Darkbeefy.5729 Posted September 11, 2022 Share Posted September 11, 2022 Before you start with, blame the players ISP, routing to Login server, Windows, blah blah. RUBBISH! TCP pkts to server are well within the acceptable MS. The time in server is insanely high, and the RTT is being driven into the ground by black holes in the first 4 hps of return path and fluctuating BH's to the respective regional destination of player. THATS ANET AND AWS!. Address the issue and let folks know what on earth is happening, in alternative to players finding a new game because this one is now very much unplayable by a significant part of the playing populace. 1 1 Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted September 12, 2022 Share Posted September 12, 2022 You keep talking about connection issues. Are you having crashes or disconnects?? 1 Link to comment Share on other sites More sharing options...
Darkbeefy.5729 Posted September 14, 2022 Author Share Posted September 14, 2022 Client Crashes. Very much the same as soooo many others. I haven't said anything about connection issues here. TCP packets TO login server are within the expected MS range. TCP on RETURN path are on average 4.8 times the ms of incoming TCP traffic to the login servers. Return path tcp are also being hampered by continuing black holes on return path with most being in the first 3 -4 hops of AWS return or prior to leaving the US mainland AWS suppliers 1 Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted September 15, 2022 Share Posted September 15, 2022 If you post the details (Show Details) of the crash, someone may be able to assist you. Good luck. 1 Link to comment Share on other sites More sharing options...
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