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[Suggestion] Armistice Bastion: Add golem zerg for damage tests


Jey.2349

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13 hours ago, Jey.2349 said:

I'm missing a big group of golems to efficiently test builds and burst rotations. Could be similar to the golem army in the PvP lobby (Large group of golems [YT-Video]). Three golems with high respawn times aren't good enough.

Since most skills have a cap of 5, would you want 5, or 10?  Ie:  kill five and start work on 5 more.. ?

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44 minutes ago, Jey.2349 said:

I'd suggest more than five. Five can be enough if they have sufficient HP.

Correct me if I am wrong, but the sPvP lobby had a group of like, 15-20 golems, that continuously respawned.  I wonder if that could be imported into Armistice Bastion..?  

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10 minutes ago, Grand Marshal.4098 said:

We need some way of testing boonstrips as well. Like golems that have all the boons at all times so you can steip indefinitely and an unkillable golem walking around that you cna interrupt to proc interupt skills and sigils. 

Why not go all the way and simply have a 50 golem zerg in player outfits (randomized of course) that run around while using AI to constantly keep boons, sheilds, cleanses, and heck even damage against nearby players to simulate a zerg?

We dont even have to play WvW proper anymore!

  • Haha 1
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10 minutes ago, Dawdler.8521 said:

Why not go all the way and simply have a 50 golem zerg in player outfits (randomized of course) that run around while using AI to constantly keep boons, sheilds, cleanses, and heck even damage against nearby players to simulate a zerg?

We dont even have to play WvW proper anymore!

Yeah sounds better than this gamemode's balance. 

Ill play that. 

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