oscuro.9720 Posted July 23, 2022 Share Posted July 23, 2022 Hey everyone! This is a conceptual rework of rifle, something that, IMO, is sorely needed to give warrior a good ranged option. Please enjoy and lmk what you think! Concept: (skip this if you don’t care about an explanation of the concept) Conceptually, it is based on the warrior firing a howitzer instead of a rifle. Who doesn’t want to run around, holding a giant kittening cannon, launching giant slugs of metal at your foes? That’s right, no one. And what class does this fit better that warrior? That’s right, no other class. It pairs perfectly with applying the Hip Fire animation that was recently removed from engi to warrior’s skills. We don’t need to aim, we want to blast people apart. Aiming is for rookies, and we are masters of weapons! In addition with the animation change, giving the Warrior rifle projectile a larger model to make it look more like a heavy artillery shell would finish off the conceptual shift in Warrior Rifle. The Skills: Auto attack: Artillery Shell: Fire a large explosive shell that deals damage and explodes on impact Secondary damage: 50% initial damage, initial damage is the same as current rifle AA. explosion radius: 150 Explosion applies vulnerability Volley: The same shells as the auto attack, which explode on impact with target. Explosions apply vulnerability. If this skills strikes a vulnerable foe, gain might. Remains an ammo skill Explosion damage: 50% of strike damage, strike damage remains the same per bullet. Now fires 3 shots instead of 5, cast time reduced from 2 1/2 seconds to 1 second. Explosive shell becomes Precision Strike: Fire a high speed artillery shell that deals very high single target damage. Damage: same as a 1 bar kill shot Slows movement speed by 50% Cast time: 3/4s Applies Cripple Remains an ammo skill Brutal Shot becomes Controlled Recoil: Fire a shell into the ground in front of you, causing an explosion that immobilizes foes and launches you backwards. Range: 300 cone AoE. Targets: 5 Evade happens on key press. Evade range: 450 range Rifle Butt becomes Point Blank: Detonate a shell immediately in front of you, knocking back foes in range. Knocking back a foe grants quickness (2s) Range: 300 range cone AoE Targets: 5 Cast time: 1/2s Burst skill: Danger Close Fire a barrage of artillery shells into the air that descend in a quick, high damage area bombardment. (They land all at once rather than being staggered like ele’s meteor storm) Strikes grant might and apply vulnerability to foes. Number of shells fired per bar of adrenaline: 5 Radius: 240 Range: 1200 range Ground Target AoE Overall, the idea is to give rifle more area impact, more fluidity and impact on its 4 and 5 skills by expanding their range and giving them a more aoe style impact. Putting basically a 1 adrenaline bar kill shot as the 3 skill and unrooting it gives more ranged pressure without the need for as much build up during a fight while reducing the high end. Replacing that with a strong, area ground target aoe gives the rifle more usage in a variety of contexts, such as on-point pressure, zerging, cleaving downs, etc. Making it a non-projectile ground target AoE helps continue to provide some degree of utility through high reflect uptime, and dividing the damage to 5 strikes per bar of adrenaline helps get through things like aegis, which counter war quite hard. Additionally, there is solid might gen. So that’s my idea for a conceptual rework of rifle to be a more brute-force, cannon-like gameplay that I feel makes rifle more viable and gives a more warrior-feel to the weapon set. 1 1 Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now