DEATHsCLAW.1978 Posted July 29, 2022 Share Posted July 29, 2022 hello, this is just a little idea to rework reaper in competitive modes (pvp especially)the idea is to give reaper the tools to actually stay in a melee fight without a babysitting support class while nerfing the ultracarry-trait Reapers Onlaught in compensation. The buffs focus mainly on the useless shout and minor traits & greatsword.Goals: -increase staying power in melee fights-make GS & shouts viable-get rid of staff-dependencyNerf:Reapers Onlaught: remove 300 FerocityMinortrait Buffs: Shroud Knight: add 300 toughness(reason: Reaper is a melee class and way to squishy to do that on light armor...) Shivers of Death: rework to "if you would inflict cripple, inflict chill instead. fearing an enemy also inflicts 2s chill" (reason: most useless trait in the game) Could Shoulder: rework to" inflicting chill grants 3s of protection (icd. 5s). striking a chilled enemy deals 10% more damage" (reason: underperforming trait in pvp/wvw)Majortrait Buffs: Augury of Death: remove the useless life siphon, instead shouts remove 1 condition for reaper only(reason: decreasing staff dependency for condiclear)Chilling Victory: rework to "striking a chilled target grants 3s of fury and 3% lifeforce (icd: 5s)"(reason: reaper needs fury)Reapers Onslaugh: add +25% movement speed if wielding a melee weapon(reason: opening up sigil/trait line choices)GS-BuffsGS #2 Gravedigger: reduce cast time to 3/4s, add 3s weakness on hitGS #3 Soul Spiral: reduce cast time to 3/4s(reason: GS #2  are too slow to hit anything)these buffs would grant reaper more sources of chill with less duration, more damage mitigration, condiclear on shouts and a semi-useful melee weapon to use over staff. to compensate it loses out on burst potential due to the ferocity loss in shroud. overall this would be a buff. what do you think about it? 8 Link to comment Share on other sites More sharing options...
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