Uete.3805 Posted July 28, 2022 Share Posted July 28, 2022 Hi all! This is an honest question based on the "let's remove unique buffs and turn them into boons" philosophy. Most of the traits that provided a unique stat boost to the party have changed to give boons instead. This means that some of those traits are copies between professions (ranger's and revenant's both give fury, while warrior's and engi's both give might). On top of that Necros still bring shareable lifesteal through Blood Magic's Vampiric Aura. Would it make sense then to add more boons to the game to give each of those traits more uniqueness through boons? Or is the boon system too bloated already? I'm leaning towards the second option here, but at the same time I think adding more boons could help the variety of DPS+boon providers (or maybe it would make it worse and it's a horrible idea?). Some examples would be: + Leeching (essentially a life-steal boon necros, revenants and thieves would excel at sharing) + Ardor (Replacing Kalla's Fervor in its initial iteration: +2% crit damage, condi damage and life-steal, stacks up to 5, comes baseline from mesmer, warrior and engi, as well as renegade of course) + Fervor (Increases all healing received and reduces incoming condi duration, used by ele, guard and ranger) Some of these thoughts come as well from the lack of new effects, boons and conditions in EoD's combat (except single target healing from Specter) compared to Barrier in PoF or Alacrity, Resistance and Taunt in HoT. What do you think? 1 Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now