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Dragon Response Missions


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For those who don't know, ArenaNet removed the three dailies tied to Dragon Response Missions a couple of patches ago and in my opinion this was a mistake because it literally killed the LFG completely. The LFG wasn't great before the patch but occasionally you could find people doing the dailies at least which isn't the case anymore.

The Steam release is right around the corner and perhaps making a LFG tab specifically for DRMs in addition to bringing back the dailies would make the Story, Achievements and Collections more accessible to new and returning players.

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Technically they didn't remove it, they merged it into a daily catch-all cycle for IBS content. Which is still awful though. It affected more than one map and type of content that had dailies every day and now only has it on select days just because they wanted to simplify the number of dailies. 😬So like, one day is DRMs, one is drizzlewood, one is grothmar, one is bjora.

Edit: And as far as simplifying goes, they could have just merged them all onto the same tab for dailies and called it IBS dailies. They didn't need to make them less available to reduce the number of daily tabs. Like why.

Edited by Labjax.2465
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1 hour ago, samsar.9152 said:

I think ppl ignore Dragon Response Missions because they are not rewardwise to do.  Most of ppl are looking for stuff which are  worth it to do.

Agree. They need better rewards to attract more players to do them. DRMs are more fun than most strikes, which are basically mothing more than boss fights.

Edited by Silent.6137
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It makes it marginally easier to find a group when people can only do the dailies on one day out of four -- but only because there's literally 0 incentive to do them outside of the daily DRM day.

They're just so bad, though. No amount of messing with dailies will save them. Even if the rewards were increased, who would do them?

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7 minutes ago, Mariyuuna.6508 said:

They need to be converted into strike missions outside of story, DRMs are a dead format. As long as the give mediocre rewards compared to strikes no one will ever do them.

That might be interesting. Like strike format where it's just the boss itself and beefed up a bit. Or were you thinking keep it the same, but give it strike rewards?

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Quote

Each chapter of The Icebrood Saga: Champions introduces new Dragon Response Missions, which can be tackled solo or in a group of up to five players.

https://www.guildwars2.com/en/news/the-icebrood-saga-champions/
 

It’s actually far easier to do them solo as I had always cleared them quicker solo than with a group.  I found groups had way too many leechers and/or players not pulling their own weight. 

Edited by mythical.6315
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1 hour ago, Labjax.2465 said:

That might be interesting. Like strike format where it's just the boss itself and beefed up a bit. Or were you thinking keep it the same, but give it strike rewards?

Dragon Response Missions are based upon the Forging Steel strike mission, and were designed more or less to be identical but scaling down to five players and having a different reward system. This was probably due to complaints about Forging Steel "requiring" a full raid squad (when in truth it can be soloed).

 

They'd have to give less rewards, though, due to being significantly shorter. I think having easier instanced content is good for the game (see how some Fractals are way easier than others), as it allows more casual players to pick and chose what they want to do while the more hardcore players will complete everything and enable all challenges for max returns on their time investment.

 

Just converting them to strikes with 10man scaling, about half the rewards of a normal strike mission and adding a challenge mote that automatically enables all challenges should be sufficient, maybe shorten the escorts a bit too (or give NPCs mounts like in Path of Fire missions).

 

Ideally also add a portal that teleports you directly to the boss if you've enabled CM.

Edited by Mariyuuna.6508
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30 minutes ago, Mariyuuna.6508 said:

Dragon Response Missions are based upon the Forging Steel strike mission, and were designed more or less to be identical but scaling down to five players and having a different reward system. This was probably due to complaints about Forging Steel "requiring" a full raid squad (when in truth it can be soloed).

 

They'd have to give less rewards, though, due to being significantly shorter. I think having easier instanced content is good for the game (see how some Fractals are way easier than others), as it allows more casual players to pick and chose what they want to do while the more hardcore players will complete everything and enable all challenges for max returns on their time investment.

 

Just converting them to strikes with 10man scaling, about half the rewards of a normal strike mission and adding a challenge mote that automatically enables all challenges should be sufficient, maybe shorten the escorts a bit too (or give NPCs mounts like in Path of Fire missions).

 

Ideally also add a portal that teleports you directly to the boss if you've enabled CM.

Sounds interesting to me!

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As someone with OCD who likes to finish every achievement in a story chapter before moving to the next, Champions chapter is a complete nightmare for me right now. 

 

This is where I’m up to in the story and this content is only a year old yet I can’t find any groups even during prime hours. Having to do each instance 5+ times is hell. 

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The dragon response missions scale to amount of  players. The main benefit to bringing more players is to cover more necessities (boons, cc, healing) easier, or leech.

 

It's amusing and ironic to see players which usually are in favor of more solo accessibility ask for more grouping here.

 

The reason the drms see no group play is because:

- they are tedious and boring escorts most of the time

- the rewards don't justify the time spent once the achievements are done

- since the missions scale pretty well, unless in an organized group, it is often far more efficient to solo instead of be burdened with weak players

 

Turning these into strikes would simply turn them into shorter Forging Steel encounters and they would see just as much play as that strike mission.

Edited by Cyninja.2954
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Technically they can be re-introduced as filler content in the open core Maps . If they are solo-able , then it would a waste to hide people behind instances or people will simply demand more gold to make them more appealing .

Spoiler

And keep their old form as instanced content for people that love enabling "hardmode" .

We use the "Eye of the North hub" to teleport you in a random dungeon(public) and you are shown in the LFG now that people are used to that mechanic ..

Spoiler

 

You can get the full stack Embodiment Buff , that is reduced with each boss killed +you get self-stacking weakness , forcing you into longer battles with the boss .

While people joining you increase your chance to get increased loot + they remove the debuff(weakness) from you

If coding to  be shown into the LFG is hard , then create a portable stone that allows you to have the same menu as the Portal in the hub . But it has 1x  "charges" (gain more , but different color based on the area you come from : if you are Afk in cities -getting expiriance from PvE -doing Raids (different Tiers of players )) and then you must spent 5-6 min in the Eye of the North to recharge it  , or play there a mini-game + start 1x dungeon  from there.

Joining 1x random dungeon , comsume charges . People that have collect exp from PvE can use charges to report an afk and instant kick him. Or hold all the charges and get increased rewards.

 

We can also use PoF (or any other old expansion boss) as Bosses in the open world (with some fog + replacing older bosses (or chances to randomly replace them) to keep things fresh in the Core areas and gradually facelift it) and create an in-game calendar  for Core Bosses or a next "Upcoming Core Bosses" event UI.

Spoiler

 

More world bosses for F2P players , like lets say  "cough"  an old Marionette fight

We put those new World bosses in the second area  that new people would normally venture .

If they touch a "forbidden" treasure + they are new people (have looted the chest twice) (they also get 1x invisible "Summon Boss coin" every 6 hours) , they grounds will start shaking and an icon in their UI will show up that "something menacing is crawling underneath , better run out from here !" .

Replacing  any-non-lowlvl-Core Starting-boss with this one , in the calendar-UI event. 

When the majority have moved from the starting area and they have used their coins , then we can move to the current normal roation World Bosses   that have achievements for the Legendary Weapon collection

 

 

Edited by Luci.7018
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38 minutes ago, Luci.7018 said:

Technically they can be re-introduced as filler content in the open core Maps . If they are solo-able , then it would a waste to hide people behind instances .

More world bosses for F2P players , like lets say  "cough"  an old Marionette fight , which i don't believe it will come back that way "cough" .

 

edit:The we create an in-game calendar  for Core Bosses or a PvP-reward track which is essentially a glorified " go there , kill that".

And then we put those new World bosses in the second area that new people would normally venture , replacing .

Can you explain your edit, since I must have missed some info about the in game calendar for core bosses.

And when pvp became go some were and kill things and not player vs play in a small arena.

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I know players who used to farm those dailies. With that weird patch, they have lost a good source of materials and gold. They ran that content daily and contributed to a higher population.

On the one hand, DRMs can be seen as a separate content. Similar to dungeons, fractals, strike-missions and even raids. But on the other hand it is part of IBS, a sub-chapter at best. Looking at that questionable patch, ANet does not consider it as separate content anymore. It gets treated like a normal chapter of a LW season. Which is sad.

Are DRMs still relevant? It is one of the methods to unlock the Otter Infusion. You farm Tyrian Defense Seals and exchange them for Volcanic Stormcaller Weapons and salvage those to gain Memories of Otter. Grinding Drizzelwood Coast can be a bit annoying and quite time consuming. In addition, there are the skin-unlocks which are often cheaper than the original approach (e. g. Auric Weapons, which even lead to a free stat-select backpack).

I think DRMs deserve a little more attention than just being an extended LW chapter. (imho)

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14 hours ago, mythical.6315 said:

https://www.guildwars2.com/en/news/the-icebrood-saga-champions/
 

It’s actually far easier to do them solo as I had always cleared them quicker solo than with a group.  I found groups had way too many leechers and/or players not pulling their own weight. 

That depends on specific DRM, and on whether you do them on basic difficulty, or with CMs. They are very uneven on CMs, with some being easily soloable with time to spare, others being extremely hard difficulty-wise, and one being a problem not due to difficulty itself, but more due to the speed at which NPCs move.

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5 hours ago, Astralporing.1957 said:

That depends on specific DRM, and on whether you do them on basic difficulty, or with CMs. They are very uneven on CMs, with some being easily soloable with time to spare, others being extremely hard difficulty-wise, and one being a problem not due to difficulty itself, but more due to the speed at which NPCs move.

I thought this was about the daily runs.  The thing about CMs is that there's really no reason for people to do them anymore other than for the first time.  Whether or not DRMs have their own daily category really wouldn't affect this.  Those farming them for the collections can always do 2/3 of the challenges.  While some DRMs are more challenging than others, as far as CMs go, they were very much soloable back then and nothing really has changed since to make that less so.  In fact, I believe the opposite to be true with the latest power creep and builds with with simple rotations.

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