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Engineer is currently destroying WvW. Please consider nerf it ASAP.


noneHotBuildTest.7251

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On 7/5/2022 at 5:41 AM, noneHotBuildTest.7251 said:

Mechanist  solo the keep lord  without siege! 

Engineer is not just OP!  It's borken.

 

Celestial holosmith has a quite easy combo also has very strong sustain.

 


Rocket Turret Scrapper 1 shot everything.


Mechanist 1 shot everything with autoattack. its completely broken

 

 

Engineer show how the balance devs are so bad ...... Pls nerf it ASAP.

Seems to be working as intended, none of the builds are thief.

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2 hours ago, Shadows Creed.3902 said:

can we just make the mech when it has no HP just disappear vs the long animation of flying up while it still absorbs attacks. 

IF the animation is after geting mech destroyed and start during its CD  wont change nothing, but if the CD start after the animation i agree.

Edited by Aeolus.3615
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1 hour ago, Aeolus.3615 said:

IF the animation is after geting mech destroyed and start during its CD  wont change nothing, but if the CD start after the animation i agree.

It is after this hit 0% HP but are still clickable while they are flying up.  We tested this a bunch in AB and on the borderlands.  They still absorb attacks; basically taking more than their intended HP.

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41 minutes ago, Shadows Creed.3902 said:

It is after this hit 0% HP but are still clickable while they are flying up.  We tested this a bunch in AB and on the borderlands.  They still absorb attacks; basically taking more than their intended HP.

Meanwhile the ranger can simply merge with a nearly dead pet and unmerge to have it back in action at 100% hp...

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As a person that plays an FT Engineer, I can see why people are having an issue with the Mech. Engi.  Went up against one last night, neither the mech nor the player were taking any damage.  After 2 mins of doing no damage to either, I bailed the dust up.  When I came across the player again, I noted their bar had all the signets on it.  I agree, the mech engi in its current state is a bit extreme when neither the mech, or player, takes damage enough to move their health bar below 90%.

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On 8/30/2022 at 4:24 AM, Morden Kain.3489 said:

As a person that plays an FT Engineer, I can see why people are having an issue with the Mech. Engi.  Went up against one last night, neither the mech nor the player were taking any damage.  After 2 mins of doing no damage to either, I bailed the dust up.  When I came across the player again, I noted their bar had all the signets on it.  I agree, the mech engi in its current state is a bit extreme when neither the mech, or player, takes damage enough to move their health bar below 90%.

Not just Mech! Holosmith and Scrapper is still OP, Is it because they forgot ? Or they thought we wouldnt notice anything ?

FT Scrapper always is the best DPS.

Is that OK?

Meh, anet's developer (or whatever team they made to focus on engineer) is a joke at this point.

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10 hours ago, noneHotBuildTest.7251 said:

Not just Mech! Holosmith and Scrapper is still OP, Is it because they forgot ? Or they thought we wouldnt notice anything ?

FT Scrapper always is the best DPS.

Strange, when ANet trashed the FT, it no longer does the damage it once did.  Used to be that you would do a stack of flame condi for each hit at ~600-900 units.  Now, the flame condi happens at the end... 1 flame condi.  Now, you add to that the nerf to condis they did, and the FT damage has been nerf significantly for conditions.  Toss on top of that the range reduction ANet did to the FT back 3-4 years ago, and the FT has been completely neutered (you have to get up close and personal 300-400 units). My original FT build was based around 100% flame damage, those nerfs made me rethink my build.

If the Scrapper and Holosmith are so OP, then why is it that I can trash them, they can trash me?  As well, I have been trashed by every other profession GW2 has.  It is about the build you use, and they use.  If you are running the current meme builds, then yeah, you might get thrashed in 1vX.

As I have already stated:

On 8/29/2022 at 1:24 PM, Morden Kain.3489 said:

I agree, the mech engi in its current state is a bit extreme when neither the mech, or player, takes damage enough to move their health bar below 90%.

 

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11 hours ago, noneHotBuildTest.7251 said:

Not just Mech! Holosmith and Scrapper is still OP, Is it because they forgot ? Or they thought we wouldnt notice anything ?

FT Scrapper always is the best DPS.

Is that OK?

Meh, anet's developer (or whatever team they made to focus on engineer) is a joke at this point.

What do you mean, they just had the CORE WEAPONS TUNING patch!

It buffed scrapper hammer and holo sword and made no changes to pistols, sheild or rifle but still. Woooooooo!

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On 8/13/2022 at 3:16 PM, Ethan Mccloud.3218 said:

I dont really agree with Nerf-  From what ive seen in the open field fights  is that most of  your  engi/mecanist- are average players  running  the flavor of  the month build.  For some reason, they have not discovered yet   that reflects are their enemy - and i along with my guildies are destroying most of them on sight because of  that lil oversight.  so  keep it that way for a bit - the bags  are worth it for free kills. 

But there are classes that cannot take fighting the mech, low cooldown on that long knockdown is allot when they do 4-5k damage if you are caught by it. It is also hard to see when you have 3 projectiles coming every second. Im sure its great if you are running perma reflect, but two mechs becomes more like power creep and less like skilled game play. 

Edited by oatsnjuices.1698
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On 8/29/2022 at 5:23 AM, SleepyBat.9034 said:

I don't follow your logic, just because it fires fast doesn't make it "toxic"

It's how language changes these days. It comes down to two things: I love and I hate. Toxic just means "I hate" nowadays. Just like a boomer was originally a word for baby boomers and now is just for "I hate". We're essentially returning to caveman language.

 

As for the topic: It would've been better if this topic wasn't about engineers in general but about the mechanist spec. It's just overpowered. That doesn't mean you can't do anything against it, but it does mean you have to adjust your build just for the mechanist and possibly change profession for it.

Mind you, wvw doesn't just contain pvp specialists either. A lot of people are more casual or just not very good at pvp. Btw, before anybody freaks out, I say pvp and not wvw because I'm talking about the combat between players. That happens in wvw, mkay. But the point is that a lot of people are not that good at pvp and the mechanist just cheeses that. So if you have a mediocre player that plays a mechanist against another mediocre player that doesn't play mechanist...well, guess who'll win? You can safely put money on that imo.

Edited by Gehenna.3625
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In case people missed it, we should be getting an early view of the sPvP/WvW October balance patch notes Friday so make sure you check the professions (or at least I assuming they will post there versus in the WvW section) sub-forum. If you are in the middle of any build restructuring just a heads things might be different in October.

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7 minutes ago, TheGrimm.5624 said:

In case people missed it, we should be getting an early view of the sPvP/WvW October balance patch notes Friday so make sure you check the professions (or at least I assuming they will post there versus in the WvW section) sub-forum. If you are in the middle of any build restructuring just a heads things might be different in October.

Expecting nerfs to the wrong specs.

Expecting nerfs to make up for the 300s trait fixes on those classes.

Expecting more boon buffs with additional spam.

Expecting a 0.1 coefficient change somewhere.

Expecting a 1s cooldown change somewhere.

Meta will be changing.... to 4 support 1 dps groups, and really I mean firebrand/scrapper/tempest/druid/mechanist, try breaking that bunker.

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While rifle mech isn't op per se, it turns fights more into build vs build than player vs player, because the dmg is just nonstop spam/procs and either your build is equipped to handle that constant pressure or it isn't. Very little opportunity for outplays on either side (which typically benefits bad players - probably the main reason why there are so many mechs arround). Very unfun design imo.

Edited by UmbraNoctis.1907
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17 hours ago, UmbraNoctis.1907 said:

While rifle mech isn't op per se, it turns fights more into build vs build than player vs player, because the dmg is just nonstop spam/procs and either your build is equipped to handle that constant pressure or it isn't. Very little opportunity for outplays on either side (which typically benefits bad players - probably the main reason why there are so many mechs arround). Very unfun design imo.

Its the quickness boon that is making it this offensive, but in a game where every one wants perma quickness perma alacrity.. its basicly screw balance!

Edited by Aeolus.3615
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5 hours ago, Aeolus.3615 said:

Its the quickness boon that is making it this offensive, but in a game where every one wants perma quickness perma alacrity.. its basicly screw balance!

 

That's irony, they gave us the Feb nerf patch because time to kill was too fast so they lowered damage output, then they want everyone to have access to quickness which decreases time to kill. Would have preferred to keep the pre-Feb numbers and drop the everyone gets options to quickness trade off. But we will have to see after Friday's notes on where we are off to next. 

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On 8/31/2022 at 11:02 PM, noneHotBuildTest.7251 said:

Not just Mech! Holosmith and Scrapper is still OP, Is it because they forgot ? Or they thought we wouldnt notice anything ?

FT Scrapper always is the best DPS.

Is that OK?

Meh, anet's developer (or whatever team they made to focus on engineer) is a joke at this point.

All of that is complete rubbish, every class has "OP" builds if you actually play and understand how Guild Wars 2 build design works.

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23 hours ago, UmbraNoctis.1907 said:

While rifle mech isn't op per se, it turns fights more into build vs build than player vs player, because the dmg is just nonstop spam/procs and either your build is equipped to handle that constant pressure or it isn't. Very little opportunity for outplays on either side (which typically benefits bad players - probably the main reason why there are so many mechs arround). Very unfun design imo.

I heard there is a bug making Aim-Assisted Rocket use stats from both the mech and the engineer which would explain why it's always hitting for so much damage. Orbital Command Strike hitting for 7k way too often imo.

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