August.5934 Posted August 22, 2022 Share Posted August 22, 2022 Title 👆(Daredevil doesn't count as it fights with it's true nature which is Assassin... Evading, squicy, sneaky. Martial Art class is something that stays in melee combat and withstands heavy atks and it hits hard with it's punches & kicks while also rendering enemy senseless (few cc ablities). Warrior Rampage is just a tiny bit of kicks & punch but it fights like some cave-man or an desprate person in dispair trying to staying alive.) 2 2 5 Link to comment Share on other sites More sharing options...
AgentMoore.9453 Posted August 22, 2022 Share Posted August 22, 2022 Probably not right now since the Cantha window of opportunity has passed, though if they ever implement a new round of weapons, I'd love to see gauntlets/fists added in so that we could have some purely martial/hand-to-hand combat specs like you describe. 1 Link to comment Share on other sites More sharing options...
August.5934 Posted August 22, 2022 Author Share Posted August 22, 2022 (edited) 36 minutes ago, AgentMoore.9453 said: Probably not right now since the Cantha window of opportunity has passed, though if they ever implement a new round of weapons, I'd love to see gauntlets/fists added in so that we could have some purely martial/hand-to-hand combat specs like you describe. maybe entirely a new class with it's uniqque type of game play. A class that can wear all 3 types of gears (plate, leather, cloth) and having a different playstyle depending on which type of gear it's wearing! Example: Plate: unlocks Spear & staff weapon. [Shoulin spear fighting style] Leather: unlocks guntlet & vambrace. [Traditional punches & kicks style... being a true monka] Cloth: unlocks gardbrace, shield, sword.. [Chi user which uses energy blast] So, a Martial arts should not have weapon swap ability but has stance change like revenent's stance swap between 2 spirits. All 3 gears user should have one ability that uses all 5 build-up Chi points to do one massive striker where as cloth using martiial arts doesn't have chi-points but instead has Chi-energy bar (like those mana bar in other MMos) which allows chi-user some other quick abilities instead of stance swap. so on.. lots of ideas tho.. m sure Anet could do something like this. @Josh Davis.7865 :D Edited August 22, 2022 by August.5934 2 6 Link to comment Share on other sites More sharing options...
Labjax.2465 Posted August 22, 2022 Share Posted August 22, 2022 46 minutes ago, August.5934 said: Title 👆(Daredevil doesn't count as it fights with it's true nature which is Assassin... Evading, squicy, sneaky. Martial Art class is something that stays in melee combat and withstands heavy atks and it hits hard with it's punches & kicks while also rendering enemy senseless (few cc ablities). Warrior Rampage is just a tiny bit of kicks & punch but it fights like some cave-man or an desprate person in dispair trying to staying alive.) I did karate when I was growing up and they weren't exactly teaching us to withstand heavy attacks. 😛 Pedantry aside, I do think there's variety potential for martial arts as a 10th class if they ever got a hankering to try adding another class to the game. Cause there are many different styles of martial arts, so they could have specializations be things that focus on a given style. 2 1 Link to comment Share on other sites More sharing options...
August.5934 Posted August 22, 2022 Author Share Posted August 22, 2022 2 minutes ago, Labjax.2465 said: I did karate when I was growing up and they weren't exactly teaching us to withstand heavy attacks. 😛 Pedantry aside, I do think there's variety potential for martial arts as a 10th class if they ever got a hankering to try adding another class to the game. Cause there are many different styles of martial arts, so they could have specializations be things that focus on a given style. "martial arts" have many forms. judo: focus on defense & counter attacks. Takwando: focus on offense (short of glass cannon). Karate: focus on both offense & defense with counter attack styles. kung-fu: focus onn building up chi-energy & with-standing heavy attacks. Tai-chii: focus on use of build up chi-energy to swap stances for offense or deffense (not a glass cannon but almost at that lvl). Moitai: Balancing between offense & defense. no counter attacks. offensive attacks are heavy & is faster. so on... lots & lots of kicks & punches with different styles but there is one i prefer more. It has no name and it's free like a air.. Known by many other varients of names but mostly heard is "Street-roming free hand martial arts"...requires u to be leaner yet stronger. mix of all martial-arts style with no modern weapon use. This martial-arts completely depends on how a person has trained it's body to learn the other martial arts technics. lots of stuffs 😜 1 2 Link to comment Share on other sites More sharing options...
Izzy.2951 Posted August 22, 2022 Share Posted August 22, 2022 Willbender? its kinda martial art 2 Link to comment Share on other sites More sharing options...
Danikat.8537 Posted August 22, 2022 Share Posted August 22, 2022 I think having the option to be a martial artist could be fun, and they could get around the problem of adding an unarmed profession to a game where a significant chunk of your skills and stats comes from your weapon by making something like GW1's brass knuckles. They're technically a weapon but the animations and the skills which go with them are all unarmed fighting. But I don't like the idea of a profession which is restricted to one weapon and stuck in melee range. I do have characters who almost exclusively use melee weapons, but I like that they have the choice to use ranged ones if necessary. The whole game is built with the assumption that any character can use melee or ranged attacks so there's no provision for making sure it's always possible to get into melee (and similarly no provision for always staying at range). I think it would work better as an elite spec, or maybe a mastery so anyone can use it. 1 Link to comment Share on other sites More sharing options...
Scalacious.4139 Posted August 22, 2022 Share Posted August 22, 2022 Willbender comes pretty close with their utility skills and F1-3. You still have a weapon in hand though, but you can take a punch. Link to comment Share on other sites More sharing options...
Fueki.4753 Posted August 22, 2022 Share Posted August 22, 2022 Unless Arenanet gives Warrior yet another melee power spec (using dual foci as fist weapons) and actually puts a lot of effort in creating the specialization, I doubt there will be anything closer to what you envision than how Willbender plays. But does anyone really want a fourth melee power specialization for Warrior, if Warrior could literally have any other role for once instead? Link to comment Share on other sites More sharing options...
ASP.8093 Posted August 22, 2022 Share Posted August 22, 2022 7 hours ago, August.5934 said: Martial Art class is something that stays in melee combat and withstands heavy atks and it hits hard with it's punches & kicks I think if you search your heart, you will realize that martial arts isn't about getting hit in the face with a sword 20 times, even in wuxia fantasy movies. 2 2 Link to comment Share on other sites More sharing options...
Zebulous.2934 Posted August 22, 2022 Share Posted August 22, 2022 well they added psionic attacks, a new skill type, when they added virtuoso as a Mesmer elite specialization. If they are going to invent skill types for elite specializations, they can do anything. Link to comment Share on other sites More sharing options...
Einsof.1457 Posted August 22, 2022 Share Posted August 22, 2022 (edited) No. GW2 is a game based on weapon loadouts. What weps are someone who only fights with their fist going to use? You can't create 5+ new weps for one profession. Personally, I hope that they don't add any new professions or elite specs ever again. The "balance" challenge for the current 36 build types (4 for each 9 professions) is already a nightmare. Please no more. Just make the mastery system more robust and interesting. Edited August 22, 2022 by Einsof.1457 2 Link to comment Share on other sites More sharing options...
Darkobra.6439 Posted August 22, 2022 Share Posted August 22, 2022 It really just sounds like Monk from FF14, especially with storing chi. If that's the game you're using as reference, this game will ruin it. It will never live up to your expectations. Link to comment Share on other sites More sharing options...
Geoff Fey.1035 Posted August 22, 2022 Share Posted August 22, 2022 Add Dwarven Brawling to GW2 as a Mastery. Basically make it so you can PvP anywhere similar to Costume Brawl, or just go around punching everything in open world. Link to comment Share on other sites More sharing options...
August.5934 Posted August 22, 2022 Author Share Posted August 22, 2022 9 hours ago, Danikat.8537 said: I think having the option to be a martial artist could be fun, and they could get around the problem of adding an unarmed profession to a game where a significant chunk of your skills and stats comes from your weapon by making something like GW1's brass knuckles. They're technically a weapon but the animations and the skills which go with them are all unarmed fighting. But I don't like the idea of a profession which is restricted to one weapon and stuck in melee range. I do have characters who almost exclusively use melee weapons, but I like that they have the choice to use ranged ones if necessary. The whole game is built with the assumption that any character can use melee or ranged attacks so there's no provision for making sure it's always possible to get into melee (and similarly no provision for always staying at range). I think it would work better as an elite spec, or maybe a mastery so anyone can use it. 11 hours ago, August.5934 said: maybe entirely a new class with it's uniqque type of game play. A class that can wear all 3 types of gears (plate, leather, cloth) and having a different playstyle depending on which type of gear it's wearing! Example: Plate: unlocks Spear & staff weapon. [Shoulin spear fighting style] Leather: unlocks guntlet & vambrace. [Traditional punches & kicks style... being a true monka] Cloth: unlocks gardbrace, shield, sword.. [Chi user which uses energy blast] So, a Martial arts should not have weapon swap ability but has stance change like revenent's stance swap between 2 spirits. All 3 gears user should have one ability that uses all 5 build-up Chi points to do one massive striker where as cloth using martiial arts doesn't have chi-points but instead has Chi-energy bar (like those mana bar in other MMos) which allows chi-user some other quick abilities instead of stance swap. so on.. lots of ideas tho.. m sure Anet could do something like this. @Josh Davis.7865 😄 👆😁 Link to comment Share on other sites More sharing options...
Bunny.9834 Posted August 22, 2022 Share Posted August 22, 2022 GW wont have a Pugulist style class because of weapon skills. They tried it with Daredevil, Willbender, Warrior Rampage, and even Harbinger but it’s mostly really an after thought. Link to comment Share on other sites More sharing options...
VocalThought.9835 Posted August 22, 2022 Share Posted August 22, 2022 8 hours ago, Fueki.4753 said: Unless Arenanet gives Warrior yet another melee power spec (using dual foci as fist weapons) and actually puts a lot of effort in creating the specialization, I doubt there will be anything closer to what you envision than how Willbender plays. But does anyone really want a fourth melee power specialization for Warrior, if Warrior could literally have any other role for once instead? I think they should give warrior a main hand shield and shield skins that looks like fists or cestus. That would work. 1 Link to comment Share on other sites More sharing options...
VocalThought.9835 Posted August 22, 2022 Share Posted August 22, 2022 7 hours ago, Einsof.1457 said: No. GW2 is a game based on weapon loadouts. What weps are someone who only fights with their fist going to use? You can't create 5+ new weps for one profession. Personally, I hope that they don't add any new professions or elite specs ever again. The "balance" challenge for the current 36 build types (4 for each 9 professions) is already a nightmare. Please no more. Just make the mastery system more robust and interesting. I think they have room for one or two more Elite Specializations for each profession. Having 5 elite specializations would not break the game and would truly allow each profession to be as versatile as they intended. I actually hope they have a total of 5 elite specializations and add a racial specialization to the game that boost racial skills and adds new racial skills for those that want to play a bit different and not be under par. Link to comment Share on other sites More sharing options...
Mik.3401 Posted August 22, 2022 Share Posted August 22, 2022 (edited) It would require creating many new elaborate skill animations and I don’t think they would invest in that. Especially given the fact how much stuff (models etc.) was recycled in EoD. Also weapons give stats so martial artist would need to have some sort of a fist weapon which would have to be designed etc. which basically goes back to my first point Edited August 22, 2022 by Mik.3401 Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted August 23, 2022 Share Posted August 23, 2022 I like how the OP immediately dismisses daredevil because it's agility-focused, when basically every game I can think of which has both a martial artist class and a heavily armoured and armed warrior class uses 'has the agility to not get hit' as the explanation for how someone with light or no weapons and armour can fight the guy in full plate on an even footing. It's just a matter of how active the game's combat system is whether this works by the player actively dodging attacks (as in GW2) or the character just having some form of passive dodge bonus to its defenses. Daredevil counts. So does Willbender. I wouldn't mind seeing elementalist getting something based on Zephyrite techniques, but the last thing they need is for their next elite to be another melee-focused one. 4 hours ago, VocalThought.9835 said: I think they should give warrior a main hand shield and shield skins that looks like fists or cestus. That would work. If turning offhands to mainhands ever becomes a thing, focus would be better. There are a number of focus skins that already look like they can serve as small shields and/or punching weapons, including the gen 3 legendary skins. 1 Link to comment Share on other sites More sharing options...
Bookah pls.9352 Posted August 23, 2022 Share Posted August 23, 2022 Handwraps... Could be used as melee fist weapon for some specs and be used as a more traditional spellcaster for others. Link to comment Share on other sites More sharing options...
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