Chaba.5410 Posted August 1, 2022 Share Posted August 1, 2022 Well this thread's discussion predictably devolved into a mess full of nothing given lack of context by OP. Link to comment Share on other sites More sharing options...
Sahne.6950 Posted August 1, 2022 Share Posted August 1, 2022 Idk what you guys want.... Balance is fine! -sincerely, a Celestial Harbinger 2 Link to comment Share on other sites More sharing options...
Loke.1429 Posted August 6, 2022 Share Posted August 6, 2022 On 7/30/2022 at 3:47 AM, RlyOsim.2497 said: Title yeah i dont know why they do this, its like they dont take responsibility for overall quality and have siloed responsibilites 2 Link to comment Share on other sites More sharing options...
Diku.2546 Posted August 7, 2022 Share Posted August 7, 2022 (edited) Always look at it encoded? If it's busted in PvP, it's busted in WvW? There are some that can see what others can not. Thanks for the drink. https://en-forum.guildwars2.com/topic/115651-world-linking-5272022/page/2/?tab=comments#comment-1671412 Yours truly, Diku Credibility requires critical insight & time. Edited August 7, 2022 by Diku.2546 3 2 Link to comment Share on other sites More sharing options...
Loke.1429 Posted August 13, 2022 Share Posted August 13, 2022 spectre seems broken for 1v1 in wvw. I think ill stop playing until they actually do some wvw balance passes. The power difference between professions and elite specialications is just too much there currently. Wvw balance is toxic 2 Link to comment Share on other sites More sharing options...
Kozumi.5816 Posted August 13, 2022 Share Posted August 13, 2022 (edited) On 7/29/2022 at 9:47 PM, RlyOsim.2497 said: Title Been saying this since they started splitting balance. Stop splitting WvW and SPvP balance already. Small scale WvW has been borderline unplayable for years, Edited August 13, 2022 by Kozumi.5816 1 Link to comment Share on other sites More sharing options...
RisingDaewn.8703 Posted August 14, 2022 Share Posted August 14, 2022 Because 5v5 sPvP conquest, point capture and defending = the same as WvW in terms of flexibility and scale. Nope. 1 Link to comment Share on other sites More sharing options...
Coldtart.4785 Posted August 14, 2022 Share Posted August 14, 2022 While there are certainly things that are more or less important in wvw than pvp I think the default should still be that both get the same balance. Just look at all the OP roaming builds that use things that are nerfed in pvp but not wvw. 1 1 1 Link to comment Share on other sites More sharing options...
Nymthalas.4019 Posted August 14, 2022 Share Posted August 14, 2022 On 7/30/2022 at 8:12 PM, Strider Pj.2193 said: I find defenders need an advantage. The keep is the one space where they get your +200 in the right circumstances. And then.. you basically say, ‘no one complains’, that it is a deduction I can reach. Sure you see there is an advantage. Welcome to wvw. But yo state it ‘reduces amount of WvW activity and fights’. What EVIDENCE do you have for that? I stated in MY experience, no commander I’ve followed has ever backed out because of the claim buff. They’ve backed out because of a kitten level of siege. They’ve consistently wiped equal sized groups at a greater than 50% rate, once the siege is eliminated. So, I feel NO obligation to address your other points as it doesn’t affect fights. Because 50-50 win rates DONT exist anywhere in WvW. Period. It isn’t balanced and won’t be balanced. If you want ‘balanced’ fights push for a 15v15 sPvP. Are you saying having walls and being able to place huge amounts of siege on those walls is not an advantage? If so it explains a lot, you haven't attacked much sieged structures xD Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted August 14, 2022 Share Posted August 14, 2022 1 hour ago, Nymthalas.4019 said: Are you saying having walls and being able to place huge amounts of siege on those walls is not an advantage? If so it explains a lot, you haven't attacked much sieged structures xD Walls are a death trap. Seige is (largely) ineffective. Again, the claim buff isn’t killing fights. That’s the main point of my position that I have been keeping to. 2 Link to comment Share on other sites More sharing options...
Ferus.3165 Posted August 18, 2022 Share Posted August 18, 2022 On 8/13/2022 at 10:23 PM, Loke.1429 said: spectre seems broken for 1v1 in wvw. I think ill stop playing until they actually do some wvw balance passes. The power difference between professions and elite specialications is just too much there currently. Wvw balance is toxic it doesn't just seem broken, it is broken. Same goes for daredevil after the SA rework. You either stick with the boonball or the small horde of thirsty thief players (huge majority of all roamers play this class .. i wonder why) that is always present around the boonball is going to teach you how a real gamer is playing this game. FUN. 1 Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted August 18, 2022 Share Posted August 18, 2022 (edited) The only balance i would request is meta need a counter meta, th enerfs to spellbreaker dome were bad, and to fix that spellbreaker and chronos need to be offenders against the perma boon balls, chrono or spellbreaker dome needs to target quickness in 1st place like some boon strips target stability. Anet is ENFORCING and helping to much the boon all perma boons groups, some boons are very very strong being perma or having long duirations stacks and can still be reaplied. Strong boons need strong counter, imo spellbreaker dome should target quickness in 1st place and any other boon after, spellbreaker breaks nothing atm lol...and 90sec CD lmao Anet really carry the boon ball baby players. Edited August 18, 2022 by Aeolus.3615 1 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted August 18, 2022 Share Posted August 18, 2022 Break Enchantments should strip all boons from struck foes. Change my mind. 1 1 1 Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted August 18, 2022 Share Posted August 18, 2022 (edited) 5 hours ago, Lan Deathrider.5910 said: Break Enchantments should strip all boons from struck foes. Change my mind. 5 sec duration for 90sec CD... lol that would be something decent to use it with that CD, but can u imagine the amount of full minstrell groups QQ they can be carried with perma boons? 5 sec w/o no perma boon for some players is the end of the world, if prioritized quickness with a CD of 60sec imo would be really nice change. Edited August 18, 2022 by Aeolus.3615 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted August 18, 2022 Share Posted August 18, 2022 1 hour ago, Aeolus.3615 said: 5 sec duration for 90sec CD... lol that would be something decent to use it with that CD, but can u imagine the amount of full minstrell groups QQ they can be carried with perma boons? 😕 Why are you talking about WoD? I'm talking about BE, a 1/4s cast 15s CD PBAoE that rips boons and is unblockable, but somehow rips fewer boons in WvW than it does in PvP. 1 hour ago, Aeolus.3615 said: 5 sec w/o no perma boon for some players is the end of the world, if prioritized quickness with a CD of 60sec imo would be really nice change. That said I agree with you WoD should also rip all boons each pulse for 5s. 2 Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted August 19, 2022 Share Posted August 19, 2022 (edited) @Lan Deathrider.5910 Went full obtuse mode about WoD didnt even notice u were talking about BE, BE increases damage per boon removed witch means will always probably get boosted by the 2 boons that it removed, yeah the more boons more damage it will be that would be real good. But Anet probably would be increase the CD of the skill way more than 15sec. Edited August 19, 2022 by Aeolus.3615 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted August 19, 2022 Share Posted August 19, 2022 1 hour ago, Aeolus.3615 said: @Lan Deathrider.5910 Went full obtuse mode about WoD didnt even notice u were talking about BE, BE increases damage per boon removed witch means will always probably get boosted by the 2 boons that it removed, yeah the more boons more damage it will be that would be real good. But Anet probably would be increase the CD of the skill way more than 15sec. BE does double damage if a boon is removed, independent of number removed. I just want it to remove more than 2 boons on foes struck. Maybe all boons is too much, but 4 to 6 would not be in a game mode where boons are vomited out faster than they can be reasonably be stripped. 1 Link to comment Share on other sites More sharing options...
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