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"-fps" argument only correctly limits fps on loading screen


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When setting the "-fps" command line argument, the value set is only used during loading screens.

For example, if I set "-fps 40" as my launch argument, the character select screen will run at ~110fps, the loading screen will run at 40fps, and ingame will run at ~45fps. I would expect all 3 of these to run at a limited 40fps, but clearly the only place the fps limiter is active is during the loading screen.

This seems like a fairly simple fix, and would be extremely useful for limiting to 40fps on the Steam Deck to take advantage of the 40hz mode.

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