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This being carried by arenanet boon spamming is ridiculous


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I dislike the boon ball very much, but I also think that there is value in it IF you are trying to attract a new player. 

If a new player comes in and is like hey what's this WvW thing all about, there is like 100 + ways to get stomped, burned, bleed, finished, kicked, pulled ...etc...  just trying to do something as simple as flipping a camp.  So, I can see how the boon ball benefits new players. This way they can come in, join a tag, and basically get carried while also making contributions. In other words, THEY get to LIVE for a while.

All bias aside though, the boon ball in its current state is too protective. 

I think we need to buff boon corrupts and boon rip just a bit. This way we are not nerfing an individual spec or build rather we are just giving more counter play besides by boon ball is bigger than yours. For me, that just isn't balance. 

Based on what we have seen, clearly Anet likes boons and boon application, we just don't know to what end they want it.

Buff warriors bubble a bit.

Buff necro sand savant, increase its target cap back to 3-5 targets.

 

 

 

 

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I keep going round and round on this one. Its been a while but the boon increase after the reduction in boon strip/conversion did seem to favor boons more than their counter play and still have to wonder if that was the tipping point. The question now is how to bring it back to more balanced. Is that in adding more cooldowns to boon application, reduce the radius of application, add more counter boons to classes or give players more tools to draw people out of boon balls. Example of the last are pulls now non-blockable? But agree, its rough when it appears ANet is for more boons. 

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On 7/31/2022 at 2:26 PM, Nokturnal Lunacy.3186 said:

When a player can't even do dmg to another player because they are being carried by arenanet and spamming boons then something needs to change. This is just ridiculous. Who thought this was a good idea? 

That lack of courage is astounding

This is their vision for WvW.

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It's not going to change, don't bother. When you see them running with fite guild boon balls, rolling pugs and lesser guilds, it's all you need to know. They don't run around the game in casual flip flops anymore, they're running with the yeezy club. When raiders and strikes are their priority and trying to make it all look good for steam, that's all you need to know. There is no balance, there never will be any semblance of it, only favoritism.

 

Btw if you really want to start fighting back at these groups, boon strip is no longer the answer, if these guilds want this boon stack  player stack meta stack so bad, they want to run over everything easy, well then they can bring their own boon strips as well, let them bring their own boon strip metas classes to face each other. If they don't have the numbers, well then recruit harder, but they don't get to blame the pugs anymore for this mess. Your 15 guild can't handle that 25 guild? your 25 guild can't handle that 40 guild? well that's not the pugs fault! go ahead and enjoy your map hopping.

 

Instead, raise your stone cold middle fingers, and bring your double moa chronomancers out, and start making commanders, firebrands, and scrappers into kfc, the only boon you need to worry about then is aegis, and ignore the 11 other boon spams. It's also very irritating for commanders to get moa sniped. 🤭

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6 hours ago, Jski.6180 said:

The lack of boon strips for all classes is more of an problem i think.

Why would every class need to do everything? Just choose the right tool for the job, you can have more than 1 character.

 

 

4 hours ago, Crazy.6029 said:

I dislike the boon ball very much, but I also think that there is value in it IF you are trying to attract a new player. 

I dislike roaming very much, but I also think there is value in it IF you like small scale fighting.

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6 hours ago, Xenesis.6389 said:

Instead, raise your stone cold middle fingers, and bring your double moa chronomancers out, and start making commanders, firebrands, and scrappers into kfc, the only boon you need to worry about then is aegis, and ignore the 11 other boon spams. It's also very irritating for commanders to get moa sniped. 🤭

rofl I do like getting on my mesmo and spamming moa on certain commanders but now they look for me and the whole blob will come after me when they see me.

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6 hours ago, yavi.3105 said:

Why would every class need to do everything? Just choose the right tool for the job, you can have more than 1 character.

 

 

I dislike roaming very much, but I also think there is value in it IF you like small scale fighting.

Not every one likes alts even the very start of this games person story makes you put more into one hero but having more then one hero thoughts choose start to feel less meaningful. I never beat the person story and never will mind you more of an wvw minded a "known" hero in the game.

Most classes have every thing already you just simply have classes who cant counter boons. Its not like the classes with out boon strip has any thing over classes with boon strip so why keep pretending that it dose.

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16 hours ago, TheGrimm.5624 said:

The question now is how to bring it back to more balanced.

Reduce the effectiveness from the Concentration stat. Boons should be more of a investment than they currently are.

currently 15 concentration = 1% extra duration.     -----> idea:   21 concentration = 1 % extra duration. 

the same should be done to expertise to counter the Condicircus, that roaming has become.

Edited by Sahne.6950
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17 minutes ago, Sahne.6950 said:

Reduce the effectiveness from the Concentration stat. Boons should be more of a investment than they currently are.

currently 15 concentration = 1% extra duration.     -----> idea:   21 concentration = 1 % extra duration. 

the same should be done to expertise to counter the Condicircus, that roaming has become.

Do the same with ferocity and you might be on to something.

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51 minutes ago, Dawdler.8521 said:

 If you want to nerf the condicircus why not also nerf powerclowns.

Because with power damage you need three stats to deal meaningful damage, and with that comes bigger risk/reward. Opposed to condi where you only need to have condition damage, and with stats like dire, carrion, trailblazer, and settler. Makes the risk is much lower than someone using berserker's, marauders, or dragon with the reward the same if not better.

 

I personally don't have a problem with condi by itself but the stats that allows condi bunkers to happen.

Edited by cyberzombie.7348
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People who want to nerf damage make me laugh. There have been builds that are nearly unkillable in roaming situations, so we need to make them completely unkillable? If you nerf damage, you better be nerfing sustain and boons across the board as well or the only people who will die in wvw outside of blob and ktrain kills are pvers doing dailies.

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22 hours ago, Paradoxoglanis.1904 said:

Imagine if there was an actual counter to boonballs other than a bigger boonball. I know, what if spellbreaker bubble got buffed so it prevented boon application entirely? That would be a good start...

Or just let ranged aoe DPS classes like rev actually do meaningful spike damage again rather than just tickling the enemy blob.

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21 minutes ago, Tammuz.7361 said:

Or just let ranged aoe DPS classes like rev actually do meaningful spike damage again rather than just tickling the enemy blob.

Actually Anet allows some classes to hit 9k-11k on mistrell targets :P on power builds, while they are also a bit sturdy more than they should be to  have a  balance trade of power and tankliness, but ill say just that since there are just a few players that know how to reach that and this is possible in 2 classes only.

Only the classes Anet dev's play are ment to be meta and do amazing damage builds, and this outside pve.

Edited by Aeolus.3615
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