Valisha.8650 Posted September 8, 2022 Share Posted September 8, 2022 The skill is pretty much dead outside of PvP gamemodes, reducing cooldown would at least allow a somewhat decent might uptime on celestial and similar hybrid builds. 2 Link to comment Share on other sites More sharing options...
Arianth Moonlight.6453 Posted September 8, 2022 Share Posted September 8, 2022 all elites could use a major reduction in cooldowns... They're all pretty much useless in most cases. 3 1 Link to comment Share on other sites More sharing options...
Methuselah.4376 Posted September 8, 2022 Share Posted September 8, 2022 The cooldown is not the issue, but the fact that it's only a good skill to use on targets with boons. 3 3 Link to comment Share on other sites More sharing options...
Legion.9617 Posted September 12, 2022 Share Posted September 12, 2022 That is precisely what it is for. Not every niche skill should be useful in every situation. There's still Plaguelands if you want active condition damage on your elite. 1 3 Link to comment Share on other sites More sharing options...
Asum.4960 Posted September 12, 2022 Share Posted September 12, 2022 4 hours ago, Legion.9617 said: Not every niche skill should be useful in every situation. Honestly a lacking argument for a slot with extremely limited choices, about an extremely niche skill only valid in an extremely niche gamemode, in which the spec with access to it isn't particularly viable/sees only extremely niche play - and another already just niche'ly viable skill in that gamemode is generally picked over it. Maybe a bit too niche. There is plenty of middle ground between useful in every situation, and effectively useless and unused - which is what I think OP is aiming for. 4 Link to comment Share on other sites More sharing options...
Valisha.8650 Posted September 12, 2022 Author Share Posted September 12, 2022 10 hours ago, Legion.9617 said: That is precisely what it is for. Not every niche skill should be useful in every situation. There's still Plaguelands if you want active condition damage on your elite. Now read once more what me and Asum have said and try again. 2 Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted September 13, 2022 Share Posted September 13, 2022 Do ghastly breach need to be good in PvE if it's already "ok" in PvP/WvW? The first thing to take into account is that very few elite skills across all professions satisfy the player base. In genral, elite skills simply have to long a cool down for little to no impact on the game. In this regard, ghastly breach simply is an average elite skill. (which can be seen as the skill being balanced amongst elite skills). For example, compared to time warp, ghastly breach is already very good. Furthermore, Boon conversion have always been in an awkward relationship with PvE so it's not really strange that a elite skill with boon conversion from an elite spec feel lackluster in the gamemode. One also need to remember that ghastly breach do have niche area in PvE (fractals with heavy boon generation from instabilities). Thus I do think that suggestion is unreasonable unless it's part of a wide patch dedicated to improve the standing of all elite skills across all professions. 5 Link to comment Share on other sites More sharing options...
Valisha.8650 Posted September 13, 2022 Author Share Posted September 13, 2022 13 hours ago, Dadnir.5038 said: Do ghastly breach need to be good in PvE if it's already "ok" in PvP/WvW? The first thing to take into account is that very few elite skills across all professions satisfy the player base. In genral, elite skills simply have to long a cool down for little to no impact on the game. In this regard, ghastly breach simply is an average elite skill. (which can be seen as the skill being balanced amongst elite skills). For example, compared to time warp, ghastly breach is already very good. Furthermore, Boon conversion have always been in an awkward relationship with PvE so it's not really strange that a elite skill with boon conversion from an elite spec feel lackluster in the gamemode. One also need to remember that ghastly breach do have niche area in PvE (fractals with heavy boon generation from instabilities). Thus I do think that suggestion is unreasonable unless it's part of a wide patch dedicated to improve the standing of all elite skills across all professions. Sounds like one of those "Someone, somewhere will always starve, thus there is no point in fighting the world hunger". A larger change begins with smaller steps. 3 Link to comment Share on other sites More sharing options...
Artificer.3468 Posted September 13, 2022 Share Posted September 13, 2022 On the subject of fractals the elite is on way too long a cooldown to be relied on especially since you are already playing scourge lol scepter aoe boonrips already and is on a fairly short cooldown 1 Link to comment Share on other sites More sharing options...
Asum.4960 Posted September 13, 2022 Share Posted September 13, 2022 (edited) 13 hours ago, Dadnir.5038 said: Do ghastly breach need to be good in PvE if it's already "ok" in PvP/WvW? I'll never get this mentality. Lowering the CD in PvE still wouldn't make the skill great there - especially in fairly direct competition with Plaguelands, but at least it would be somewhat useable/worthwhile for more casual play. So rather than asking if it "needs to be good" (which really, does anything?), why not ask "Why not?" Not everything needs to be part of a grand initiative to make things perfect across the whole game - in fact nothing would ever get done that way (and I feel like Anet themselves fall into that hole a lot). It's okay to just make one thing a little bit better because it can be, especially if it takes very little effort to do so. It's not like we have a problem of choice overload when it comes to viable Utilities and Elites, quite the opposite. Edited September 13, 2022 by Asum.4960 2 Link to comment Share on other sites More sharing options...
Kaladel.1670 Posted September 13, 2022 Share Posted September 13, 2022 3 hours ago, Asum.4960 said: It's not like we have a problem of choice overload when it comes to viable Utilities and Elites, quite the opposite. It's more "let's pick the less bad of the three core elites or the one from my current ESpec" than a real choice, most of the time. Which isn't surprising when you look at them: - stupid mutant unicorn - be OP for a few seconds every 3 minutes - the one good elite (for condi builds only, against immobile targets only) - I'm reciting very edgy poetry for a while and the degree of cringe paralyses my enemies (reaper) (seriously, that cast time...) - the one good elite's little brother (scourge) - hope there won't be anti-doping tests (harbinger) Link to comment Share on other sites More sharing options...
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