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Posted (edited)

chrono has become a highly skill intensive viable build in pvp.

which can maneuver through enemy damage and still can delete people in seconds.

 

where's berserker's change.

berserker still the meme that either does damage, or does no damage if it wants to live.

and just does headbutt combo and pray to Jesus Christ that enemy does not stunbreak.

berserker has the potential to become the melee chrono, but the entire core war skill set is holding it back so bad.

the berserker trait line and skill set itselves actually isnt too bad after all these buffs.

 

problem still back to how outdated core war skills are..

 

everytime i talk about warrior design, i can not help but to be fascinated about how stupidly limiting it is.

you want big damage? then you won't live or have mobility.

you want mobility? but your mobility is garbage.

you want sustain? you won't have mobility nor have damage.

every bonus only apply if you hit the enemy or you just waste all the adrenaline and traits don't exist.

yet every single skill hardly connects and slow and clunky af.

 

 

Edited by Lighter.5631
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Posted

We just need the toughness penalty removed, added interaction with Rage skills so they won't suck and a bit better sustain traits in Zerker. 

I doubt anything like this will happen though, for obvious reasons and biased devs. 

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Posted (edited)

 

Personally speaking:

All they need to give me is resistance at a reasonable clip upon entering zerk mode and that will resolve 90% of my issues. I don't need anything else. people vomiting blind or weakness that I can't do anything about when I've already respected their stun auras, their stunbreaks, their disengages and their invulns, when I am on a timer to do damage is insulting af. 

Banner helps with that, but I'd like something baked in.

Edited by Azure The Heartless.3261
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Posted
5 hours ago, Azure The Heartless.3261 said:

 

Personally speaking:

All they need to give me is resistance at a reasonable clip upon entering zerk mode and that will resolve 90% of my issues. I don't need anything else. people vomiting blind or weakness that I can't do anything about when I've already respected their stun auras, their stunbreaks, their disengages and their invulns, when I am on a timer to do damage is insulting af. 

Banner helps with that, but I'd like something baked in.

Yeah, seriously! Berzerker needs to be the "get the hell away from me" transformation it used to be. People should RUN when they see it. But most of all, it needs back its stability. Berzerker is no longer the "get the hell away from me" form, it's the "CC me please!" form.

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Posted (edited)

Man chrono doesn't even compare, they are not even related by blood

 

Berserker is a peasant from a completely different bloodline. And chrono is from a privileged bloodline of royalty.

 

Moa reset combo is actually oppressive, and without it? Chronomancer is safe evade spamming that has z-axis teleport. Evade spam/instant cast shatters > that stupid "effective hp argument"

Chrono is literally just vanilla Mesmer but with more blocks on top of evade spam AND has the potential to completely shut someone down with moa combo.

 

Even with the old arcing slice, berserker wasn't even that bad it died to everything else too if people would just disengage and run in a straight line after they see berserker come in with berserk mode.

 

But to counter Chrono/Mesmer you have to pay attention to 1000000 evades/stealth that act as stun breaks/etc

 

We have the right to complain tbh.

Edited by tunococman.7324
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Posted
On 8/7/2022 at 10:33 PM, tunococman.7324 said:

Man chrono doesn't even compare, they are not even related by blood

 

Berserker is a peasant from a completely different bloodline. And chrono is from a privileged bloodline of royalty.

 

Moa reset combo is actually oppressive, and without it? Chronomancer is safe evade spamming that has z-axis teleport. Evade spam/instant cast shatters > that stupid "effective hp argument"

Chrono is literally just vanilla Mesmer but with more blocks on top of evade spam AND has the potential to completely shut someone down with moa combo.

 

Even with the old arcing slice, berserker wasn't even that bad it died to everything else too if people would just disengage and run in a straight line after they see berserker come in with berserk mode.

 

But to counter Chrono/Mesmer you have to pay attention to 1000000 evades/stealth that act as stun breaks/etc

 

We have the right to complain tbh.

 

they play the same role in pvp.

chrono's aoe burst is unmatched, can delete an entire team in an instance.

so can berserker, only if it doesnt get CC'ed and weakened and blinded.

 

both has been the class that can delete everybody but basically unplayable because how squishy they are.

not even full glass soulbeast can rival the AoE damage these two classes can put out potentially.

 

you probably don't understand how much more squishy chrono is compared to core mes now,

direct comparison is glass berserker to glass core war.

chrono does not run stealth nor invuln and only has 3 evade.

Posted (edited)
14 minutes ago, Lighter.5631 said:

 

they play the same role in pvp.

chrono's aoe burst is unmatched, can delete an entire team in an instance.

so can berserker, only if it doesnt get CC'ed and weakened and blinded.

 

both has been the class that can delete everybody but basically unplayable because how squishy they are.

not even full glass soulbeast can rival the AoE damage these two classes can put out potentially.

 

you probably don't understand how much more squishy chrono is compared to core mes now,

direct comparison is glass berserker to glass core war.

chrono does not run stealth nor invuln and only has 3 evade.

 

Say that it's squishier, it still has that obnoxious moa reset which shuts down 100% of the classes in game if you coordinate it. And Chrono does have better aggression tools because they're more protected as they burst.

That moa combo can actually do work in a coordinated team environment assuming people still make teams.

I'm pretty sure they still use shield no? Even if it was pistol off hand it's still annoying honestly because it's still blurred frenzy while bursting. Berserker doesn't have that, they only have arcing slice, which is easier interruptible because Berserker can't "high skill cap" invuln.

To me, it's like fighting a different kind of Necro in a way as well because there's more leniency on waiting/baiting cds/dodges.

And you said it yourself their offensive  capabilities, they can delete a team, and they're invulned while doing it if their fingers are fast enough. Won't even get into detail how random aegis/blind is a bigger problem for Berserker and how Chrono high frequency attacks just eat Aegis so their burst is def safer and kinda better.

But yes I do agree that Berserker needs help before Chrono does.

Edited by tunococman.7324
Posted (edited)
56 minutes ago, tunococman.7324 said:

 

Say that it's squishier, it still has that obnoxious moa reset which shuts down 100% of the classes in game if you coordinate it. And Chrono does have better aggression tools because they're more protected as they burst.

That moa combo can actually do work in a coordinated team environment assuming people still make teams.

I'm pretty sure they still use shield no? Even if it was pistol off hand it's still annoying honestly because it's still blurred frenzy while bursting. Berserker doesn't have that, they only have arcing slice, which is easier interruptible because Berserker can't "high skill cap" invuln.

To me, it's like fighting a different kind of Necro in a way as well because there's more leniency on waiting/baiting cds/dodges.

And you said it yourself their offensive  capabilities, they can delete a team, and they're invulned while doing it if their fingers are fast enough. Won't even get into detail how random aegis/blind is a bigger problem for Berserker and how Chrono high frequency attacks just eat Aegis so their burst is def safer and kinda better.

But yes I do agree that Berserker needs help before Chrono does.

i literally don't know what you are arguing for.

my topic is that chrono and berserker are essential the only two classes in the game that share the same role of high aoe burst that can delete a team in an instance

and is a way squishier version of their core class.

power chrono is 2x squishier then power core mes

and now chrono is actually playable if skill allowed.

 

like all your argument make no sense, just go play power chrono, instead of using some random things made up in your mind.

specially the part where you said chrono is just a core mes with more blocks, seriously.

we all want core war and berserker to be fun and playable again,

but what you saying, just seem desperate and senseless, we need constructive statements that make sense.

 

 

 

 

Edited by Lighter.5631
Posted (edited)
35 minutes ago, Lighter.5631 said:

i literally don't know what you are arguing for.

my topic is that chrono and berserker are essential the only two classes in the game that share the same role of high aoe burst that can delete a team in an instance

and is a way squishier version of their core class.

power chrono is 2x squishier then power core mes

and now chrono is actually playable if skill allowed.

 

like all your argument make no sense, just go play power chrono, instead of using some random things made up in your mind.

specially the part where you said chrono is just a core mes with more blocks, seriously.

 

 

 

 


I'm saying chrono just feels like a different kind of necro, but with invuln. Chrono does have CC lock combos too (Like Necro) but are strong in a different way, berserker doesn't really CC lock that's safe while bursting (That headbutt spec doesn't compare to what Chrono does tbh be it the Well combo or the Moa combo, those put more to the table because they are wider and ranged). That's really what I'm saying

 

Berserker's "twin brother" feels more like a different class/spec is my argument (More like a carry that needs to be babysat than an "anti-carry" like Chrono that, like you said, still does AoE damage while being an "anti-carry") I just dont think they are related/comparable. Chrono just feels more self sufficient, Berserker doesn't.


I never said your points were bad no need to get agitated, just in my opinion I think Chrono and Berserker doesn't really compare even tho they might be used for the "same role"

Edited by tunococman.7324
Posted (edited)

https://i.imgflip.com/6pic5d.jpg

https://i.imgflip.com/6pic5d.jpg


Also we just fought recently, was a very good game btw (No hate, was great win or lose). Fighting your mesmer seems similar to some of the chronos that I fought.

Hence why I think Chrono seems more like a Necro CC lock + Thief hybrid than Berserker's twin brother. If anything Holosmith/Reaper sounds more like Berserker's twin brothers. Because they have to melee and eventually trade hits, Chrono doesn't care about incoming "hits" if you play right and Chrono has "reliable range." You spend too much time ranging as Berserker and any of it's "siblings" you lose DPS, so you take risk but Chrono doesn't.

If you don't mind me asking, what Berserker build are you even comparing to Chrono? :x

Edited by tunococman.7324

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