Silvery Shadow.5036 Posted September 9, 2022 Share Posted September 9, 2022 I just can't understand the way that currency is implemented. I just crafted 50 exos just to recycle them with the "Research Kit" to obtain enough "Research Notes" for my leggy. I mean, if I can craft it, it might be because I already know everything about it 😉 ... Anyhow, this is poorly implemented right now. I would be more happy if we could recycle equipment dropped/obtain (unindentified or not). Chance to obtain some would be raised by the rarity with rare being the only one with a guaranteed 1 Research Note. Lower rarity with either 1 or junk/jade sliver and less probability going lower. That way we would be able to get some over time if only for the Specialization collection that require 400 of them ! And we would have to choose between selling them for gold, salvaging them for Mat or taking chances to get Research Notes. Pretty sure it would not break the economy but it would make them usable at least.  And why is the food salvageable, we already have the Portable Composter for those.  Anyhow, what do you think? 4 1 3 Link to comment Share on other sites More sharing options...
kharmin.7683 Posted September 9, 2022 Share Posted September 9, 2022 I agree. I didn't even start any crafting that required research notes. Seemed like a wonky way to implement it. If I'm going to spend the time to craft something, it's because I want it for a specific reason not because I'm going to trash it for some one-off currency. 7 Link to comment Share on other sites More sharing options...
Cronospere.8143 Posted September 9, 2022 Share Posted September 9, 2022 I agree that story and logic-wise it would make much more sense if you research unidentified gear..  I would suggest: Unidentified gear. Remove the ability to "use it" and let players use a research kit to identify the gear and recieve research notes. Identified gear can then be salvaged. With a slightly higher material output than when when you salvage gear that is not identified.  1 Link to comment Share on other sites More sharing options...
Farohna.6247 Posted September 9, 2022 Share Posted September 9, 2022 I agree, it's a weird system and i don't care for it. I find it disappointing to waste materials on it to get one research note.  2 Link to comment Share on other sites More sharing options...
Ashen.2907 Posted September 9, 2022 Share Posted September 9, 2022 It is a bad system designed to get in players' way, not to further player engagement, fun, or any other benefit. This system as as anti-gw2 original philosophy as one can get. Those who created it should be ashamed of themselves. 5 1 Link to comment Share on other sites More sharing options...
DeanBB.4268 Posted September 9, 2022 Share Posted September 9, 2022 Weird and inconsistent. And they had to take away festival foods because of it, they couldn't just flip a switch so they couldn't be researched? 2 1 Link to comment Share on other sites More sharing options...
Blue D Phoenix.7260 Posted September 10, 2022 Share Posted September 10, 2022 Nah, unidentified gears should have research notes and the more rarity the more research notes. Blue - 1 Green -1-5 Rare - 2-7 3 Link to comment Share on other sites More sharing options...
Freya.9075 Posted September 10, 2022 Share Posted September 10, 2022 Research notes can be confusing. And over time they have changed how to get them. It's a little better now after they added salvage all, but I think it still needs some work. It does feel tedious to find things to salvage even when wiki helps you with it. I bought a stack of something before and then it couldn't be salvaged since they suddenly changed it. Adding unidentified gear as a source for them would help. 2 Link to comment Share on other sites More sharing options...
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