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Alacrity on Reaper's shouts?


Valisha.8650

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I think your going to have to explain yourself a little more:

1. Sure Reaper DPS is not good ... I don't see how Alacrity fixes that very much, especially if the standard implementation approach will require a whole bunch of boon duration gear to get 100% uptime. 

2. I don't know how you conclude shout skills aren't used much. I'm guessing that's just ... your best guess or something? Having shouts give alacrity is a pretty bad approach to fixing them even if they are not used much.

3. It's not a problem Necro doesn't give alacrity. 

Sounds like you just have an idea that's fishing for a reason to be implemented. 

Edited by Obtena.7952
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1 minute ago, Obtena.7952 said:

I think your going to have to explain yourself a little more:

1. Sure Reaper DPS is not good ... I don't see how Alacrity fixes that very much, especially if the standard approach will require a whole bunch of boon duration gear

2. I don't know how you conclude shout skills aren't used much. Having shouts give alacrity is a pretty bad approach to fixing them if they are not used much

3. It's not a problem Necro doesn't give alacrity. 

1. Oh I agree it won't fix the DPS issue, but at least Reaper will get a "redeeming feature" - Not a perfect DPS, but provides alac.

2. Mmm, why do you think granting them additional feature / reworking them for alac is not a good approach? 

3. Of course it is not a "problem", yet I do believe creating more ways to play each particular class is overall a good thing.

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Alacrity won't redeem Reaper to anyone, not even the people that play it. 

Tacking on alacrity to shouts is a bad approach to 'fixing them' (assuming they aren't good in the first place ... which is debatable), because they won't be used for their primary function. If we want to fix shouts, the answer is just to make them useful, not to bloat them by triggering questionable buffs.

Giving Reaper alacrity won't create another way to play it because Reaper was never designed  to be a team buffing class in the first place. Just adding alacrity to it won't address a single issue that Reaper has. 

Such an implementation would be the last nail in the coffin from my perspective. 

Reaper is going to be a tough nut to crack. It's not clear what Anet intends for the spec to do other than be a good flavour spec in OW content ... which it does rather well IMO. 

 

Edited by Obtena.7952
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I really don't want to see anymore of tack on x boon to x category of Utility skills -> equip and brainlessly spam said Utility skills on CD to maintain said boon. 

It's not fun to play, it robs the game of it's build craft and specs of their adaptability, it overshadows class and skill themes and identity, and in the end it's not even competitive with the well designed and fun professions anyway, which already can do x job, but also have interesting and situational Utility options layered on top of that. 

 

Please no more band-aids. Some things just aren't easy free fixes. The joy of GW2's combat is genuinely starting to suffocate in all the band-aids we already have.

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Well i'd leave reaper as it is, buff dmg. That's it and give alacrity to the next elite spec.

 

Just giving alac on shouts and probably having to take the shout trait + very high boon duration will reduce the dps so far, that it might be at around 15-18k DPS which is basically unplayable. Even if they would give it warrior treatment (zero investment into boonduration, but three banners/ two banners on core) I don't think that would do anything.

Having to take out wells will reduce the burst damage a power build should have imo (to have an edge over condi builds)

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11 hours ago, Valisha.8650 said:

Reaper's dps seems quite miserable, the shout skills are barely used, and necro currently has no options for providing alacrity. Adding alac to Reaper's shouts seems like fixing 3 issues with one solution.

Please no, this is such a horrible idea. How about instead of giving a meaningless alacrity we fix reaper and we let him be the selfish dps that is supposed to be? 

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9 hours ago, Parpage.9867 said:

Please no, this is such a horrible idea. How about instead of giving a meaningless alacrity we fix reaper and we let him be the selfish dps that is supposed to be? 

Selfish dps specs are not very viable anymore, while most of other specs can multitask even in full dps gear.

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3 minutes ago, Valisha.8650 said:

Selfish dps specs are not very viable anymore, while most of other specs can multitask even in full dps gear.

Let's pretend that you are right, you know what is going to happen? We will get a mediocre alac "dps" spec, and frankly it's dumb. We don't need another garbage spec just because reasons, we literally need an actual power dps. How about reworking instead some of the core weapons since we lack power variety? Heck you could even ask for a rework on the shout themselves since they're horrible and/or used in *very* specific niche situations, but asking for alac is not the way for this class to go

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Oh and i forgot to mention, before you say that selfish dps isn't viable i recommend you to have a look at: condi untamed, virtuoso both power and condi, power bladesworn, catalyst, soulbeast and i could keep going but you get the idea. I can assure you that selfish dps is more than viable 🙂

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I actually pretty much agree with Obtena on this one. Reaper is a tough nut to crack. My own subjective opinion on Reaper DPS is that the first place ANET should start looking is at the weapons Reaper has available to them and make % adjustments there. After they do that my hope is that Reaper in and of itself would be easier to balance. Who knows at this point though.

To OP's point, There is enough Alac out there as it is. Reaper would just compete with existing classes that are better at vomiting out Alac and reaper still would be lacking. Selfishly I would WAAAAAAY rather have ANET add stab back to the Reaper kit and/or give meaningful access to aegis. Granted I'm pretty much exclusively WvW and Mag at that, so I just farm salt and get my stacks of bags. In hindsight my own sources of stab and aegis would probably get me banned............

Edited by TwoTongues.5163
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12 hours ago, Parpage.9867 said:

Oh and i forgot to mention, before you say that selfish dps isn't viable i recommend you to have a look at: condi untamed, virtuoso both power and condi, power bladesworn, catalyst, soulbeast and i could keep going but you get the idea. I can assure you that selfish dps is more than viable 🙂

Virtuoso gives 50% uptime of fury for your group. Bladesworn gives at least a bit of might to allies, catalysts sphere still gives boons, untamed uses storm spirit, which applies fury to allies.

Yes it's not much, but selfish classes would provide nothing to allies - like reaper.

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3 hours ago, Nimon.7840 said:

Virtuoso gives 50% uptime of fury for your group. Bladesworn gives at least a bit of might to allies, catalysts sphere still gives boons, untamed uses storm spirit, which applies fury to allies.

Yes it's not much, but selfish classes would provide nothing to allies - like reaper.

It doesn't matter in the slightest unless you're going solo when you have hfb, HAM and every other classes that covers boons. Reaper is garbage because it barely has 29k and like you said it doesn't provide anything to the party boon wise (unless you take well of power for whatever reason) that's why it needs either a rework or as a band aid a dps increase, but at least you can still provide a bit of boon rip, a good amount of CCs and grabs. Yet you see people stacking power/condi mechanist, it's a selfish class as well but unlike reaper you can literally go afk and bench higher than him by just existing 

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11 hours ago, Nimon.7840 said:

Virtuoso gives 50% uptime of fury for your group. Bladesworn gives at least a bit of might to allies, catalysts sphere still gives boons, untamed uses storm spirit, which applies fury to allies.

Yes it's not much, but selfish classes would provide nothing to allies - like reaper.

Bladesworn can actually cover quickness and 25 might, if built for it.

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