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Crashes, crashes and hang on.. yep more crashes


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Before you start with, blame the players ISP, routing to Login server, Windows, blah blah. RUBBISH! TCP pkts to server are well within the acceptable MS. The time in server is insanely high, and the RTT is being driven into the ground by black holes in the first 4 hps of return path and fluctuating BH's to the respective regional destination of player. THATS ANET AND AWS!. Address the issue and let folks know what on earth is happening, in alternative to players finding a new game because this one is now very much unplayable by a significant part of the playing populace.

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Client Crashes. Very much the same as soooo many others. I haven't said anything about connection issues here. TCP packets TO login server are within the expected MS range. TCP on RETURN path are on average 4.8 times the ms of incoming TCP traffic to the login servers. Return path tcp are also being hampered by continuing black holes on return path with most being in the first 3 -4 hops of AWS return or prior to leaving the US mainland AWS suppliers

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