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Weakening Shroud's Weakness on Crit doesn't work


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I've tested on Core specialisation, Reaper, and Harbinger, and Weakening shroud is not applying any weakness on critical hit as described in the ability. Have also tested in shroud, in case the intention is that it only works during shroud, and the Weakness on Crit part of the trait is not working at all. The Lesser Enfeeble part is working as expected.

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  • 2 weeks later...
28 minutes ago, Esufer.8762 said:

Pessimistic bump.

hey Esufer.

last time i checked it( like 2 weeks ago) it was 100% working without any problems for me....

if this trait would not work you would have 500 salty necro mains crying in the pvp subforum😄

Edited by Sahne.6950
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Wait, really? everyone I've spoken to (admittedly, not many) the crit part isn't working at all. Still works fine when you actually go into shroud and get the weakness there, it's the passive weakness on crit with the 10s ICD that's not working - I've been checking it every day 😞

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6 minutes ago, Esufer.8762 said:

Wait, really? everyone I've spoken to (admittedly, not many) the crit part isn't working at all. Still works fine when you actually go into shroud and get the weakness there, it's the passive weakness on crit with the 10s ICD that's not working - I've been checking it every day 😞

about 2 weeks back i was testing which is better in pvp.

Harbi with Carrion or with Wizards amulet. i was thinking wizards would be better cuz you can proc weakeningshrouds bette, but carrion is simply better.

When i did my testing, it 100% worked.

if its bugged,the bug must have made its way into the game on july 1st balance patche... but i doubt that, as they have not changed anything with necro.... and i dont see Salt and tears in the pvp forum 😄

when did you first notice that its bugged? after july 1st?

Edited by Sahne.6950
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Yup, a couple of days before I made the OP on this thread. Checked some of my older YT videos and it was working basically up until patch day, it looks like. I'm pretty sure that it's just not being noticed because it's such a passive part of the skill. I've also asked Hollts to test it and he's encountering the same thing as me.

It's only been broken since the patch.

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23 minutes ago, Esufer.8762 said:

Yup, a couple of days before I made the OP on this thread. Checked some of my older YT videos and it was working basically up until patch day, it looks like. I'm pretty sure that it's just not being noticed because it's such a passive part of the skill. I've also asked Hollts to test it and he's encountering the same thing as me.

It's only been broken since the patch.

uhhh.. then they stealth nerfed Aristocracy-Celeharbinger in WvW with this...  i.... actually like it 😄 So on average every celeharbinger will be sitting at 5 less might permanently...

but its a bug so they should fix it....  

UP UP YOU GO POST!

 

is the weakness not working at all? or is it behaving weird where the 10 ICD from switching into shroud also applies CD on the crit effect. aka. your not proccing it on the crits, because the switch to shroud already sets the skill on CD?

 

 

 

Edited by Sahne.6950
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It's not working at all, I've tested it pretty thoroughly on all specs, on dummies in Armistice Bastion, Heart of the Mists, and random PVE mobs - sat there AAing out of shroud, and in shroud, and I was getting crits but never any weakness.

Mades sure I was doing both for well over the 10 second ICD as well and it's thoroughly broken, it just doesn't proc off of a crit in any circumstance at all.

I'd assume it's not being broken because it's very passive, and people are probably still seeing the weakness off of Path of Corruption/Lesser Enfeeble and not noticing that this source of weakness is completely missing.

EDIT: As I say as well, I've checked videos from before it stopped working and it would always proc off of my first crit in combat consistently, and it simply isn't proccing at all anymore.

Edited by Esufer.8762
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I can confirm it. No weakness application from weakening shroud (critical hits).

So many bugged necro traits since that 28th june patch (Life from Death not healing the necro is another example).

Wtf. did they mess up? These traits have no relation to the tweaks they did in this patch.

Pretty much every build I play now has one or more bugged (not working) skills or traits. That level of incompetence is incredible.

Edited by KrHome.1920
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  • 2 weeks later...
2 hours ago, Esufer.8762 said:

It’s the one month anniversary of this bug. Hooray.  🥳

WH000H000!🎂 1 Month🍰 since they nerfed Necros, without hurting their feelings.

 

How do you nerf a profession without hurting the feelings of +30% of the playerbase!?

You just "accidentaly" break multiple traits of that profession and then you dont fix it over the course of multiple patches. MAAN am i glad that they are dealing with the important stuff, rather than fixing some lame Greatmaster trait for a whole profession.

World Polish

  • -Updated iconic characters in some Living World Season 1 story missions to become temporarily stunned rather than needing revival if they are defeated.

OH HECK YEAH! top prioritys right here!

I think they hope that at one point people will have forgotten that the trait is bugged and move on.

But dont worry! Hambringer🍔 is still op in WvW even completly without a GM trait!

Edited by Sahne.6950
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It still bugged, the part that should apply weakness on a critical hits doesn't work. And the worst is that even before this allaged bug it didn't worked 100% fine as it was a single target i remember, but if your attack that crits is an aoe, pierce or bounce, the critical hits from a single attack should trigger the weakens in all the foes hit.

@Josh Davis.7865  I wonder why a trait that do not need updated... ends bugged.   How you bug something that "theoretically" don't have changes?  Like with the Marauder pirate ship in Istan, a bug that that does not allow boarding the ship and that smells done on purpose to force you to use the cannon mechanics........... But the great developer that did that change... forgot to lower the health of that ship, so now, sink the stupid ship takes too much time and is super boring to the point of people refusing to do it and quitting  the last phases if you don't have a big squad or enough big.  So the result of that "great idea"  ends with more empty metas than before the BUG "update". 

If something is not working in the way the team or developer would like, at least, it should be changed to a satisfactory solution/alternative and not the lazy way we often have seen in the game. And i believe that changes should pass, at least,  a final supervisor filter before be released... to prevent things like the above and bad decisions from being released.

I'm still waiting for some changes in traits that has issues for the harbinger and i reported here: 

To make it work properly with the harbinger. At least, take note of them and transfer it to the balance/design team so we can hope some update in the next two upcoming updades. I really hope that the new teams that @Josh Davis.7865 announced and now are releasing updades to address this type of bad decessions and job done in the past, can also look at these issues and give us surprise for the following game updades.

They read, because one of the bugs i reported, the "Implacable Foe" trait for the Harbinger, now works properly. But it took a lot of weeks/months to change "a single number" in the source code.  Hopefully they'll be now more effecient solving  this kind of things.  At least for a while. 😅 We need to profit the noise and the wave before it ends again lol. 

Edited by Zoser.7245
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On 7/29/2022 at 10:36 PM, Zoser.7245 said:

I wonder why a trait that do not need updated... ends bugged.

STORY TIME!

I remember this one patch... they just added some worldpolish, changed something in fractals here and a bit of lame pve content that no one cared about.... AAAAAAAAND...... it ended up breaking Elementalist dagger.

The Earth 1 literally did have no rangecap on it. If you could target your opponent you could hit him with normalhits....

You enemy is standing inside a building on the third floor and your outside? still hits!

They then tried to hotfix it..... AAAAAAAAAND...... That broke Rune of strength.... The rune gives +5% damage when you have might on you... but for some odd it now gave +5% FOR EVERY might on you. This resulted in Rangers hitting 50K Mauls for example...

If that isnt proof for how "spaghetti" the gw2 code is i dont even know anymore XD

This was like... idk 2 years ago or something.

Edited by Sahne.6950
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On 7/31/2022 at 11:54 AM, Esufer.8762 said:

I've got something absolutely wild planned for the 2 month anniversary of this bug

🎂👀

if you want a good recipe... hit me up!

 

i have a compiled list of all the bugs, that i know off, that currently affect pvp/wvw.

 

Edited by Sahne.6950
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20 minutes ago, Esufer.8762 said:

Maybe they'll fix it in tomorrow's patch

I'm aware i'm lying to myself

i loled a bit.

i think its funny how specter is infinitely more broken right now....

mindshock animation literally disappeared 2 patches ago....  And shroud is always displayed as 100% since latest patch....

i also found a way to be invulnerable.... i just love this new patch!

 

meanwhile sigil of misery is bugged since almost 2 years.....  IT EVEN SAYS IN THE WIKI THAT ITS NOT WORKING.... when the wiki even acknowledged that its not working... how can anet ignore it.. i just dont get it xD

Edited by Sahne.6950
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  • 2 weeks later...
7 minutes ago, Esufer.8762 said:

Yeah, I'm fully expecting them to announce it's intended and just to list it as a patch note in the future.

those bugs are stealth balancepatches for sure 😄  

Harbinger projectiles? UNREFLECTABLE! 

Bladesworn stability that has 60 seconds ICD? WELL FK THAT kitten! 10 seconds ICD! why not!   you can NOT tell me that this are bugs xD They set the ICD to 10 seconds cuz bsw was bad and called it a day.

the sole fact that Bsw is hella buggy right now keeps it in the meta. Change my mind.

The fact that "weakening shroud" doesnt work, is the only reason harbinger is not completly p00ping on anyone right now. change my mind.

 

Edited by Sahne.6950
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7 weeks broken now, I've just gone to play a different class.

I'm assuming we'll see a patch note at some point in the future which says something like "fixed a bug that was causing Weakening Shroud to apply weakness on Crit" while they remove the tooltip.

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