace give my blast finisher, range option, poison versus other support class, conditions which push enemy to use cleanse abilities and 3 might stacks. while sword give bit more dmg and evade. Link to comment Share on other sites More sharing options...
messiah.1908 Posted November 14, 2017 Author Share Posted November 14, 2017 was handle a mirage nicely and even scourge although scourge can be hard if you do little mistake.holo can be handle as long as you blind him and have stability. so prepare for legend swap to get the stability before he burst you. also dmg reduction works nicelyspellbreaker just play passively and blind him and you do ok. it is not bunker forever but is works nicely. Link to comment Share on other sites More sharing options...
Daniel Handler.4816 Posted November 19, 2017 Share Posted November 19, 2017 @messiah.1908 said:after testing it in pvp had bit of surprise my self with this abilities to bunker and support with good cc and dmg mitigation.still need good group to play along for you to heal them better. but so far i could stand nicely versus scourge (not the best of them). could handle holo, spellbreaker, and mirage.in group fight it is much easier to handle yourself. this build offer:lots of aoe stability15% reduce dmg while you have stabilityplenty of weakness procs which reduce dmg by 37.5% on average and no crit dmggood up time of protection, regen and swiftnessblocking abilities versus range skillsRotGD which reduce dmg from condi and direct by 50% more.great endurance regeneration 25%nice cc abilities which can shutdown in coordinated team fight.the best conditions handling rev can have without resistance. counter - mainly due to low nrg .d/p thieves (if not using blind from salvation).http://gw2skills.net/editor/?vlAQNAW5+mnNWNy8TCjKDKZRWZUDYhHsn+6wZn5GA-jpxHQBK8CAosjAQCfAA+Y/BAcQAkXZAAyou can use salvation over retribution. the main reason to take it is the blind. but invocation give you 3k healing when you proc ventari and barrier of 1k and weakness when you proc jalis. and also regen and stability. also you lose some stability and weakness and condition dmg reduction from RotGd over more fragment healing and 1 more condition cleanse when you dodge. all in all good self sustain and support. not design for soloQ. can handle most 1v1 (scourge can be problematic on point but doable till helps comes) give it a try and say what you think. Use charged mists instead of song of the mists25 extra energy is another ventari's will + natural harmony, or two rite of the great dwarfs in a row. That is much more sustain than 3k healing/5k barrier. Link to comment Share on other sites More sharing options...
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