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nO vAlID pAtH tO tArGeT


Valisha.8650

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I have to agree, ever since mounts entered the game, there is no longer a reason to worry about players reaching places they should not with shadow steps over terrain. Nothing wrong with making the elevation check more lenient in PvE areas where mounts/gliders are not disabled. That way you won't be messing with competitive and JPs while getting better usability everywhere else.

Edited by Endaris.1452
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1 hour ago, Endaris.1452 said:

I have to agree, ever since mounts entered the game, there is no longer a reason to worry about players reaching places they should not with shadow steps over terrain. Nothing wrong with making the elevation check more lenient in PvE areas where mounts/gliders are not disabled. That way you won't be messing with competitive and JPs while getting better usability everywhere else.

Honestly, this whole movement restriction in OW is beyond cringe. What even is the purpose of all these no-fly zones. Hell, let us presume someone actually bothers and cheats at a JP, which will get him a whopping... 3 pieces of blue unidentified gear. Woah, truly a Payday 2 level of bank robbery.

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On 8/31/2022 at 5:34 PM, Valisha.8650 said:

What even is the purpose of all these no-fly zones.

They're there to keep jumping puzzles challenging but yeah, the no mount / gliding zones should just disappear once you get the related achievement.

Edited by Tails.9372
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On 8/31/2022 at 3:24 PM, Valisha.8650 said:

No, like seriously. It has been about half a year since EoD came out, and that thing still makes wells unreliable in some open world terrain. Is there ever a fix to be seen?

Think of it as a feature. It's not going to get fixed/changed.

Bit like "lets make shadowstep on shortbow stupidly expensive, despite fact it can fail to teleport while taking all init... or even teleport part way due to slight invisible hillock" - which along with the old "no valid path, so no" message for various skills (not just wells) is PITA that you have to live with.

You can be in a competitive mode fight where most thief skills don't work (water camp on a wvw map) -- no steal, no shadowstep etc - despite thief builds relying upon those, for no discernible reason. 

Just got to get used to it. It's quirks of the game. 

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3 hours ago, Chips.7968 said:

Think of it as a feature. It's not going to get fixed/changed.

Bit like "lets make shadowstep on shortbow stupidly expensive, despite fact it can fail to teleport while taking all init... or even teleport part way due to slight invisible hillock" - which along with the old "no valid path, so no" message for various skills (not just wells) is PITA that you have to live with.

You can be in a competitive mode fight where most thief skills don't work (water camp on a wvw map) -- no steal, no shadowstep etc - despite thief builds relying upon those, for no discernible reason. 

Just got to get used to it. It's quirks of the game. 

Yeah, no. Maybe instead anet should think of my money as something they are not going to get, lmao.

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On 9/9/2022 at 11:16 AM, MATIC.9542 said:

so, in this context, what's the deal with Vault?  Seems like it's the only movement ability that can reliably leap over gaps and actually doesn't have the "no valid path" problem nearly as often.

 

Not complaining, it's just super inconsistent. 

That's because it's a leap with actual upwards movement, rather than a blink.

Meaning it is much more forgiving with regards to elevation from that pebble on the ground as it can just jump over it.

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On 9/9/2022 at 11:16 AM, MATIC.9542 said:

so, in this context, what's the deal with Vault?  Seems like it's the only movement ability that can reliably leap over gaps and actually doesn't have the "no valid path" problem nearly as often.

 

Not complaining, it's just super inconsistent. 

Targeted leap is a privileged skill type - its the same with engi rifle 5, dragonhunter f2, and mallyx leap. They don't care about pathing because if anything is in the way, you will just collide instead of getting stuck inside it xD.

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It made sense at launch. It prevented people with teleports from getting to sections other players could not reach in competitive modes. It also stopped issues with players going out of bounds. And breaking dungeons and raids, which was what thief was really good at for speed runners in fractals and dungeons.

 

Depending on how they coded it. They aren't going to remove that due to how many game modes depends on it when you don't have mounts or gliders.

Edited by Leo Schrodingers Cat.2497
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Trying out Specter in OW and am appalled at the unreliability of wells due to 'No valid path to target'. This occurs in multiple maps, in areas where terrain varies by a few inches in height. These are not JP or other restricted areas; just typical outdoor map terrain.

It's entirely unpredictable when a well is going to work or not. Really ruins a lot of potential for Specter.

 

 

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On 9/2/2022 at 8:19 AM, Chips.7968 said:

Think of it as a feature. It's not going to get fixed/changed.

Bit like "lets make shadowstep on shortbow stupidly expensive, despite fact it can fail to teleport while taking all init... or even teleport part way due to slight invisible hillock" - which along with the old "no valid path, so no" message for various skills (not just wells) is PITA that you have to live with.

You can be in a competitive mode fight where most thief skills don't work (water camp on a wvw map) -- no steal, no shadowstep etc - despite thief builds relying upon those, for no discernible reason. 

Just got to get used to it. It's quirks of the game. 

Nothing like using a one shot, teleport to an area, let out a one time fart at the cost of a Taco Bell taco party pack and still not be satisfied am i right?

 

Yeah initiative cost too kitten high for what it does.  It infiltrates nothing, same can be aaid for choming gas...that skill needs to go back the the pulsing cc at poison threshold.

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