Chips.7968 Posted August 11, 2022 Share Posted August 11, 2022 (edited) Enemy dolly isn't being killed by the guards when running from/to camp / tower. Flip camp, the dolly was between the two objectives, so now tower held by enemy and dolly is enemy dolly, but camp is now friendly. Dolly continues to run between the camp and tower incrementing the supply count / supplies / upgrade of the tower, despite the camp now being the dollies "enemy". Golanta Clearing - Klovan Gully. EB. But it'll hold true for every camp/tower/keep won't it. Suggestion - if condition X != true, de-spawn the dolly. Amazing. Edited August 11, 2022 by Chips.7968 Link to comment Share on other sites More sharing options...
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