Jey.2349 Posted July 4, 2022 Share Posted July 4, 2022 I'm missing a big group of golems to efficiently test builds and burst rotations. Could be similar to the golem army in the PvP lobby (Large group of golems [YT-Video]). Three golems with high respawn times aren't good enough. 1 1 Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted July 4, 2022 Share Posted July 4, 2022 13 hours ago, Jey.2349 said: I'm missing a big group of golems to efficiently test builds and burst rotations. Could be similar to the golem army in the PvP lobby (Large group of golems [YT-Video]). Three golems with high respawn times aren't good enough. Since most skills have a cap of 5, would you want 5, or 10? Ie: kill five and start work on 5 more.. ? Link to comment Share on other sites More sharing options...
Jey.2349 Posted July 6, 2022 Author Share Posted July 6, 2022 I'd suggest more than five. Five can be enough if they have sufficient HP. Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted July 6, 2022 Share Posted July 6, 2022 44 minutes ago, Jey.2349 said: I'd suggest more than five. Five can be enough if they have sufficient HP. Correct me if I am wrong, but the sPvP lobby had a group of like, 15-20 golems, that continuously respawned. I wonder if that could be imported into Armistice Bastion..? Link to comment Share on other sites More sharing options...
Jey.2349 Posted July 6, 2022 Author Share Posted July 6, 2022 (edited) Exactly Edited July 6, 2022 by Jey.2349 1 Link to comment Share on other sites More sharing options...
Grand Marshal.4098 Posted July 6, 2022 Share Posted July 6, 2022 We need some way of testing boonstrips as well. Like golems that have all the boons at all times so you can steip indefinitely and an unkillable golem walking around that you cna interrupt to proc interupt skills and sigils. But meh that ain't happening. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted July 6, 2022 Share Posted July 6, 2022 10 minutes ago, Grand Marshal.4098 said: We need some way of testing boonstrips as well. Like golems that have all the boons at all times so you can steip indefinitely and an unkillable golem walking around that you cna interrupt to proc interupt skills and sigils. Why not go all the way and simply have a 50 golem zerg in player outfits (randomized of course) that run around while using AI to constantly keep boons, sheilds, cleanses, and heck even damage against nearby players to simulate a zerg? We dont even have to play WvW proper anymore! 1 Link to comment Share on other sites More sharing options...
Grand Marshal.4098 Posted July 6, 2022 Share Posted July 6, 2022 10 minutes ago, Dawdler.8521 said: Why not go all the way and simply have a 50 golem zerg in player outfits (randomized of course) that run around while using AI to constantly keep boons, sheilds, cleanses, and heck even damage against nearby players to simulate a zerg? We dont even have to play WvW proper anymore! Yeah sounds better than this gamemode's balance. Ill play that. Link to comment Share on other sites More sharing options...
Sonork.2916 Posted July 6, 2022 Share Posted July 6, 2022 Would love some golems in AB that pulsed some damage so you could test blocks/sustain/defensive skills. Link to comment Share on other sites More sharing options...
Telgum.6071 Posted July 6, 2022 Share Posted July 6, 2022 The problem with this would probably mean the instance requiring higher resources to load. But it could be cool as a separated instance inside the AB, just like the golem training ground and the aerodrome. Link to comment Share on other sites More sharing options...
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