Sejsel.8473 Posted July 9, 2022 Share Posted July 9, 2022 Damage of condition-based Thief builds in Harvest Temple has been underwhelming for unknown reasons since the release. It turns out venom utility skills do not apply conditions to The Dragonvoid gadget. The same issue applies to Ashes of the Just on Firebrand. This might affect other gadget bosses as well. 2 1 Link to comment Share on other sites More sharing options...
Sejsel.8473 Posted July 9, 2022 Author Share Posted July 9, 2022 Made a short video showing the issue. 2 Link to comment Share on other sites More sharing options...
Sejsel.8473 Posted July 12, 2022 Author Share Posted July 12, 2022 This issue also affects Conjured Amalgamate, at least its arms. 1 Link to comment Share on other sites More sharing options...
Jokuc.3478 Posted July 27, 2022 Share Posted July 27, 2022 ANet, are you looking into this? Losing Ashes on fb is a significant dps loss so it would be nice if it gets fixed. 1 Link to comment Share on other sites More sharing options...
Sejsel.8473 Posted August 3, 2022 Author Share Posted August 3, 2022 (edited) To give a more thorough list of affected enemies: In raids and strikes, loosely sorted by importance: Harvest Temple Dragonvoid Conjured Amalgamate Deimos in last phase (below 10%) Deimos "chains" Hands at Adina Sabetha cannons Shards at Xera Spirit Woods walls Gorseval walls Samarog spears Qadim's lamp Open world: too many to list, including bosses like Tequatl, Drakkar, and others. Â Â Edited August 3, 2022 by Sejsel.8473 4 Link to comment Share on other sites More sharing options...
Kantharr.2308 Posted August 5, 2022 Share Posted August 5, 2022 Has this been fixed yet? Or is it still an ongoing issue. Link to comment Share on other sites More sharing options...
Sejsel.8473 Posted August 9, 2022 Author Share Posted August 9, 2022 On 8/5/2022 at 2:17 AM, Kantharr.2308 said: Has this been fixed yet? Or is it still an ongoing issue. I just checked to make sure, it is still not fixed as of the latest patch. 1 Link to comment Share on other sites More sharing options...
Double Tap.3940 Posted August 13, 2022 Share Posted August 13, 2022 Hello! We are aware of the issue and are looking to address some of these problems in the upcoming patch on 8/23. Not all of the problems you listed will be immediately fixed, but we are checking all "prop" type enemies. Thank you for notifying us! We appreciate your help in making Guild Wars 2 the best it can be. 9 5 1 Link to comment Share on other sites More sharing options...
Hellmasker.1649 Posted August 13, 2022 Share Posted August 13, 2022 (edited) 13 hours ago, Double Tap said: Hello! We are aware of the issue and are looking to address some of these problems in the upcoming patch on 8/23. Not all of the problems you listed will be immediately fixed, but we are checking all "prop" type enemies. Thank you for notifying us! We appreciate your help in making Guild Wars 2 the best it can be. Ah perfect timing - right after I become a Voidwalker using *power* firebrand. 😄 Edited August 13, 2022 by Hellmasker.1649 Link to comment Share on other sites More sharing options...
Stompy.1387 Posted August 13, 2022 Share Posted August 13, 2022 Â 14 hours ago, Double Tap said: Hello! We are aware of the issue and are looking to address some of these problems in the upcoming patch on 8/23. Not all of the problems you listed will be immediately fixed, but we are checking all "prop" type enemies. Thank you for notifying us! We appreciate your help in making Guild Wars 2 the best it can be. Â I realize this is a more difficult thing to handle, but this would be a perfect opportunity to address the fact that these same structure type enemies do not give any stolen skills. This is very relevant in strikes/raids, where the lack of strong stolen skills completely kills the viability of power Daredevil builds. This would be a great moment to set the groundwork for future boss design to allow Daredevil to be playable on structure bosses. 2 1 Link to comment Share on other sites More sharing options...
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