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Dragon's Roar: Ammo consumption bug when cast right before recharge count


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Video should be pretty self-explanatory, but the sequence of events:

  1. I cast Dragon's Roar right as it's about to recharge it's 4th ammo
  2. It ticks over to Ammo:4 right as the skill fires
  3. Combat log only shows 3 shots were fired
  4. Skill ammo count is at 0 despite 4 - 3 = 1 
  5. Next ammo count recharge ticks into 1, so it's not just a visual bug.
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