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Pls slightly rework gunblade skill 5.


Psycoprophet.8107

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For functionality and flavor can ur skill design team please add a quick cross Slash to the skill at dashes end location, skill design feels like a huge waste of potential and feel like it's missing something. Leave the low damage on dash start location and if u wanna make it actually useful add a 2 sec stun to it, this way the enemy is at least delayed before they just teleport (every eod spec) to u after being tickled by the explosion. Who designed this skill? This skill could be a great engage for bladesworn as well as a short range disengage, why limit the skill to a short disengage only with a low damage explosion at the beginning of the dash? Bladesworn would "flow" so much better being able to engage with his ranged gunblade skills than dash in with gunblade 5 for a hit than when need to roll out with mine utility skill, just as a example. Right now the skill literally feels like its unfinished.

Anyway a lot of war weapon skills are out dated or designed poorly ex war sword.....fun imaginative skill design anet but at least try on the new espec weapon skills.

Edited by Psycoprophet.8107
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I'd like a little animation work put into it too; doesn't necessarily have to be character rigging, but a nice teleport effect like jackal skins get, accompanied by a sound effect would be nice.

 

At the moment, it feels like a minimum-effort development skill.

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6 minutes ago, Mungrul.9358 said:

I'd like a little animation work put into it too; doesn't necessarily have to be character rigging, but a nice teleport effect like jackal skins get, accompanied by a sound effect would be nice.

 

At the moment, it feels like a minimum-effort development skill.

I just feel like a quick cross Slash at end of skill would add a lot of matching flavor to the skill functionality and visually wise. Being able to use it as a engage with the slice at the end would feel great on bladesworn, even 8f its low damage. I agree it definitely feels like a low effort design.

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7 minutes ago, Psycoprophet.8107 said:

I just feel like a quick cross Slash at end of skill would add a lot of matching flavor to the skill functionality and visually wise. Being able to use it as a engage with the slice at the end would feel great on bladesworn, even 8f its low damage. I agree it definitely feels like a low effort design.

Hell, you could even roll your suggestion in to Unseen Sword. Feels like a good fit.

But I'd also like Flicker Step to have greater range. It feels a bit stingy at the moment, and you usually have to use both ammo to position yourself properly if targets are moving around.

Either that or increase the ammo count to 3 for better range and synergy with Fierce as Fire.

 

Or, you know, do us all a favour and give Guardian Bladesworn while we take Willbender 😄

 

  • Confused 1
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In my feedback during betas I said that the dash should not go to the target and should either have increased range, grant superseded (1s), or apply immobilize to the start location (3s).

 

Instead, they changed it to go towards target and stop at the target without adding damage to it if you hit the target, requiring you to de target to kite, then Re target to attack. This overall made it more clunky. Then they slowed down the movement speed of the skill alongside DT2, making it much less responsive and more clunky. I understood the DT slowdown, though I didn’t like it because it made the spec feel much slower overall, but I don’t know anyone who got stuck in a wall from Breakstep. 
 

I stand by my initial feedback, break step should be a kiting skill that can be aimed to be a gap closer. As it is a BREAK step, implying it’s used to create distance, some degree of assistance should be added to that. Ideally, by increasing the range to 600 and adding either immobilize to the start location or superspeed at the end, this way the warrior can kite more effectively. 

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49 minutes ago, CalmTheStorm.2364 said:

Lmao we have 5 different posters with 5 different opinions on what should be done. ANet be like: "WTF."

Just says that anything, literally anything else, would have worked better.

49 minutes ago, CalmTheStorm.2364 said:

Or they would if they actually read our feedback 😩

They should put out ideas on the balance dart board.

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47 minutes ago, Lan Deathrider.5910 said:

Just says that anything, literally anything else, would have worked better.

They should put out ideas on the balance dart board.

July 19:

ANet: "Harbinger's Break step now has increased range, stuns, does double damage, and cures immobilize."

 

Warriors: .. WTF...?

 

ANet: Oh gosh, sorry. Old habits die hard. 

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1 hour ago, UNOwen.7132 said:

It used to be better, actually moving through the enemy if you were close enough, and doing damage. For some reason they nerfed an already underperforming spec after the first beta, and made gunsaber worse. 

because it's too complicated for pve to deal damage to immobile damage sponge.

 

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