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Why I have problems coming back to GW2 every time.


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Just my opinion, feedback, drop in the bucket.

I've played since beta yada yada.

 

 

The freaking 500 gems for every single build and equipment slot.

I come back to GW2, log in, I'm completely out of the loop of builds and what I want to do is try out the new profession specializations. Except I would have to delete my old saved builds to do that.

For example my engineer has three builds saved, a solo build, a raid build and a buffer. Now if I want to try the new mechanist I'm going to have to delete one of my old builds or fork over more cash for every single character I have.

I'm fine with the overpriced microtransactions mostly, but the build and equipment templates should offer freedom, not restrictions..

We already monetize character slots, bag space, storage space, cosmetics, gold but come on something as basic as build templates.

I've spent hundreds if not thousands on GW2 over the last 10 years and I'm just so tired of not even being able to simply have basic freedom to try a new spec without writing everything down or forking over cash. I'm tired of this overmonetization. And instead of playing again, it's too tedious to get back into it.

 

yes rant yes probs will get negative feedback, whatever. this is my feedback to Anet. That's all. Give characters at least a template slot for every elite spec in the game. If you want to monetize bonus slots after that, fine.

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Someone actually posted a really good workaround tip in another recent thread (sorry OP, can't remember who you are!) It's not ideal, but it's all we've got. Copy and paste build template codes in to a text document. You can even give each code a brief description so you know what it is.

 

Edit:

Of course, this workaround also helps highlight just how exploitative charging for build templates is in the first place. If the whole mechanic can be bypassed with notepad, it shouldn't be a paid-for service.

It's a case of ANet breaking their own game and selling the fix.

Edited by Mungrul.9358
Shouting at clouds
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That's what I do - I have a spreadsheet with a bunch of GW2 stuff and one of the tabs is all my builds saved as just the chat code, with a note to tell me what each one is. Before build templates existed I'd use screenshots, or write down what I was using.

There's also the build storage in-game, which can only hold 3 builds unless you buy upgrades, but it's still useful for moving builds around or saving a backup of one while you're changing it.

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As someone whom for far longer than not, was stuck with single traits/skills setup per game mode, and single gear setup globally, having to haul a bunch of weaponry in my backpacks for merely swapping between specific builds, having three trait/skill setups that I can use in all the modes, and two gear sets to swap on the go without taking inventory space, with ability to expand, is a major step up, not a hindrance.

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It's like they looked at their options and went "what is the simultaneously greediest and also least appealing deal that we could do for templates?"

They could have made it account wide slot unlock and it would still be greedy, but at least you as a customer would be able to go "hey, I'm getting an extra slot on every character I have or make in the future now, in perpetuity. That's a pretty good deal."

Instead, it's an incredibly bad deal. "I could buy a character slot and get far more to work with for money spent, or I could spend money on a character-bound slot for a class I may not even want to play down the road because of balance changes or personal whim."

It's like they don't want us to have more template options.

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The template functionality was a massive step up for me. Huge improvement to the game. Would prefer for slots to be account bound though.

 

OP, as to the specific example of your Engineer:

Mechanist is absolutely superior in all three roles (raid, solo, buffs) to any Engie options that came before it. You will not lose out on anything other than possible roleplay reasons to choose a weaker option by switching your existing builds to Mechanist.

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For those who did not use Arc Templates, the GW2 loadouts were a small increase in functionality.  Before they debuted, we had WvW, PvE and PvP builds, as well as WvW and PvE gear loadouts.  After they debuted, we now have 3 build slots, 2 equipment slots, and a small number of build save slots.  The number of build and equipment slots didn't change.  We did get more flexibility -- those who don't PvP or WvW can now load three PvE builds, for instance.  We also got more bag space since the equipment loadouts store the gear in them.

 

For those who did use Arc, the GW2 version was a massive downgrade behind a paywall.

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10 hours ago, Pheex.8932 said:

 

The freaking 500 gems for every single build and equipment slot.

I come back to GW2, log in, I'm completely out of the loop of builds and what I want to do is try out the new profession specializations. Except I would have to delete my old saved builds to do that.

For example my engineer has three builds saved, a solo build, a raid build and a buffer. Now if I want to try the new mechanist I'm going to have to delete one of my old builds or fork over more cash for every single character I have.

I'm fine with the overpriced microtransactions mostly, but the build and equipment templates should offer freedom, not restrictions..

We already monetize character slots, bag space, storage space, cosmetics, gold but come on something as basic as build templates.

I've spent hundreds if not thousands on GW2 over the last 10 years and I'm just so tired of not even being able to simply have basic freedom to try a new spec without writing everything down or forking over cash. I'm tired of this overmonetization. And instead of playing again, it's too tedious to get back into it.

 

yes rant yes probs will get negative feedback, whatever. this is my feedback to Anet. That's all. Give characters at least a template slot for every elite spec in the game. If you want to monetize bonus slots after that, fine.

 

A game which encourages you to try new builds for different game modes and has specialised class system. Having to pay to unlock build slots never made any sense to me. 

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10 hours ago, Mungrul.9358 said:

Someone actually posted a really good workaround tip in another recent thread (sorry OP, can't remember who you are!) It's not ideal, but it's all we've got. Copy and paste build template codes in to a text document. You can even give each code a brief description so you know what it is.

 

Edit:

Of course, this workaround also helps highlight just how exploitative charging for build templates is in the first place. If the whole mechanic can be bypassed with notepad, it shouldn't be a paid-for service.

It's a case of ANet breaking their own game and selling the fix.

If you have a spare guild slot you can also use the guild motd for that. There is also an arc plugin named buildpad.

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10 hours ago, Mungrul.9358 said:

Someone actually posted a really good workaround tip in another recent thread (sorry OP, can't remember who you are!) It's not ideal, but it's all we've got. Copy and paste build template codes in to a text document. You can even give each code a brief description so you know what it is.

 

Edit:

Of course, this workaround also helps highlight just how exploitative charging for build templates is in the first place. If the whole mechanic can be bypassed with notepad, it shouldn't be a paid-for service.

It's a case of ANet breaking their own game and selling the fix.

 

SSSSSHHHHHHHHHHHHHH

If they find out people are doing this rather than buy build slots you can guarantee they'll remove build template codes ASAP.

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20 hours ago, Pheex.8932 said:

 

The freaking 500 gems for every single build and equipment slot.

I come back to GW2, log in, I'm completely out of the loop of builds and what I want to do is try out the new profession specializations. Except I would have to delete my old saved builds to do that.

For example my engineer has three builds saved, a solo build, a raid build and a buffer. Now if I want to try the new mechanist I'm going to have to delete one of my old builds or fork over more cash for every single character I have.

I'm fine with the overpriced microtransactions mostly, but the build and equipment templates should offer freedom, not restrictions..

We already monetize character slots, bag space, storage space, cosmetics, gold but come on something as basic as build templates.

I've spent hundreds if not thousands on GW2 over the last 10 years and I'm just so tired of not even being able to simply have basic freedom to try a new spec without writing everything down or forking over cash. I'm tired of this overmonetization. And instead of playing again, it's too tedious to get back into it.

 

yes rant yes probs will get negative feedback, whatever. this is my feedback to Anet. That's all. Give characters at least a template slot for every elite spec in the game. If you want to monetize bonus slots after that, fine.

There is a addon that lets you have unlimited Buildtemplate slots! 😉

you can save your [Buildtemplatecodes] on hotkeys with it and it will copy the code into the Buildtemplate with the press of a button. Its just a better version of the Notepad idea kinda...

 

Edited by Sahne.6950
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Yeah, makes it rough when you wanna reroll to different class after a patch breaks your main, which is really what bothers me most, otherwise the cost wouldn't be so bad. If I could turn the bag slots/template slots into an item and move it to a different character it'd be great. I have a few alts I don't play anymore that just have wasted space~ literally.

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I would at least expect the unlocks to be account wide. Having it character by character is...pretty atrocious. I think anet would make more money this way (it's certainly prevented me from investing in it very much, beyond say, engineer where I try to fit all PvE roles, several PvP builds, etc).

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This is pretty kitten stupid to say the least indeed. The game gives so many fashion options but so little customisation with regards to the actual gameplay. I believe this is one of the reasons why it never really took of to mainstream popularity. It is a decent game don’t get me wrong, but with crap like this going on on top of the other plethora of problems it is just destined to be niche 

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20 minutes ago, Mik.3401 said:

This is pretty kitten stupid to say the least indeed. The game gives so many fashion options but so little customisation with regards to the actual gameplay. I believe this is one of the reasons why it never really took of to mainstream popularity. It is a decent game don’t get me wrong, but with crap like this going on on top of the other plethora of problems it is just destined to be niche 

Tbh, it's limited in both ways. Not only does the template situation bad for build customization, the game may have lots of fashion options on paper but you're still limited to one custom appearance saved at a time in relation to a specific set of stats, unless you try to repurpose templates for fashion, which now means you can't use it for varied stat sets.

In summary, this game is like a monkey's paw thing with fashion and build:

- You've got tons of skins you can unlock!... but it's costly in time (transmutation charges) to be able to experiment with them, and costly in money to be able to save and swap between them as gear templates, which trades off using those templates for stat difference.

- You've got tons of different combinations of gear stats you can find throughout the world and gather to experiment around with to try builds from a myriad of different traits, with lots of possibilities!... but you need to spend years (intensely) or years upon years (casually) getting full legendary gear or store tons of different ascended sets somewhere (with costly bag and bank space) and swap them between alts to have access to more than a few stat sets you can experiment with. And you can only have a couple sets saved on a character at a time, without spending gobs of gold or cash on each character to have more.

Edited by Labjax.2465
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Its a subfree game. You paid nothing while you were absent. Would paying 10-15-25 $ per month while absent be better? Or losing stuff you had cause you canceled your sub would be cool?

 

Im not a monetization andy (supporter) and Im not rich. But realism is realism.

 

Anet gives you the option to either farm gold to get the stuff you want (so that you stick to the game and/or maybe get addicted again) or use your wallet.

 

Wb

Edited by Mppa.3250
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10 minutes ago, Mppa.3250 said:

Its a subfree game. You paid nothing while you were absent. Would paying 10-15-25 $ per month while absent be better? Or losing stuff you had cause you canceled your sub would be cool?

 

Im not a monetization andy (supporter) and Im not rich. But realism is realism.

 

Anet gives you the option to either farm gold to get the stuff you want (so that you stick to the game and/or maybe get addicted again) or use your wallet.

 

Wb

Defending nickel and diming is not realism, it's siding with corporate profits (most of which goes to execs and investors). Better would be not nickel and diming over basic QOL features. Better would be not making the game worse, so we can be sold the solution. Neither is required to make money.

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I am sorry if I sounded like I support Anet's investors profits. I am not there. I'm having some issues and some times I cant explain myself correctly. 

 

So I never meant that realism is to defend all these stuff. I spoke about realism by having in mind what happens to other mmos with subscriptions and quality of life items on the store. 

 

And of course thinking that we have the least problems and stay on that, will not make our situation any better. 

But the post "why i cant come back on this game" lead me to think gw2 compared to other games and thats why I answered like this.

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I just delete old builds.. they are usually out of date and no longer work very well anyway.. and mechanist is better than anything else in the game right now bar nothing..

But on saying that i agree i don't like the build gear template design either, it literally destroyed choice and freedom of specs..

Edited by Dante.1508
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9 hours ago, Mppa.3250 said:

Its a subfree game. You paid nothing while you were absent. Would paying 10-15-25 $ per month while absent be better? Or losing stuff you had cause you canceled your sub would be cool?

 

Im not a monetization andy (supporter) and Im not rich. But realism is realism.

 

Anet gives you the option to either farm gold to get the stuff you want (so that you stick to the game and/or maybe get addicted again) or use your wallet.

 

Wb

I do get the point the need to earn money somehow. However they would be better off if people could actually save their build templates and experiment with them instead of paying real money for each single build for each single character. This is what game is for, to be played.

Edited by Mik.3401
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Build templates aren't 500 gems, they're 300 gems. Only equipment tabs are 500 gems and that's,.. 140g, right now, which is only a few days of farming in high-end PvE, or a week for a casual who sells their mats. If you're using Ascended-level gear, especially with expensive stats like Vipers (and +stat infusions), the entire tab costs less than what you're going to put in it by far.

 

Maybe you were thinking of Build Storage Expansions, which are account-wide, and thus more valuable?

 

You're not forced to fork over anything. All these complaints talk about Gemstore items like the only way to buy them is with real money, but that's simply not true, and it only really applies to F2P players. Anyone with an expansion can buy almost anything off the Gemstore with less effort than almost anything in game.

 

It takes the cost of a equipment+build expansion combined to match the crafting costs of something like Mjolnir, and the Legendary gears take as much gold as buying half the Gemstore.

 

It is definitely fair.

Edited by Mariyuuna.6508
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On 7/20/2022 at 11:36 PM, The Boz.2038 said:

This is the one big complaint I have, that is born out of one dumb decision one time, and it just is not going away. 

Hopefully they will delete it . And in the same time offer an alternate  option for a different open world Legendary set .

That way all the people will benefit and change stats on the fly

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