Zephire.8049 Posted July 5, 2022 Share Posted July 5, 2022 48 minutes ago, Scratchpaw.1069 said: Couldn't they just write a script that adapts current armors and their reference points with those of the new race's skeleton? I think a Tengu skeleton would not be that much different compared to the Charr skeleton. Just let the script change the reference points and then have a team do some manual cleanup if certain textures become too stretched or bugged? A new race would definitely be a huge selling point for another expansion so the return on investment might be worthwile. That wouldn't work. Even similar skins between existing races (mainly human and sylvari) change and adapt skins to varying degrees. And it wouldn't be just looking for stretched textures, it would mean testing for clipping issues between different pieces and the character model. Tengu chests are similar to a charr's, yes, but their legs are not and their tails are in a different position and wider. Any adornments/hairstyles would further complicate matters and that's not even figuring out the foot gear and having to model that from scratch. Or helms. The NPC tengu have several very different head options specifically because they didn't have to figure out helm swapping between them. I also have my doubts anyone would double check things if such a script were remotely viable here given all the clipping and positioning issues that have been around for years and how many new items somehow are approved despite having glaring issues (e.g. the outfit that majorly clipped through female asura heads with its high collar, the mount skin that shall not be named, mechanist gloves on literally anyone for about a month after EoD, etc.). A new playable race would be big news but it would be a heck of a lot of work and the standards of the current devs aren't up to task for something that would require changing thousands of assets. 2 Link to comment Share on other sites More sharing options...
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