Loke.1429 Posted August 12, 2022 Share Posted August 12, 2022 (edited) I've been thinking about how attrocious the perfect stealth mechanic really is in this game, and how to easily balance it more reasonably. What if stealth had a built in negative condition, which made high stealth uptime punished? E.g. 350 damage per second while in stealth or something not too rediculous. Edited August 12, 2022 by Loke.1429 3 1 6 14 1 Link to comment Share on other sites More sharing options...
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