Valisha.8650 Posted August 31, 2022 Share Posted August 31, 2022 No, like seriously. It has been about half a year since EoD came out, and that thing still makes wells unreliable in some open world terrain. Is there ever a fix to be seen? 7 1 Link to comment Share on other sites More sharing options...
Endaris.1452 Posted August 31, 2022 Share Posted August 31, 2022 (edited) I have to agree, ever since mounts entered the game, there is no longer a reason to worry about players reaching places they should not with shadow steps over terrain. Nothing wrong with making the elevation check more lenient in PvE areas where mounts/gliders are not disabled. That way you won't be messing with competitive and JPs while getting better usability everywhere else. Edited August 31, 2022 by Endaris.1452 4 1 Link to comment Share on other sites More sharing options...
Valisha.8650 Posted August 31, 2022 Author Share Posted August 31, 2022 1 hour ago, Endaris.1452 said: I have to agree, ever since mounts entered the game, there is no longer a reason to worry about players reaching places they should not with shadow steps over terrain. Nothing wrong with making the elevation check more lenient in PvE areas where mounts/gliders are not disabled. That way you won't be messing with competitive and JPs while getting better usability everywhere else. Honestly, this whole movement restriction in OW is beyond cringe. What even is the purpose of all these no-fly zones. Hell, let us presume someone actually bothers and cheats at a JP, which will get him a whopping... 3 pieces of blue unidentified gear. Woah, truly a Payday 2 level of bank robbery. 4 5 1 Link to comment Share on other sites More sharing options...
Tails.9372 Posted August 31, 2022 Share Posted August 31, 2022 (edited) On 8/31/2022 at 5:34 PM, Valisha.8650 said: What even is the purpose of all these no-fly zones. They're there to keep jumping puzzles challenging but yeah, the no mount / gliding zones should just disappear once you get the related achievement. Edited January 6 by Tails.9372 3 1 Link to comment Share on other sites More sharing options...
Chips.7968 Posted September 2, 2022 Share Posted September 2, 2022 On 8/31/2022 at 3:24 PM, Valisha.8650 said: No, like seriously. It has been about half a year since EoD came out, and that thing still makes wells unreliable in some open world terrain. Is there ever a fix to be seen? Think of it as a feature. It's not going to get fixed/changed. Bit like "lets make shadowstep on shortbow stupidly expensive, despite fact it can fail to teleport while taking all init... or even teleport part way due to slight invisible hillock" - which along with the old "no valid path, so no" message for various skills (not just wells) is PITA that you have to live with. You can be in a competitive mode fight where most thief skills don't work (water camp on a wvw map) -- no steal, no shadowstep etc - despite thief builds relying upon those, for no discernible reason. Just got to get used to it. It's quirks of the game. 3 1 Link to comment Share on other sites More sharing options...
Valisha.8650 Posted September 2, 2022 Author Share Posted September 2, 2022 3 hours ago, Chips.7968 said: Think of it as a feature. It's not going to get fixed/changed. Bit like "lets make shadowstep on shortbow stupidly expensive, despite fact it can fail to teleport while taking all init... or even teleport part way due to slight invisible hillock" - which along with the old "no valid path, so no" message for various skills (not just wells) is PITA that you have to live with. You can be in a competitive mode fight where most thief skills don't work (water camp on a wvw map) -- no steal, no shadowstep etc - despite thief builds relying upon those, for no discernible reason. Just got to get used to it. It's quirks of the game. Yeah, no. Maybe instead anet should think of my money as something they are not going to get, lmao. 2 Link to comment Share on other sites More sharing options...
MATIC.9542 Posted September 9, 2022 Share Posted September 9, 2022 so, in this context, what's the deal with Vault? Seems like it's the only movement ability that can reliably leap over gaps and actually doesn't have the "no valid path" problem nearly as often. Not complaining, it's just super inconsistent. 2 Link to comment Share on other sites More sharing options...
Graeaw.6329 Posted September 9, 2022 Share Posted September 9, 2022 This, but in WvW. I am unironically saying that 2/3rd of my deaths in WvW are directly caused by not being able to use a shadowstep skill where it should be. 5 Link to comment Share on other sites More sharing options...
Endaris.1452 Posted September 12, 2022 Share Posted September 12, 2022 On 9/9/2022 at 11:16 AM, MATIC.9542 said: so, in this context, what's the deal with Vault? Seems like it's the only movement ability that can reliably leap over gaps and actually doesn't have the "no valid path" problem nearly as often. Not complaining, it's just super inconsistent. That's because it's a leap with actual upwards movement, rather than a blink. Meaning it is much more forgiving with regards to elevation from that pebble on the ground as it can just jump over it. 1 Link to comment Share on other sites More sharing options...
Funky.4861 Posted September 12, 2022 Share Posted September 12, 2022 This is right up there with 'OBSTRUCTED' or 'NO LINE OF SIGHT' with aoe skills when you're right in front of the target. 2 1 Link to comment Share on other sites More sharing options...
ens.9854 Posted September 13, 2022 Share Posted September 13, 2022 On 9/9/2022 at 11:16 AM, MATIC.9542 said: so, in this context, what's the deal with Vault? Seems like it's the only movement ability that can reliably leap over gaps and actually doesn't have the "no valid path" problem nearly as often. Not complaining, it's just super inconsistent. Targeted leap is a privileged skill type - its the same with engi rifle 5, dragonhunter f2, and mallyx leap. They don't care about pathing because if anything is in the way, you will just collide instead of getting stuck inside it xD. 1 Link to comment Share on other sites More sharing options...
DeceiverX.8361 Posted September 14, 2022 Share Posted September 14, 2022 Ngl I do find it a bit comical people who only now play the class for Specter are just learning about these problems 😅 1 Link to comment Share on other sites More sharing options...
FelsPinguin.5902 Posted September 15, 2022 Share Posted September 15, 2022 It has always been this way and it always will be. For those of you who do not know it yet I advise the following instructional Video for thief: 2 Link to comment Share on other sites More sharing options...
Leo Schrodingers Cat.2497 Posted September 16, 2022 Share Posted September 16, 2022 (edited) It made sense at launch. It prevented people with teleports from getting to sections other players could not reach in competitive modes. It also stopped issues with players going out of bounds. And breaking dungeons and raids, which was what thief was really good at for speed runners in fractals and dungeons. Depending on how they coded it. They aren't going to remove that due to how many game modes depends on it when you don't have mounts or gliders. Edited September 16, 2022 by Leo Schrodingers Cat.2497 2 Link to comment Share on other sites More sharing options...
Bigpapasmurf.5623 Posted September 20, 2022 Share Posted September 20, 2022 No Path / Obstruction - Ranged projectile attackers have been waiting a long time for a fix...strap in, will be a while xD Link to comment Share on other sites More sharing options...
Fabrenntsich.9270 Posted September 28, 2022 Share Posted September 28, 2022 (edited) Instead fixing no valid path issues become even worse over time. More and more places where you can't port on simple flat ground Edited September 28, 2022 by Fabrenntsich.9270 3 Link to comment Share on other sites More sharing options...
JaxLeo.7912 Posted October 4, 2022 Share Posted October 4, 2022 i don't mind it in open world, my issue is when it also happens in instanced content, Kaineng Overlook is a FLAT PLATFORM why are there spots where you get "no valid path to target"? 2 Link to comment Share on other sites More sharing options...
ZeroTheRuler.7415 Posted October 5, 2022 Share Posted October 5, 2022 Daredevil staff skill 5 also has this problem for some terrain 1 Link to comment Share on other sites More sharing options...
TheAgedGnome.7520 Posted January 2 Share Posted January 2 Trying out Specter in OW and am appalled at the unreliability of wells due to 'No valid path to target'. This occurs in multiple maps, in areas where terrain varies by a few inches in height. These are not JP or other restricted areas; just typical outdoor map terrain. It's entirely unpredictable when a well is going to work or not. Really ruins a lot of potential for Specter. 1 Link to comment Share on other sites More sharing options...
Lithril Ashwalker.6230 Posted January 2 Share Posted January 2 On 9/2/2022 at 8:19 AM, Chips.7968 said: Think of it as a feature. It's not going to get fixed/changed. Bit like "lets make shadowstep on shortbow stupidly expensive, despite fact it can fail to teleport while taking all init... or even teleport part way due to slight invisible hillock" - which along with the old "no valid path, so no" message for various skills (not just wells) is PITA that you have to live with. You can be in a competitive mode fight where most thief skills don't work (water camp on a wvw map) -- no steal, no shadowstep etc - despite thief builds relying upon those, for no discernible reason. Just got to get used to it. It's quirks of the game. Nothing like using a one shot, teleport to an area, let out a one time fart at the cost of a Taco Bell taco party pack and still not be satisfied am i right? Yeah initiative cost too kitten high for what it does. It infiltrates nothing, same can be aaid for choming gas...that skill needs to go back the the pulsing cc at poison threshold. Link to comment Share on other sites More sharing options...
yiksing.9432 Posted January 16 Share Posted January 16 Nothing new, anet won’t be fixing it any time soon. Think of it as a feature for other professions to fight thief, kalla renegade, etc on walls, between walls. Link to comment Share on other sites More sharing options...
Kuma.1503 Posted January 16 Share Posted January 16 It's part of the experience. Along with your projectiles getting obstructed by that microscopic rock in Faith leap. You know the rock. 1 Link to comment Share on other sites More sharing options...
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