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Furious Burst - Trait Oddity and Potential Fix


Shadowwaka.1952

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Despite being a minor trait, I think Arms' Furious Burst might benefit from scaling based off the number of adrenaline bars spent. Here's what I propose:

■ 1 Bar

4 seconds of fury

■ 2 Bars

8 seconds of fury

■ 3 Bars

12 seconds of fury

 

Essentially you're getting a slightly smaller benefit versus the current version of the trait if you're just spamming tier 1 bursts, but should you save up the adrenaline, you'll get a greater reward. It also makes the trait a little more consistent with other Warrior traits, like Cleansing Ire and Berserker's Power

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But this would kinda make this trait have anti-synergy with spellbreaker, which can just use level 1 burst, does it not?

For major traits, you can at least avoid taking them, so the anti-synergy is not forced onto you. But having it in a minor trait would mean the only way to avoid the anti-synergy would be to avoid the entire trait line altogether.

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55 minutes ago, Kodama.6453 said:

But this would kinda make this trait have anti-synergy with spellbreaker, which can just use level 1 burst, does it not?

For major traits, you can at least avoid taking them, so the anti-synergy is not forced onto you. But having it in a minor trait would mean the only way to avoid the anti-synergy would be to avoid the entire trait line altogether.

We're talking about 1s less Fury for SB than it currently provides, so it's hardly a big loss. Moreover, it's really hard to take Arms on SB since it has no sustain and you're virtually forced to take Discipline as your other trait line. In all, SB would hardly notice this change.

 

It's a good suggestion @Shadowwaka.1952!

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2 hours ago, Kodama.6453 said:

But this would kinda make this trait have anti-synergy with spellbreaker, which can just use level 1 burst, does it not?

For major traits, you can at least avoid taking them, so the anti-synergy is not forced onto you. But having it in a minor trait would mean the only way to avoid the anti-synergy would be to avoid the entire trait line altogether.

If this change were made the CD would have to be reduced/removed for it to make sense.

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7 hours ago, Kodama.6453 said:

But this would kinda make this trait have anti-synergy with spellbreaker, which can just use level 1 burst, does it not?

For major traits, you can at least avoid taking them, so the anti-synergy is not forced onto you. But having it in a minor trait would mean the only way to avoid the anti-synergy would be to avoid the entire trait line altogether.

Yeah, I was thinking about that... I think I agree with Lan, maybe a shorter ICD on the trait could help Spellbreaker if it becomes an issue. My reason being that while Spellbreakers only get access to the single bar benefit of the trait, they'll be able to proc it more often (if they want to) since they get access to Full Counter (counts as a level 1 burst) along with their weapon bursts.

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The best fix to this trait would be to have more strike damage options in arms. (Not that signet mastery isn't interesting enough as full stack mean 33% crit damage but I do think it's a bit of a lonely option).

It also feel like a waste to use trait like Unsuspecting foe and burst precision in a traitline that offer fury and 5% crit chance on minor trait. It's not like anyone is going to play with a 0 precision gear just for the sake of using this traitline traits...

Dual wielding is a sorry trait as it's effect is basically negated by quickness. I mean, I love this trait, but outside of solo open world PvE it's just a waste to slot it.

 

 

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34 minutes ago, Dadnir.5038 said:

The best fix to this trait would be to have more strike damage options in arms. (Not that signet mastery isn't interesting enough as full stack mean 33% crit damage but I do think it's a bit of a lonely option).

It also feel like a waste to use trait like Unsuspecting foe and burst precision in a traitline that offer fury and 5% crit chance on minor trait. It's not like anyone is going to play with a 0 precision gear just for the sake of using this traitline traits...

Dual wielding is a sorry trait as it's effect is basically negated by quickness. I mean, I love this trait, but outside of solo open world PvE it's just a waste to slot it.

 

 

Agreed. That's what we tried to address in the Rework thread! 

Make sure to give it a read and lmk of any additions. 

Ideas for Arms are a hybrid line that focuses on:

Mainly- Condition Damage and Power Damage (via Ferocity if crit capped, or general modifiers for more solo play) 

Secondarily- Precision, Condi Duration, minor self-sustain (via reworked Furious and Bloodlust). 

There is reasoning for each option which has been discussed thoroughly. 

 

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