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Legendary weapon sigils should be discoberable, once you buy the sigil you get it free each time


Hitman.5829

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ok, do you mean the sigils on legendary weapons, or that we should be able to craft/discover legendary sigils? In the first instance, the devs have said that they will not allow the sigil on a legendary weapon to pop into your inventory like the ones on legendary armour do- it would hurt the economy apparently.I'd love to be able to craft a legendary sigil tho...and armour runes whilst we're at it ^^

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@Funky.4861 said:ok, do you mean the sigils on legendary weapons, or that we should be able to craft/discover legendary sigils? In the first instance, the devs have said that they will not allow the sigil on a legendary weapon to pop into your inventory like the ones on legendary armour do- it would hurt the economy apparently.I'd love to be able to craft a legendary sigil tho...and armour runes whilst we're at it ^^

No, I meant like legendary armor currently is.

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@Butch.4957 said:I spent way too kitten much gold making my THREE legendary weapons etc... honestly, I am surprised it is taking so long to implement that on weapons already the same way they did on armor.

Yes, it is ridiculous when you want to equip those sigils that cost 11+ gold each and then when you want to change your build you think to yourself: "but the sigil is to expensive!"

This way of doing things is frustrating to players and anet needs to do something about it.

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@Hitman.5829 said:

@Butch.4957 said:I spent way too kitten much gold making my THREE legendary weapons etc... honestly, I am surprised it is taking so long to implement that on weapons already the same way they did on armor.

Yes, it is ridiculous when you want to equip those sigils that cost 11+ gold each and then when you want to change your build you think to yourself: "but the sigil is to expensive!"

This way of doing things is frustrating to players and anet needs to do something about it.

Pro tip, stop changing your build or make new weapons.

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@Funky.4861 said:ok, do you mean the sigils on legendary weapons, or that we should be able to craft/discover legendary sigils? In the first instance, the devs have said that they will not allow the sigil on a legendary weapon to pop into your inventory like the ones on legendary armour do- it would hurt the economy apparently.I'd love to be able to craft a legendary sigil tho...and armour runes whilst we're at it ^^

Do you have the source of that quote? Also, being able to change runes at will problably hurts more the economy than sigils... Except for the Concentration Sigil (Which is bloody expensive), there is no other sigil that even get near of costing some of the meta rune sets prices.

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@Jeknar.6184 said:

@Funky.4861 said:ok, do you mean the sigils on legendary weapons, or that we should be able to craft/discover legendary sigils? In the first instance,
the devs have said that they will not allow the sigil on a legendary weapon to pop into your inventory like the ones on legendary armour do
- it would hurt the economy apparently.I'd love to be able to craft a legendary sigil tho...and armour runes whilst we're at it ^^

Do you have the source of that quote? Also, being able to change runes at will problably hurts more the economy than sigils... Except for the Concentration Sigil (Which is bloody expensive), there is no other sigil that even get near of costing some of the meta rune sets prices.

Actually, id argue runes have LESS of an impact, as runes have a variety of options, and different builds (meta builds) tend to use the same runes. However sigil choices for all the classes and build variers greatly. And some sigils, like malice, can only be crafted by people with the recipe.

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How about an option to feed a Sigil to the legendary and then after that you can switch between multiple sigils you have used on that weapon in the past.Switching between cost a small fee though and does not rely on whatever the AH price is on how much it would cost. Maybe the price of the sigil if sold to vendors?

I have no legendary and will never have one, but it's just a suggestion.

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@Funky.4861 said:ok, do you mean the sigils on legendary weapons, or that we should be able to craft/discover legendary sigils? In the first instance, the devs have said that they will not allow the sigil on a legendary weapon to pop into your inventory like the ones on legendary armour do- it would hurt the economy apparently.I'd love to be able to craft a legendary sigil tho...and armour runes whilst we're at it ^^

so apparently the runes being swappable on legendary armor doesn't hurt the economy even though it's saving you from buying 6 runes per build change.. but weapons would absolutely destroy the economy... yeah..

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@FrostDraco.8306 said:

@Hitman.5829 said:

@Butch.4957 said:I spent way too kitten much gold making my THREE legendary weapons etc... honestly, I am surprised it is taking so long to implement that on weapons already the same way they did on armor.

Yes, it is ridiculous when you want to equip those sigils that cost 11+ gold each and then when you want to change your build you think to yourself: "but the sigil is to expensive!"

This way of doing things is frustrating to players and anet needs to do something about it.

Pro tip, stop changing your build or make new weapons.

One of the "benefits" of Legendary weapons is that you can change their stats on the fly. That benefit is lessened because you can't change the sigil on the fly.

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@Devildoc.6721 said:

@FrostDraco.8306 said:

@Hitman.5829 said:

@Butch.4957 said:I spent way too kitten much gold making my THREE legendary weapons etc... honestly, I am surprised it is taking so long to implement that on weapons already the same way they did on armor.

Yes, it is ridiculous when you want to equip those sigils that cost 11+ gold each and then when you want to change your build you think to yourself: "but the sigil is to expensive!"

This way of doing things is frustrating to players and anet needs to do something about it.

Pro tip, stop changing your build or make new weapons.

One of the "benefits" of Legendary weapons is that you can change their stats on the fly. That benefit is lessened because you can't change the sigil on the fly.

More on the fly than ascended, though.

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Discoberable ?

Like SNF dancing bears. Im down for it, every time i swing my sword a bunch of kodan just pop out of nowhere and become backup dancers.

On a more serious note, they really should have Legendary quality sigils at the very least so that you can have one(or two) that you can apply and hot swap. It would make for a decent addition to gameplay especially if you only ever had access to sigils you sacrificed to the new legendary creation.

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The wording of this poll is not entirely biased towards one answer at all /s. The wording your chose for the poll answers pretty much amount to "Yes, I agree with you" and "No, I'm an idiot". Seriously, why even bother doing a poll?

On a different note, yes, I would like to see a weapon sigil that summons a Disco Bear.

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@xDudisx.5914 said:Yes. Right now if you use a legendary for wvw you need to carry an ascended to replace it in pve. Stat swapping without sigil swapping is useless. Also need infusion swapping.

It isn't swapping but infusions can be removed for a small fee using an infusion extractor. You can buy that in fractals.

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Don't really understand the OP, ut I think a system where you unlock all sigils and use like a legendary sigil on your weapon that let's you switch the sigil would be neat, but is highly unlikely to happen at the moment.

However, pls ANet, let us retrieve the Sigils we slotted in our legendaries when slotting new ones, just like the infusions on Aurora and the backpieces or the runes on legendary armor. I know it's an economy thing but still, pretty please o.O

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Theres no good reason not to.... but at the same time, is there really a good reason to do it? Legendary Weapon stat swapping was done to address an error created by the Mystic Forge stat swapping, which itself was a response to an inherent flaw in the Wardrobe system transition. However..... Legendary armor stat swapping never should had happened to begin with. It was done to cover down a problem with their Inventory/UI system (some of which can be perceived as intentional), and exploited the opportunity to add a massive economic sink to along side an "Apex" achievement reward that raiders wouldn't shut up about wanting.

..... And now its opened the door to a singularity, with the economy ever slowly invalidating itself, just to create a huge barrier to create busy work for achievement hunters. Legendary investments SHOULD NOT had been the basis for a Quality of Life improvement, because its a "one time" investment, causes huge upsets in the economy surrounding their releases, and only temporarily affects the surplus its designed to drain.

We have a serious problem with the steady reduction of consumable demand, and poor spread of that demand, that Anet repeatedly forces themselves into a corner by releasing huge sinks across too little content in hopes of ridding itself of excess materials. But its never worked.... and won't be when the demands are so volatile and overly focused on best in slot items. The entire crafting system is tacked on to the economy, and 5 years later its continues to amplify problems with the way Gold/Material sinks are handled.

And in an extra rant, half of the problems with our build system that creates this gearing problem is with the gear stat method itself.... but it was tolerable until Ascended armor raised the investment bar by a full order of magnitude.

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@Ayumi Spender.1082 said:

@Devildoc.6721 said:

@FrostDraco.8306 said:

@Hitman.5829 said:

@Butch.4957 said:I spent way too kitten much gold making my THREE legendary weapons etc... honestly, I am surprised it is taking so long to implement that on weapons already the same way they did on armor.

Yes, it is ridiculous when you want to equip those sigils that cost 11+ gold each and then when you want to change your build you think to yourself: "but the sigil is to expensive!"

This way of doing things is frustrating to players and anet needs to do something about it.

Pro tip, stop changing your build or make new weapons.

One of the "benefits" of Legendary weapons is that you can change their stats on the fly. That benefit is lessened because you can't change the sigil on the fly.

More on the fly than ascended, though.

Not really, as you need access to a crafting station or a trading post to change out sigils anyway.

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Um no. I think if you have that. It will be a bad thing in the game which people will ask if you get this armor can I get in free next time? No you should not.

I thought the reason to get legendaries so you can extract sigils and runes and put in new ones for a diff character.... So idk why your saying spending on legendaries when I thought you were already allowed to. But only legendaries. But for all? It would be a slap in the face to everyone who worked for legendaries and a lot of people would never try to get them.

This its not a good idea. Everything has a cost.

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  • ArenaNet Staff

We added the poll system because we believe it's a pretty cool way for players to discuss ideas and share their thoughts, even give us a way to view their opinions.

But -- without meaning any offense to the OP -- this isn't a real poll because, as pointed out by others, there is only one answer that makes sense/doesn't insult the person responding. (And you can be sure the 10% currently voting "No" aren't doing it seriously.)

If you want to post an suggestion, please do so. But do not create a bogus "poll." Closing.

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