FalsePromises.6398 Posted September 9, 2022 Share Posted September 9, 2022 I want to take a long hard look at two specific rifle skills: Volley and Brutal Shot. These two skills are probably some of the most dated skills in the list, and despite reworks, have never really had a good comeuppance. They may be useful, but they're clunky and/or slow. If you don't like reading, just take a glance at the bolded parts. To start with, Volley. The skill's notoriously slow, and as a result hardly results in good damage output against well-reactive enemies and/or compared against other weapons that just cast faster. I think the very simple solution to making this awkwardly slow skill better is to treat it like just about ANY other channeled damage skill that has been looked at in the past decade and increase its cast speed. Ghastly Claws (necromancer axe 2), Siphon (necromancer dagger 2), and Rapid Fire (ranger longbow 2) all saw big cast speed increases as a result of their questionable performance. If the damage of Volley can just be rebalanced afterwards (if necessary), why can't we treat Volley like these other skills and increase its speed to make it easier to use? By the way, that's half a rhetorical question, half a genuine question: if I'm unaware of some vital balance reason there, please feel free to enlighten me. Next, Brutal Shot. This skill just... doesn't make sense. Is it a primer skill with a dodge-roll aftercast that wastes time where you could be shooting at an immobilized target? Or is it a defensive skill with a clunky windup? This skill seems suboptimal to me because it's both: it's two separate skills and animations in one button, and they functionally clash. If you immobilize someone, you want to immediately cast more skills, not waste time with a defensive move. If you cast a dodging skill, you want to be immediately evading, not winding up with a random shot. To make this skill better, try thinking of Brutal Shot as ranger shortbow 3, Quick Shot, or thief shortbow 3, Disabling Shot. Their attacks and their defensive animations are seamlessly integrated with each other, and both the dodge and the attack happen at the same time instead of in a sequential, crowded manner. The immobilizing shot and the roll backwards in Brutal Shot need to become one animation that evades backwards AND fires an immobilizing shot at the same time, like those two shortbow skills, instead of two animations that disrupt each others' purposes. I'd just like to see rifle on warrior be better. Not to say it's bad (if I do say it's bad I'll get hounded by diehard Gunflame fans), it just feels clunky in application. So many weapons saw reworks that bettered them for similar reasons, or they were just originally made well and then rifle tried to take after them unsuccessfully, and I think rifle deserves to stand on par with those skills. I encourage people to share their thoughts on warrior rifle, I'd enjoy discussion or new perspectives on the weapon skills in question. If you only read the bolded parts, I recommend reading the rest if you want to respond to something. 7 1 Link to comment Share on other sites More sharing options...
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