SleepyBat.9034 Posted August 29, 2022 Share Posted August 29, 2022 On 7/9/2022 at 5:32 AM, XECOR.2814 said: read comment again, i said its toxic not op. I don't follow your logic, just because it fires fast doesn't make it "toxic" Link to comment Share on other sites More sharing options...
Ragnarox.9601 Posted August 29, 2022 Share Posted August 29, 2022 I can solo boss with elementalist in 5-10 mins. Mechanist should be nerfed about 15%. Only thing that is broken in engineer class is that bomb kit, it does too much dmg. That should be nerfed. 2 2 Link to comment Share on other sites More sharing options...
Bern.9613 Posted August 29, 2022 Share Posted August 29, 2022 On 7/5/2022 at 5:41 AM, noneHotBuildTest.7251 said: Mechanist solo the keep lord without siege! Engineer is not just OP! It's borken. Celestial holosmith has a quite easy combo also has very strong sustain. Rocket Turret Scrapper 1 shot everything. Mechanist 1 shot everything with autoattack. its completely broken Engineer show how the balance devs are so bad ...... Pls nerf it ASAP. Seems to be working as intended, none of the builds are thief. 2 Link to comment Share on other sites More sharing options...
Shadows Creed.3902 Posted August 29, 2022 Share Posted August 29, 2022 can we just make the mech when it has no HP just disappear vs the long animation of flying up while it still absorbs attacks. 2 1 1 Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted August 29, 2022 Share Posted August 29, 2022 (edited) 2 hours ago, Shadows Creed.3902 said: can we just make the mech when it has no HP just disappear vs the long animation of flying up while it still absorbs attacks. IF the animation is after geting mech destroyed and start during its CD wont change nothing, but if the CD start after the animation i agree. Edited August 29, 2022 by Aeolus.3615 Link to comment Share on other sites More sharing options...
Shadows Creed.3902 Posted August 29, 2022 Share Posted August 29, 2022 1 hour ago, Aeolus.3615 said: IF the animation is after geting mech destroyed and start during its CD wont change nothing, but if the CD start after the animation i agree. It is after this hit 0% HP but are still clickable while they are flying up. We tested this a bunch in AB and on the borderlands. They still absorb attacks; basically taking more than their intended HP. 3 1 Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted August 29, 2022 Share Posted August 29, 2022 41 minutes ago, Shadows Creed.3902 said: It is after this hit 0% HP but are still clickable while they are flying up. We tested this a bunch in AB and on the borderlands. They still absorb attacks; basically taking more than their intended HP. Meanwhile the ranger can simply merge with a nearly dead pet and unmerge to have it back in action at 100% hp... 3 1 1 Link to comment Share on other sites More sharing options...
Morden Kain.3489 Posted August 29, 2022 Share Posted August 29, 2022 As a person that plays an FT Engineer, I can see why people are having an issue with the Mech. Engi. Went up against one last night, neither the mech nor the player were taking any damage. After 2 mins of doing no damage to either, I bailed the dust up. When I came across the player again, I noted their bar had all the signets on it. I agree, the mech engi in its current state is a bit extreme when neither the mech, or player, takes damage enough to move their health bar below 90%. 3 Link to comment Share on other sites More sharing options...
noneHotBuildTest.7251 Posted September 1, 2022 Author Share Posted September 1, 2022 On 8/30/2022 at 4:24 AM, Morden Kain.3489 said: As a person that plays an FT Engineer, I can see why people are having an issue with the Mech. Engi. Went up against one last night, neither the mech nor the player were taking any damage. After 2 mins of doing no damage to either, I bailed the dust up. When I came across the player again, I noted their bar had all the signets on it. I agree, the mech engi in its current state is a bit extreme when neither the mech, or player, takes damage enough to move their health bar below 90%. Not just Mech! Holosmith and Scrapper is still OP, Is it because they forgot ? Or they thought we wouldnt notice anything ? FT Scrapper always is the best DPS. Is that OK? Meh, anet's developer (or whatever team they made to focus on engineer) is a joke at this point. 1 Link to comment Share on other sites More sharing options...
Morden Kain.3489 Posted September 1, 2022 Share Posted September 1, 2022 10 hours ago, noneHotBuildTest.7251 said: Not just Mech! Holosmith and Scrapper is still OP, Is it because they forgot ? Or they thought we wouldnt notice anything ? FT Scrapper always is the best DPS. Strange, when ANet trashed the FT, it no longer does the damage it once did. Used to be that you would do a stack of flame condi for each hit at ~600-900 units. Now, the flame condi happens at the end... 1 flame condi. Now, you add to that the nerf to condis they did, and the FT damage has been nerf significantly for conditions. Toss on top of that the range reduction ANet did to the FT back 3-4 years ago, and the FT has been completely neutered (you have to get up close and personal 300-400 units). My original FT build was based around 100% flame damage, those nerfs made me rethink my build. If the Scrapper and Holosmith are so OP, then why is it that I can trash them, they can trash me? As well, I have been trashed by every other profession GW2 has. It is about the build you use, and they use. If you are running the current meme builds, then yeah, you might get thrashed in 1vX. As I have already stated: On 8/29/2022 at 1:24 PM, Morden Kain.3489 said: I agree, the mech engi in its current state is a bit extreme when neither the mech, or player, takes damage enough to move their health bar below 90%. 1 Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted September 1, 2022 Share Posted September 1, 2022 11 hours ago, noneHotBuildTest.7251 said: Not just Mech! Holosmith and Scrapper is still OP, Is it because they forgot ? Or they thought we wouldnt notice anything ? FT Scrapper always is the best DPS. Is that OK? Meh, anet's developer (or whatever team they made to focus on engineer) is a joke at this point. What do you mean, they just had the CORE WEAPONS TUNING patch! It buffed scrapper hammer and holo sword and made no changes to pistols, sheild or rifle but still. Woooooooo! 1 Link to comment Share on other sites More sharing options...
oatsnjuices.1698 Posted September 4, 2022 Share Posted September 4, 2022 (edited) On 8/13/2022 at 3:16 PM, Ethan Mccloud.3218 said: I dont really agree with Nerf- From what ive seen in the open field fights is that most of your engi/mecanist- are average players running the flavor of the month build. For some reason, they have not discovered yet that reflects are their enemy - and i along with my guildies are destroying most of them on sight because of that lil oversight. so keep it that way for a bit - the bags are worth it for free kills. But there are classes that cannot take fighting the mech, low cooldown on that long knockdown is allot when they do 4-5k damage if you are caught by it. It is also hard to see when you have 3 projectiles coming every second. Im sure its great if you are running perma reflect, but two mechs becomes more like power creep and less like skilled game play. Edited September 7, 2022 by oatsnjuices.1698 1 1 Link to comment Share on other sites More sharing options...
noneHotBuildTest.7251 Posted September 10, 2022 Author Share Posted September 10, 2022 Is that fun to build a OP class on wvw? Stun lock is not healthy for this game, Please consider nerf engineer ASAP. 3 1 2 Link to comment Share on other sites More sharing options...
Velka.9372 Posted September 12, 2022 Share Posted September 12, 2022 I supose op havent fight a cele willbender yet doing 1v5... all class have something broken if u know how to do it m8. And all the builds u put there have serious counters for them 2 Link to comment Share on other sites More sharing options...
Velka.9372 Posted September 12, 2022 Share Posted September 12, 2022 On 9/10/2022 at 5:40 AM, noneHotBuildTest.7251 said: Is that fun to build a OP class on wvw? Stun lock is not healthy for this game, Please consider nerf engineer ASAP. m8 the enemies there were just... bad no stun break and no self stab next to a big fall xD 2 Link to comment Share on other sites More sharing options...
Gehenna.3625 Posted September 12, 2022 Share Posted September 12, 2022 (edited) On 8/29/2022 at 5:23 AM, SleepyBat.9034 said: I don't follow your logic, just because it fires fast doesn't make it "toxic" It's how language changes these days. It comes down to two things: I love and I hate. Toxic just means "I hate" nowadays. Just like a boomer was originally a word for baby boomers and now is just for "I hate". We're essentially returning to caveman language. As for the topic: It would've been better if this topic wasn't about engineers in general but about the mechanist spec. It's just overpowered. That doesn't mean you can't do anything against it, but it does mean you have to adjust your build just for the mechanist and possibly change profession for it. Mind you, wvw doesn't just contain pvp specialists either. A lot of people are more casual or just not very good at pvp. Btw, before anybody freaks out, I say pvp and not wvw because I'm talking about the combat between players. That happens in wvw, mkay. But the point is that a lot of people are not that good at pvp and the mechanist just cheeses that. So if you have a mediocre player that plays a mechanist against another mediocre player that doesn't play mechanist...well, guess who'll win? You can safely put money on that imo. Edited September 12, 2022 by Gehenna.3625 2 Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted September 13, 2022 Share Posted September 13, 2022 In case people missed it, we should be getting an early view of the sPvP/WvW October balance patch notes Friday so make sure you check the professions (or at least I assuming they will post there versus in the WvW section) sub-forum. If you are in the middle of any build restructuring just a heads things might be different in October. Link to comment Share on other sites More sharing options...
Xenesis.6389 Posted September 13, 2022 Share Posted September 13, 2022 7 minutes ago, TheGrimm.5624 said: In case people missed it, we should be getting an early view of the sPvP/WvW October balance patch notes Friday so make sure you check the professions (or at least I assuming they will post there versus in the WvW section) sub-forum. If you are in the middle of any build restructuring just a heads things might be different in October. Expecting nerfs to the wrong specs. Expecting nerfs to make up for the 300s trait fixes on those classes. Expecting more boon buffs with additional spam. Expecting a 0.1 coefficient change somewhere. Expecting a 1s cooldown change somewhere. Meta will be changing.... to 4 support 1 dps groups, and really I mean firebrand/scrapper/tempest/druid/mechanist, try breaking that bunker. Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted September 13, 2022 Share Posted September 13, 2022 17 minutes ago, Xenesis.6389 said: Expecting nerfs to make up for the 300s trait fixes on those classes. That was one bit in there I was quite happy to see that they remarked they were addressing traits with 300 second cooldowns. Outside of that....no bets. 1 Link to comment Share on other sites More sharing options...
Zyreva.1078 Posted September 13, 2022 Share Posted September 13, 2022 (edited) While rifle mech isn't op per se, it turns fights more into build vs build than player vs player, because the dmg is just nonstop spam/procs and either your build is equipped to handle that constant pressure or it isn't. Very little opportunity for outplays on either side (which typically benefits bad players - probably the main reason why there are so many mechs arround). Very unfun design imo. Edited September 13, 2022 by UmbraNoctis.1907 1 Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted September 14, 2022 Share Posted September 14, 2022 (edited) 17 hours ago, UmbraNoctis.1907 said: While rifle mech isn't op per se, it turns fights more into build vs build than player vs player, because the dmg is just nonstop spam/procs and either your build is equipped to handle that constant pressure or it isn't. Very little opportunity for outplays on either side (which typically benefits bad players - probably the main reason why there are so many mechs arround). Very unfun design imo. Its the quickness boon that is making it this offensive, but in a game where every one wants perma quickness perma alacrity.. its basicly screw balance! Edited September 14, 2022 by Aeolus.3615 Link to comment Share on other sites More sharing options...
The Raven.1320 Posted September 14, 2022 Share Posted September 14, 2022 I just want my damage back on Prime Light Beam. Is that too much to ask? 2 Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted September 14, 2022 Share Posted September 14, 2022 5 hours ago, Aeolus.3615 said: Its the quickness boon that is making it this offensive, but in a game where every one wants perma quickness perma alacrity.. its basicly screw balance! That's irony, they gave us the Feb nerf patch because time to kill was too fast so they lowered damage output, then they want everyone to have access to quickness which decreases time to kill. Would have preferred to keep the pre-Feb numbers and drop the everyone gets options to quickness trade off. But we will have to see after Friday's notes on where we are off to next. Link to comment Share on other sites More sharing options...
SleepyBat.9034 Posted September 14, 2022 Share Posted September 14, 2022 On 8/31/2022 at 11:02 PM, noneHotBuildTest.7251 said: Not just Mech! Holosmith and Scrapper is still OP, Is it because they forgot ? Or they thought we wouldnt notice anything ? FT Scrapper always is the best DPS. Is that OK? Meh, anet's developer (or whatever team they made to focus on engineer) is a joke at this point. All of that is complete rubbish, every class has "OP" builds if you actually play and understand how Guild Wars 2 build design works. 1 Link to comment Share on other sites More sharing options...
SleepyBat.9034 Posted September 14, 2022 Share Posted September 14, 2022 23 hours ago, UmbraNoctis.1907 said: While rifle mech isn't op per se, it turns fights more into build vs build than player vs player, because the dmg is just nonstop spam/procs and either your build is equipped to handle that constant pressure or it isn't. Very little opportunity for outplays on either side (which typically benefits bad players - probably the main reason why there are so many mechs arround). Very unfun design imo. I heard there is a bug making Aim-Assisted Rocket use stats from both the mech and the engineer which would explain why it's always hitting for so much damage. Orbital Command Strike hitting for 7k way too often imo. Link to comment Share on other sites More sharing options...
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