foxof.8752 Posted June 29, 2022 Share Posted June 29, 2022 "Rifle Burst delivers a quick burst of fire that pierces targets, followed by an explosive grenade"Can you triy play the dragonstorm and tell me that visual effect is normal and intended when a dozen of mech shooting them? 1 1 2 Link to comment Share on other sites More sharing options...
Sploogesque.2801 Posted June 29, 2022 Share Posted June 29, 2022 (edited) Epileptic (and other disability) Issue: With the new change, and how power Mechanist is currently, the amount of people playing this has grown, SUBSTANTIALLY. This is VERY similar to collecting Volatile Magic orbs in LWS4, big flashes, but at least those end right? With mechanist, this effect triggers every few seconds, from golem and player. Imagine 30 mechanists with 2 rockets and the orbital strike every few seconds in combat. Please change the affects from this, or both mentioned honestly. I honestly had to take a break after Dragon's End today, bc we had at least 20 mechanists in the group, and my eyes were hurting from all the constant flashes. Edited June 29, 2022 by Xunlai.3460 10 4 1 Link to comment Share on other sites More sharing options...
Sploogesque.2801 Posted June 29, 2022 Share Posted June 29, 2022 (edited) If anyone else can think of any other things that can cause a health concern, please feel free to add to the post! These concerns need attention, and honestly are more important and should be prioritized over the current balance of the game! Edited June 29, 2022 by Xunlai.3460 3 1 1 Link to comment Share on other sites More sharing options...
valfx.5416 Posted June 29, 2022 Share Posted June 29, 2022 (edited) 40 minutes ago, Xunlai.3460 said: If anyone else can think of any other things that can cause a health concern, please feel free to add to the post! These concerns need attention, and honestly are more important and should be prioritized over the current balance of the game! Another topic was created about Health concern (motion sickness) in March nothing have been done on this part 😕https://en-forum.guildwars2.com/topic/108653-character-select-screen-camera-movement/?tab=comments#comment-1576761 About Aim Assisted Rocket visual effect, it seems to have the same issue as old effect of Shortbow autoattack of the Renegade. The effect seems to scale with the height of the target. They need to change this quick. Edited June 29, 2022 by valfx.5416 5 Link to comment Share on other sites More sharing options...
Heibi.4251 Posted June 29, 2022 Share Posted June 29, 2022 I submitted a ticket about this. It could cause real physical issues in some people. 5 Link to comment Share on other sites More sharing options...
Lucinellia.9247 Posted June 30, 2022 Share Posted June 30, 2022 Hi all, With the recent patch and Mechanist becoming more prominent, while seeing a number of tweaks to its abilities, people are noticing that the visual effect noise is now quite severe for people with visual issues such as epilepsy and photophobia, leading to possible seizures and severe migrainesExamples below contain flashing imagery. Examples of this can be seen here: And there are prominent visual effects that have been present in PvE for well over a year now, that are major accessibility issues, such as those during the dark phase of Ai in Sunqua Peak CM. Please can these new, and longstanding, issues be considered from an accessibility stand point? I would quite like to be able to continue playing PvE content with my partner who suffers from photophobia (and resultant migraines and nausea) for years. While they have been somewhat locked out from regularly doing Sunqua Peak CM, I don't think it is fair that they now run this risk in all group content. Thank you for considering this feedback. 9 2 5 1 Link to comment Share on other sites More sharing options...
Labjax.2465 Posted June 30, 2022 Share Posted June 30, 2022 It's long past time this game got an option to tone down and/or hide visual effects. And for cases where it's mechanic-necessary to see what's going on, there should be ways to replace them with something more basic visually for those who need or want it. 5 1 1 2 1 Link to comment Share on other sites More sharing options...
Fueki.4753 Posted June 30, 2022 Share Posted June 30, 2022 I've commented times and times again, that the game needs a seizure warning when starting the game and that we need an option to reduce the particle spam drastically. Arenanet has never bothered to comment on that issue or at least officially acknowledged its existence. I doubt that'll change in the next years. 3 Link to comment Share on other sites More sharing options...
braingram.8615 Posted June 30, 2022 Share Posted June 30, 2022 This is really bad. I had to stop playing because of this. I hope they fix it soon because otherwise I'm done. 4 Link to comment Share on other sites More sharing options...
ArCoo.1580 Posted June 30, 2022 Share Posted June 30, 2022 4 hours ago, Fueki.4753 said: we need an option to reduce the particle spam drastically. The sad part is that, actually, the game *does* have this option. It's a check box in the graphics options called "Effect LoD" that reduces the level of detail/frequency of other people's skill effects. It just doesn't seem to help with AAR at all. 1 Link to comment Share on other sites More sharing options...
Batel.9206 Posted June 30, 2022 Share Posted June 30, 2022 Oh look, more flashing lights. Thanks, ArenaNet! That's exactly what we've been asking for all these years, with many, many threads begging you to turn up the bright, flashing, eye-searing visual effects! ...wait. 2 1 1 Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted July 1, 2022 Share Posted July 1, 2022 Might check the latest hot-fix patch notes. Link to comment Share on other sites More sharing options...
Lucinellia.9247 Posted July 1, 2022 Share Posted July 1, 2022 Nice to see the engineer skill being fixed. Hopefully some of the other areas of flashiness and painful lighting choices are reconsidered! 1 Link to comment Share on other sites More sharing options...
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