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Thief Venoms and Ashes of the Just do not work on the Harvest Temple boss


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Damage of condition-based Thief builds in Harvest Temple has been underwhelming for unknown reasons since the release.

It turns out venom utility skills do not apply conditions to The Dragonvoid gadget. The same issue applies to Ashes of the Just on Firebrand. This might affect other gadget bosses as well.

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  • 2 weeks later...

To give a more thorough list of affected enemies:

In raids and strikes, loosely sorted by importance:

  • Harvest Temple Dragonvoid
  • Conjured Amalgamate
  • Deimos in last phase (below 10%)
  • Deimos "chains"
  • Hands at Adina
  • Sabetha cannons
  • Shards at Xera
  • Spirit Woods walls
  • Gorseval walls
  • Samarog spears
  • Qadim's lamp

Open world: too many to list, including bosses like Tequatl, Drakkar, and others.

 

 

Edited by Sejsel.8473
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Hello!

We are aware of the issue and are looking to address some of these problems in the upcoming patch on 8/23. Not all of the problems you listed will be immediately fixed, but we are checking all "prop" type enemies.

Thank you for notifying us! We appreciate your help in making Guild Wars 2 the best it can be.

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13 hours ago, Double Tap said:

Hello!

We are aware of the issue and are looking to address some of these problems in the upcoming patch on 8/23. Not all of the problems you listed will be immediately fixed, but we are checking all "prop" type enemies.

Thank you for notifying us! We appreciate your help in making Guild Wars 2 the best it can be.

Ah perfect timing - right after I become a Voidwalker using *power* firebrand. 😄

Edited by Hellmasker.1649
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14 hours ago, Double Tap said:

Hello!

We are aware of the issue and are looking to address some of these problems in the upcoming patch on 8/23. Not all of the problems you listed will be immediately fixed, but we are checking all "prop" type enemies.

Thank you for notifying us! We appreciate your help in making Guild Wars 2 the best it can be.

 

I realize this is a more difficult thing to handle, but this would be a perfect opportunity to address the fact that these same structure type enemies do not give any stolen skills. This is very relevant in strikes/raids, where the lack of strong stolen skills completely kills the viability of power Daredevil builds. This would be a great moment to set the groundwork for future boss design to allow Daredevil to be playable on structure bosses.

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