ArenaNet Staff Popular Post Rubi Bayer.8493 Posted July 27, 2022 ArenaNet Staff Popular Post Share Posted July 27, 2022 Hello everyone, I have an update from Game Director Josh Davis: Hi all, In our “Profession Balance: Next Steps” post on June 30, we stated that we’d be making some additional adjustments to mesmer weapons, traits, and warrior banners in the August 2 update. Below you will find a preview of those changes. FYI: we’ve also added an additional balance update to our release schedule on August 23, focused on buffing a larger set of specializations. We’ll have more information on what that build includes in the coming weeks. Thank you for your continued patience and support as we address your feedback from the June 28 professions update. Mesmer Similar to recent tuning on Ranger weapons, the following are a small set of changes focused on improving damage capability of chronomancer builds in PvE. Improvements to greatsword and sword, as well as a significant damage increase added to the chronomancer's 'Improved Alacrity' trait will increase the performance of both damage and boon support chronomancer builds. Greatsword Spatial Surge: (PvE only) Increased minimum damage multiplier from 0.69 to 0.8. Increased maximum damage multiplier from 1.005 to 1.1. Mind Stab: (PvE only) Increased damage multiplier from 1.0 to 1.8. Phantasmal Berserker: (PvE only) Increased damage multiplier of initial strike from 0.4 to 1.2. Sword: Mind Slash: (PvE only) Increased damage multiplier from 0.75 to 0.8. Mind Gash: (PvE only) Increased damage multiplier from 0.75 to 0.8. Chronomancer Traits: Improved Alacrity: In addition to its previous effects, this trait now also increases your critical-strike damage by 10% when you have alacrity. This is a multiplier to total damage dealt, not additive with critical strike damage from Ferocity. Warrior We badly missed the mark with banner changes in the June update. We've gone back to the drawing board to be bolder with changes, add more powerful utility, and make banners easier to use. Each banner will now do its most powerful effects immediately on use and have a much shorter base cooldown of 30 seconds. To address situations where it felt like the Warrior needed to continually adjust the positions of their banners, pulsing boons are now granted in an increased duration per pulse, but over a shorter amount of time. It will no longer be necessary to stand around the banner for its full duration to upkeep banner boons - duration will stack up more quickly. The reduced cooldowns allow warriors the use of their powerful on-drop effects frequently. The radius and duration of banners has been reduced to better reflect this more focused role. The previous ability for banners to grant quickness to allies has been moved to the Doubled Standards trait. General banner skill changes: Recharge reduced from 60s to 30s (except Battle Standard) Animation changed; cast time reduced by 0.2s (except Battle Standard) Light combo field radius reduced from 600 to 360. Combo field duration reduced to from 5s to 3s. Pulsing boon radius reduced to 360. Once dropped, banners last for 15 seconds, and can no longer be picked up. Banners no longer grant quickness on drop by default (except for Banner of Tactics in PvE only). Doubled Standards: This trait now grants quickness on banner drop, in addition to its other effects. Clarified in description that boon duration increase only applies to the pulsing boons, and not any other boons granted on the initial banner drop. All banner skills (except for Battle Standard) have been reworked. They now grant different effects when dropped, depending on the banner:[CC1] [JD2] Banner of Defense: Grants barrier and aegis to allies. Banner of Tactics: Applies stability and super speed (and quickness in PvE only) to allies. Banner of Discipline: Damages and applies bleeding and cripple. This skill no longer creates a light combo field, but acts as a blast finisher instead. Banner of Strength: Damages and dazes enemies. This skill no longer creates a light combo field, but acts as a blast finisher instead. Battle Standard: Damage multiplier has been increased from 1.5 to 4.0 in PvE only. This skill no longer creates a light combo field, but acts as a blast finisher instead. Pulsing boons have changed to the following: Banner of Defense: Regen (4s) Banner of Tactics: Resistance (2s) Banner of Discipline: Fury (4s) Banner of Strength: Might (10s, two stacks) Battle Standard: Fury (6s), Swiftness (12s), Might (12s, two stacks) 58 15 4 41 6 Link to comment Share on other sites More sharing options...
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