Lily.1935 Posted August 17, 2022 Share Posted August 17, 2022 Reaper is a selfish DPS class with some extra bulk but is hard locked in melee combat. It does have a trade off to its bulk with how it has to be in Melee to maximize its DPS and this becomes a major issue in many fights which cause Reaper to be a weaker pick than something like Scourge or Mechanist which can function as well or nearly as well at range and keep heavy DPS pressure without losing too much of their overall DPS. Reaper's bulk might be fairly strong but its not as strong as you might think. Melee means they're more vulnerable to damage than ranged specs since they'll be hit more frequently. So with this in mind I'll be looking at the traits to buff the reaper as opposed to its weapon or shouts. Since I do believe the change to shouts is a step in the right direction as it incentivizes players to use reaper's utility skills which necromancer elite specs traditionally avoid using in end game PvE(excluding Harbinger as that's the outlier). Augury of Death: Remove the life stealing and add a 5 second stacking buff which provides 5%-10% damage for 5 seconds + 1 second for each target hit. Temporary buff to damage which can creates an interesting dynamic with the shouts which now would improve the reaper's damage output temporarily for using these skills. The range of the damage is tricky, I'm not sure if even 10% would be enough to make it worth it over wells, but my suspicion is that it might be. Since its stacking you could strike with 3 shouts and gain a 15%-30% damage buff depending on how it works. Alternatively it could just stack its duration so 10% would be fine so you'd try and maintain its uptime rather than stacking bursts of heavy damage. Either change could make a shout reaper interesting to run. Soul Eater: Remove the damage buff from this and the healing and replace it with life steal per hit while in and out of shroud while within the 300 range threshold. This is actually pretty close to what it used to do and honestly it was pretty fun to use. You could have it trigger like a stacking buff for life steal packets when you enter or exit shroud or when you inflict chill on a target to be somewhat similar in balance to battle scars. In PvP you could always balance this differently but my goal for these suggestions to to aid all 3 of the reaper builds I've mentioned in another post I've made and this change would aid a hand kiter. Blighter's Boon: Slow the decay rate of reaper's shroud in addition to its other benefits. Fairly simple buff. This allows reaper's shroud to be tankier to help them shrug off more hits. Chilling Nova: Have it trigger when entering or exiting reaper's shroud instead of on critical hit and allow it to critically hit itself. Chilling nova is the trait of choice for condition and power reaper yet for power it contributes less than 1% of the reaper's total DPS. Which is pretty bad. You could honestly drop it and hardly notice its loss. Making its trigger less random and giving it the ability to critically strike would give it utility on either a wells power reaper build or improve trait synergy with condition reaper since it being able to critically hit means it could trigger sigils or barbed precision. Deathly Chill: Add Bleeds you inflict deal 15% increased damage. Synergies with everything condi reaper is trying to do. This would make condi reaper competitive as a DPS for sure and grieving reaper after this might rise to prominence which would be pretty fun in my opinion. Deathly Chill(Alternative): All chill sources no longer inflict chill, instead inflict Frostbite for 3-4 seconds. Frostbite: Stacking Condition. Each stack deals heavy damage(similar to burning, might need to be more might need to be less) and reduces movement and skill recharge timers by 1% for each stack(Up to 25%). Frostbite for the purposes of traits, skills, sigils and runes counts as chill. Not entirely a realistic suggestion. But its something I would like to see since it sounds really cool and would be really flavorful and fun to use. The issue with it is how do we balance it because this suggestion is extremely complicated so I want to put it out there but be tepid with its suggestion. Cold Shoulder: Damage increase from 15% to 20%. This change I'd only suggest if Augury of death wasn't enough since 15% is already quite high! So this one should be taken with a grain of salt. This is what I've got for now. I've really shot for the moon on these changes. I figure suggest the strongest changes upfront and let Arena net carve them up or use what they see as useful or appropriate as needed. I'd like to see more diversity in reaper play and these changes do a lot to change the gear and utilities normally used by the reaper. 5 1 2 Link to comment Share on other sites More sharing options...
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