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Now that Thief perma-stealthing has been taken care of...


kshaeko.5647

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25 minutes ago, solemn.9608 said:

Thief stealth still isn't any better bc it's fundamentally OP lol

Just like how every class needs passive cleanses built in to make condi not fundamentally broken, so too does every class need reveals built into common utilities/traits (ele have zero, gl on any melee build which is most)

If thief stealth were fundamentally OP squads would look different. I would assume you were joking with that because of how dumb a statement that is but then, it's the WvW forum. 

I think everyone should have a reveal or two someplace and they should be reliable, but that needs to remain a build choice, they can't just be baseline. 

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one shotting noobs and afk people is the only role that rangers get to play in wvw. i fully welcome a nerf to the stupid one shot meme build but that would have to be compensated with buffs to other ranger builds, or else rangers will simply cease to exist. 

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1 hour ago, Donut.6914 said:

one shotting noobs and afk people is the only role that rangers get to play in wvw. i fully welcome a nerf to the stupid one shot meme build but that would have to be compensated with buffs to other ranger builds, or else rangers will simply cease to exist. 

Problem is the people that irrationally hate certain builds/classes would be totally fine with classes ceasing to exist as long as they are happy. They don't think far enough ahead to deal with the consequences of a change. 

 

Ranger longbow can be annoying when there's 3 of them who all decide to chain reveal & rapid fire you. It's part of the game tho, learn to adapt & counter or stick with a group next time. 

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8 hours ago, solemn.9608 said:

ust like how every class needs passive cleanses built in to make condi not fundamentally broken, so too does every class need reveals built into common utilities/traits

God no.

I have no reveals on my condi thief and pre update I would win every fight with every other thief class.  I don't use it after the update.

 

I don't have a reveal on my Glass engineer but unless the thief was a deadeye I would win most of the fights.

 

I don't have any reveal on my mesmer but with it I'd win the majority of fights against any thief pre update. 

With all that condi cleanse on entering and leaving stealth ot is pointless to fight any deadeye now as a condition build.

 

Everything that affects every other build melee or range affects thieves as well but reveals only really affects the thief.

 

Noone throws traps on a trapper runes ranger, trapper runes guardian, mesmer.... they all throw the reveal traps on thieves. 

 

Now add in more traits and skills to reveal? Totally ridiculous. May as well remove all thieves as a whole.

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On 7/11/2022 at 4:28 PM, Hotride.2187 said:

My experience from dueling LB rangers is that they drop protect me or dolyak stance to use sic em, and that makes them really squishy.

Then your fighting kitten rangers:D ranger is by no means squishy.

good rangers will run Dura rune and sicem+Dolyak+protect me.  Them overlapping dolyak with protection makes them almost immune to damage. A good soulbeast is seriously sustainable...

-Sincerely, a Soulbeast.

Edited by Sahne.6950
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12 hours ago, solemn.9608 said:

Thief stealth still isn't any better bc it's fundamentally OP lol

Just like how every class needs passive cleanses built in to make condi not fundamentally broken, so too does every class need reveals built into common utilities/traits (ele have zero, gl on any melee build which is most)

Maybe every time when the theef is hit it gets Marked status for few seconds? Thus even necromancer would have a chance against that obnoxious builds. 

There is the issue with the perma evade - ultra fast mobility -  12K vaults deadeye thou. Thief the only class who can drop the biggest damage while evading. Like a marauder set can't set them at 19K hp. 

44 minutes ago, Sahne.6950 said:

They your fighting kitten rangers:D ranger is by no means squishy.

good rangers will run Dura rune and sicem+Dolyak+protect me.  Them overlapping dolyak with protection makes them almost immune to damage. A good soulbeast is seriously sustainable...

-Sincerely, a Soulbeast.

Soulbeast they say lol.

Even in your imaginary case is only 3s overlapping every 20s. I am sure anybody with one hand can burst for more than the 18K a ranger with dura runes has in less than 5 of those 17 seconds.  

Not like the build you are talking about makes any sense. But how would you know and I am not going to explain it.  

Edited by anduriell.6280
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On 7/12/2022 at 11:04 AM, Abyssisis.3971 said:

One wolf pack will only proc 5 times during a rapid fire, not 10 times like most people think it does. 

If you get hit by a stealthy SB, combat log shows a different story.

Not your usual LB, GS but LB, Sw/Wh.

eg. quickness, one wolf pack, Hunter's Call, Rapid Fire.

 

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22 minutes ago, anduriell.6280 said:

Even in your imaginary case is only 3s overlapping every 20s. I am sure anybody with one hand can burst for more than the 18K a ranger with dura runes has in less than 5 of those 17 seconds.  

Not like the build you are talking about makes any sense. But how would you know and I am not going to explain it.  

what are you talking about xD!  Dolyakstance runs for 6 seconds on 30 second cd... no clue where these 3s every 20 seconds is coming from.... 

build makes no sense? are you talking about it lacking quickness?  real gamers use celeritiy instead of wasting a utilityslot for it... but what do i know 😄

you sound pretty full of yourself, ngl...   XD

you sir obviously have never met a competent Soulbeast... and it shows!

Edited by Sahne.6950
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8 minutes ago, Sleepwalker.1398 said:

If you get hit by a stealthy SB, combat log shows a different story.

Not your usual LB, GS but LB, Sw/Wh.

eg. quickness, one wolf pack, Hunter's Call, Rapid Fire.

 

have you tried running vulturestance + Predators cunning?  Your smokeassault+owp alone can oneshot people with it! :D

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8 minutes ago, Sleepwalker.1398 said:

If you get hit by a stealthy SB, combat log shows a different story.

Not your usual LB, GS but LB, Sw/Wh.

eg. quickness, one wolf pack, Hunter's Call, Rapid Fire.

I am just so amazed how peeps check the wiki and they thing they have it all figure it out. Not that i blame you as recently was relevealed how devs do the same to balance the class anyway. 

Combat log will tell you what ranger mains are telling you. And what you just said makes not sense.

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6 minutes ago, Sahne.6950 said:

what are you talking about xD!  Dolyakstance runs for 6 seconds on 30 second cd... no clue where these 3s every 20 seconds is coming from.... 

build makes no sense? are you talking about it lacking quickness?  real gamers use celeritiy instead of wasting a utilityslot for it... but what do i know 😄

you sound pretty full of yourself, ngl...    Good luck fighting my soulbeast and trying to burst it XD

you sir obviously have never met a competent Soulbeast... and it shows!

Chill your horses, you keep writing nosense. You think about how long the protection last for protect me. Because we are talking about overlapping right?

Otherwise (reduction damage from) Doylak is not different from a 6s  protection stack. 

Edited by anduriell.6280
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1 minute ago, anduriell.6280 said:

 

I am just so amazed how peeps check the wiki and they thing they have it all figure it out. Not that i blame you as recently was relevealed how devs do the same to balance the class anyway. 

Combat log will tell you what ranger mains are telling you. And what you just said makes not sense.

excuse me? sir? are you alright? have you ever played the build that he just told you about?

with the doomhorn build the most proccs i have gotten out of a single owp was 21 ticks. just saying...

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On 7/13/2022 at 10:54 AM, anduriell.6280 said:

Chill your horses, you keep writing nosense. You think about how long the protection last for protect me. Because we are talking about overlapping right?

Otherwise Doylak is not different from a 6s  protection stack. 

are you aware that slb gets protection on dodge? are you aware that dura gives prot? are you aware that going into soulbeastmode give prot? are you aware that a soulbeast with  2 pieces of diviner has literal permanent protection? using the truffle+meatstew and copying the prot with "we heal as one" will have you sitting on multiple seconds of prot permanently....   

apparently you dont know xD YOU SIR need to be quiet if you dont know what your talking about

Edited by Sahne.6950
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2 minutes ago, Sahne.6950 said:

are you aware that slb gets protection on dodge?

1s? Do mean that second which is consumed while you are dodging? I'd like to ask you to stop using the wiki to write nosense balance advise here in the forums but the devs use solely the wiki to balance the profession so who am i to ask you that. 

Edited by anduriell.6280
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1 minute ago, anduriell.6280 said:

1s? Do mean that second which is consumed while you are dodging? I'd like to ask you to stop using the wiki to write nosense balance advise here in the forums but the devs use solely the wiki to balance the profession so who am i to ask you that. 

read my post.... test it ingame... come back in shame.. 

incredible xD

"are you aware that slb gets protection on dodge? are you aware that dura gives prot? are you aware that a soulbeast with protect me+dura and 2 pieces of diviner has permanent protection? using the truffle+meatstew and copying the prot with "we heal as one" will have you sitting on multiple seconds of prot permanently....  "

you have not met a good slb i guess....

Edited by Sahne.6950
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14 minutes ago, anduriell.6280 said:

 

I am just so amazed how peeps check the wiki and they thing they have it all figure it out. Not that i blame you as recently was relevealed how devs do the same to balance the class anyway. 

Combat log will tell you what ranger mains are telling you. And what you just said makes not sense.

^^ i don't know what meds this ranger main is on, but i'll take some.

Edit: I was replying to a post about owp with 5 procs and what i got hit by few times recently when i saw my combat log. So i have no idea where the wiki bit comes into play.

Edited by Sleepwalker.1398
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7 minutes ago, Sahne.6950 said:

are you aware that slb gets protection on dodge? are you aware that dura gives prot? are you aware that a soulbeast with protect me+dura and 2 pieces of diviner has permanent protection? using the truffle+meatstew and copying the prot with "we heal as one" will have you sitting on multiple seconds of prot permanently....   

apparently you dont know xD YOU SIR need to be quiet if you dont know what your talking about

Ah now is not doylak + protect me but also dura, wilderness survival + foods + utility skills + random buff from a  passing by herald. 

Theef mains so funny sometimes. I would advise you both to check your build in WvW but roaming is dead so probably you would only find some rpers trying to get the legendary... Still good talking to you I needed the laugh to brighten the mood. 

Ah if you do, don't forget to post the video. 

Edited by anduriell.6280
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5 minutes ago, anduriell.6280 said:

Ah now is not doylak + protect me but also dura, wilderness survival + foods + utility skills + random buff from a  passing by herald. 

 

 

bro.. i am referring to your "0815 sicem ranger build"... thats exactly what their running.... 

even without the diviner pieces which i personally run you are looking at 70-80% coverage.

when your speaking about some skirmisher/beastmaster/slb oneshot memebuild... thats on you.

but you were speaking about the "1s"dodge (which is 2 seconds; nice facts right there buddy!) so you already knew it was with wildernesssurvival... i really have no clue what your on about here. but you need to go ingame and get your facts right... FOR REAL.

Edited by Sahne.6950
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3 minutes ago, Sahne.6950 said:

bro.. i am referring to you 0815 sicem ranger build... thats exactly what their running....  

when your speaking about some skirmisher/beastmaster/slb build... thats on you.

You keep mixing builds and making up imaginary op builds. Just saying.

But do not worry you are getting warmer... 

 

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11 minutes ago, anduriell.6280 said:

You keep mixing builds and making up imaginary op builds. Just saying.

But do not worry you are getting warmer... 

 

https://metabattle.com/wiki/Build:Soulbeast_-_Sic_'Em_Roamer

 

i am literally talking about this. with  whao / sicem /dolyak / protect me     <---- this thing right here will have 75% protectionuptime.  Add 2 Divinerpieces and your at 100%

just to quote you again:  "Even in your imaginary case is only 3s overlapping every 20s"

NO SIR! its significantly more protection than you are telling us...  i dont even know where those 3/20 number is coming from... protect me = 4 second prot on 24 CD  | Dolyak 6 seconds unique effect on 30 sec CD.

Just to make it clear to you... as you seem to be confused big time.

Edited by Sahne.6950
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31 minutes ago, Sleepwalker.1398 said:

If you get hit by a stealthy SB, combat log shows a different story.

Not your usual LB, GS but LB, Sw/Wh.

eg. quickness, one wolf pack, Hunter's Call, Rapid Fire.

 

One wolf pack damage procs should still be .5 seconds apart, regardless of how many hits from different skills occurring at the same time.

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Just now, Sahne.6950 said:

https://metabattle.com/wiki/Build:Soulbeast_-_Sic_'Em_Roamer

i am literally talking about this. with  whao / sicem /dolyak / protect me     <---- this thing right here will have 75% protectionuptime.  Add 2 Divinerpieces and your at 100%

Sure! i see what you mean now, we take 6 marauder armor pieces, 4 additonal celestial armor pieces, we add another 5 diviner armor pieces and to add some crit chance another 4 assasin pieces and if you still feel too squishy you can always add another 6 celestial pieces to the build.  

After we got that we add Doylak and protect me, we keep sicem and put quickening  zephir in the F6. 

We add celerity as 3rd sigil in each weapon set. Obviously we keep the heal and the elite they are very important. And to round the build up while keeping what is present we also add Quick draw and Vicious Quarry because otherwise the build does not enough damage. We are going to need to select Protective Ward too because otherwise the build has 0 sustain. 

As pets obviously smokescale because of the close gap but we can swap into charge to escape for the ultra high mobility. Also we pick smockescale because of the wordly impact and spiritual reprieve, corner stones of this build. 

 

 

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53 minutes ago, anduriell.6280 said:

Sure! i see what you mean now, we take 6 marauder armor pieces, 4 additonal celestial armor pieces, we add another 5 diviner armor pieces and to add some crit chance another 4 assasin pieces and if you still feel too squishy you can always add another 6 celestial pieces to the build.  

After we got that we add Doylak and protect me, we keep sicem and put quickening  zephir in the F6. 

We add celerity as 3rd sigil in each weapon set. Obviously we keep the heal and the elite they are very important. And to round the build up while keeping what is present we also add Quick draw and Vicious Quarry because otherwise the build does not enough damage. We are going to need to select Protective Ward too because otherwise the build has 0 sustain. 

As pets obviously smokescale because of the close gap but we can swap into charge to escape for the ultra high mobility. Also we pick smockescale because of the wordly impact and spiritual reprieve, corner stones of this build. 

 

 

you are literally trolling are you? I linked you the literal metabattle.com build... it even tells you to optionally take the exact skills that i told you...

For the optional slots or even instead of "Sic 'Em!" (if more sustain is needed):

  • - great option against any type of pressure, especially CC.
  • - strong damage mitigation and another stun break.

. what do you even want? i think i found the first ever guy to mute in this forums....

Edited by Sahne.6950
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