Aodlop.1907 Posted July 16, 2022 Share Posted July 16, 2022 You guys need to do to NK what you did to Lion's Arch and Divinity's Reach when the game launched: fill it with NPCs that move and interact with each other so the kitten thing feels alive. As it is right now, it's a pretty depressing place - with too many reused patterns and assets by the way. 35 6 1 2 Link to comment Share on other sites More sharing options...
Randulf.7614 Posted July 16, 2022 Share Posted July 16, 2022 I could write paragraphs on this and I have before. I agree, it needs more npcs, more ambience, more utilised spaces, more events, more activities, more city life. 19 1 Link to comment Share on other sites More sharing options...
AgentMoore.9453 Posted July 17, 2022 Share Posted July 17, 2022 2 hours ago, Aodlop.1907 said: You guys need to do to NK what you did to Lion's Arch: Destroy it repeatedly? 👀 1 1 19 1 Link to comment Share on other sites More sharing options...
Konig Des Todes.2086 Posted July 17, 2022 Share Posted July 17, 2022 1,500 would probably blow up computers but I agree, needs more NPCs doing things. 5 1 1 Link to comment Share on other sites More sharing options...
The Greyhawk.9107 Posted July 17, 2022 Share Posted July 17, 2022 I can get behind this. 3 1 Link to comment Share on other sites More sharing options...
SinisterSlay.6973 Posted July 17, 2022 Share Posted July 17, 2022 Love the city and wish it had more to do. 3 1 Link to comment Share on other sites More sharing options...
Gibson.4036 Posted July 17, 2022 Share Posted July 17, 2022 2 hours ago, AgentMoore.9453 said: Destroy it repeatedly? 👀 And rebuild it into a Seaworld theme park? 1 4 1 1 Link to comment Share on other sites More sharing options...
AgentMoore.9453 Posted July 17, 2022 Share Posted July 17, 2022 7 minutes ago, Gibson.4036 said: And rebuild it into a Seaworld theme park? Soo-World: The Swimsuit Update. 1 1 14 1 Link to comment Share on other sites More sharing options...
Konig Des Todes.2086 Posted July 17, 2022 Share Posted July 17, 2022 55 minutes ago, Gibson.4036 said: And rebuild it into a Seaworld theme park? Already done, didn't you see all the sci-fi hologram fish? 1 3 Link to comment Share on other sites More sharing options...
Cynder.2509 Posted July 17, 2022 Share Posted July 17, 2022 It needs a Skyrim mod that adds feral hogs 2 1 1 Link to comment Share on other sites More sharing options...
Cynder.2509 Posted July 17, 2022 Share Posted July 17, 2022 1500 NPCS? Rip fps This game is already terribly optimized and runs like kitten even with a RTX I get 80fps in Cyberpunk 2077 on ultra but barely scratch 60 in gw2 wtf 1 3 1 Link to comment Share on other sites More sharing options...
Ultramex.1506 Posted July 17, 2022 Share Posted July 17, 2022 1 hour ago, Konig Des Todes.2086 said: Already done, didn't you see all the sci-fi hologram fish? Hard to see until they right up on my face Beside putting in more NPCs, they need to rework the lighting in this city to make it more vibrant, night Kaineng is bland and disapponting 3 Link to comment Share on other sites More sharing options...
Labjax.2465 Posted July 17, 2022 Share Posted July 17, 2022 They just need to consult whoever worked on Divinity's Reach and Amnoon. And if it was the same people, then idk what to say. Those places don't have 1500 NPCs walking around, yet they still capture an ambient vibe that Kaineng lacks. And if Kaineng is supposed to be somewhat abandoned because of issues with bots sending people indoors to hide (can only guess if that's the intention) there should be more ambient indications of that being a thing if that is the intent. 13 1 1 1 Link to comment Share on other sites More sharing options...
Dante.1508 Posted July 17, 2022 Share Posted July 17, 2022 (edited) Its too big and too ugly.. They had a perfect opportunity to blow it up in the story and redo it but mai saved everyone which was a shame imo. 57 minutes ago, Labjax.2465 said: They just need to consult whoever worked on Divinity's Reach and Amnoon. And if it was the same people, then idk what to say. Those places don't have 1500 NPCs walking around, yet they still capture an ambient vibe that Kaineng lacks. And if Kaineng is supposed to be somewhat abandoned because of issues with bots sending people indoors to hide (can only guess if that's the intention) there should be more ambient indications of that being a thing if that is the intent. Rata Sum was the best made city.. Edited July 17, 2022 by Dante.1508 1 1 2 Link to comment Share on other sites More sharing options...
Konig Des Todes.2086 Posted July 17, 2022 Share Posted July 17, 2022 1 hour ago, Ultramex.1506 said: Hard to see until they right up on my face Beside putting in more NPCs, they need to rework the lighting in this city to make it more vibrant, night Kaineng is bland and disapponting I personally prefer the "bland" lights. Guild Wars 2 is a fantasy game and all the concept arts of New Kaineng City and the expectations people had just makes it pure sci-fi cyberpunk feeling and that was jarring. In fact, the current Kaineng already feels jarring to the rest of the game, with its handwaved-styled modern technology of "because jadetech". 11 2 Link to comment Share on other sites More sharing options...
Dante.1508 Posted July 17, 2022 Share Posted July 17, 2022 The problem is the maps player limits got lowered in EoD so it feels dead. 2 2 Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted July 17, 2022 Share Posted July 17, 2022 (edited) 6 hours ago, Randulf.7614 said: I could write paragraphs on this and I have before. I agree, it needs more npcs, more ambience, more utilised spaces, more events, more activities, more city life. ..., more dirt and more pack animals, as seen in the artwork (that is also featured as the loading screen). The current version of Kaineng feels sterile and empty. Edited July 17, 2022 by Ashantara.8731 4 1 1 Link to comment Share on other sites More sharing options...
Ultramex.1506 Posted July 17, 2022 Share Posted July 17, 2022 6 minutes ago, Konig Des Todes.2086 said: I personally prefer the "bland" lights. Guild Wars 2 is a fantasy game and all the concept arts of New Kaineng City and the expectations people had just makes it pure sci-fi cyberpunk feeling and that was jarring. In fact, the current Kaineng already feels jarring to the rest of the game, with its handwaved-styled modern technology of "because jadetech". Eh i expect better, and since its only 1 map in many, jadetech map aint so bad 1 Link to comment Share on other sites More sharing options...
mythical.6315 Posted July 17, 2022 Share Posted July 17, 2022 Like 100 spread out across the city doing actual activities would suffice. 3 Link to comment Share on other sites More sharing options...
vanfrano.1325 Posted July 17, 2022 Share Posted July 17, 2022 They should rework EoD as a whole or destroy it altogether. The maps are dead, the few NPCs we come accross all sound annoyed and annoying, probably from overexposure to that awful jade green everywhere -and irl medias for some reason. And it's probably time they step back a little from the needlessly big, needlessly complex and vertical maps. HoT was vertical but clearly with a lot of thought going into it, Kaineng makes absolutely no sense, even less as a city. I know they're doing this because of mounts but it's made in a terrible way and doesn't make the maps more interesting or fun to explore and play in. I wonder if "fun" is still part of what they're looking to provide for this game anyway. 6 1 1 Link to comment Share on other sites More sharing options...
Cronospere.8143 Posted July 17, 2022 Share Posted July 17, 2022 9 minutes ago, vanfrano.1325 said: They should rework EoD as a whole or destroy it altogether. The maps are dead, the few NPCs we come accross all sound annoyed and annoying, probably from overexposure to that awful jade green everywhere -and irl medias for some reason. Good use of resources.. (sarcasm) A little tweaking yes, but total rework, no. I prefer they work on something new and better and learn from feedback rather than redo EoD. It still looks great on soo many things. 30 minutes ago, mythical.6315 said: Like 100 spread out across the city doing actual activities would suffice. It has soo many layers that i think you wouldnt even notice. A mount race, or certain activities would draw more players i guess. So that in combination with 100 new npc's on "hotspots" would do a lot of good. Link to comment Share on other sites More sharing options...
Kikokuma.9405 Posted July 17, 2022 Share Posted July 17, 2022 6 hours ago, AgentMoore.9453 said: Destroy it repeatedly? 👀 Yes cuz NKC looks like hot garbage. 6 1 Link to comment Share on other sites More sharing options...
Luthan.5236 Posted July 17, 2022 Share Posted July 17, 2022 (edited) I don't think so. It is a regular map ... with a bit city as main them. (Instead of a city map - with no mobs and stuff - like LA.) Compared to old GW1 the maps already feel a lot more lively lol. I mean the "cities" and settlements in old GW1 basically had nothing in them. Just the services NPCs + a few more for quest or some dialogue. In Kaineng there already are a lot of events. If they want to make it more lively ... allow for more players there - and more/longer (and more interesting) event chains - with NPCs - ... besides the boring meta. Edited July 17, 2022 by Luthan.5236 2 Link to comment Share on other sites More sharing options...
Gibson.4036 Posted July 17, 2022 Share Posted July 17, 2022 8 hours ago, Konig Des Todes.2086 said: Already done, didn't you see all the sci-fi hologram fish? We can consider that the teaser for what’s to come. 1 2 1 Link to comment Share on other sites More sharing options...
Mik.3401 Posted July 17, 2022 Share Posted July 17, 2022 (edited) Right? They had so much time to work on the expansion and they didn’t even populate the main city. Almost no NPCs, no players outside of even times so it is basically like here - there’s the new cantha map , btw - check out the real cash shop for orbiting fish skin! Edited July 17, 2022 by Mik.3401 6 Link to comment Share on other sites More sharing options...
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