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Rifle Mech


SoulBlaze.3059

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Rifle Mech is a noob stomper that loses to the top tier specs. We are in a projectile heavy meta with SA DE, Untamed, Harbinger, and Specter, so people are spamming projectile hate. 

Tempest is the best support atm and will invalidate it entirely in a teamfight. Catalyst is a top tier side noder right now and completely hard counters it with magnetic aura spam, and will out pressure it on node. If they try to hide and send the bot, catalyst can burst it down quickly while mitigating its attacks and spamming weakness on it with air orbs.

It doesn't fare much better against other side noders either, especially if they spam conditions. It simply cant stand on node against them.  

It's also extremely frail, especially against conditions so it needs to ride the support all game while its pressure gets negated by the enemy tempest. 

It's a worse harbinger. At least harb has grav well, elixir of ambition, and scepter to fall back on when swirling winds goes up. It can also match mech's teamfight pressure in shroud, and run corrosive poision cloud if the enemy team is spamming projectiles. 

 

Edited by Kuma.1503
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1 hour ago, Kuma.1503 said:

Rifle Mech is a noob stomper that loses to the top tier specs. We are in a projectile heavy meta with SA DE, Untamed, Harbinger, and Specter, so people are spamming projectile hate. 

Tempest is the best support atm and will invalidate it entirely in a teamfight. Catalyst is a top tier side noder right now and completely hard counters it with magnetic aura spam, and will out pressure it on node. If they try to hide and send the bot, catalyst can burst it down quickly while mitigating its attacks and spamming weakness on it with air orbs.

It doesn't fare much better against other side noders either, especially if they spam conditions. It simply cant stand on node against them.  

It's also extremely frail, especially against conditions so it needs to ride the support all game while its pressure gets negated by the enemy tempest. 

It's a worse harbinger. At least harb has grav well, elixir of ambition, and scepter to fall back on when swirling winds goes up. It can also match mech's teamfight pressure in shroud, and run corrosive poision cloud if the enemy team is spamming projectiles. 

 

actually just wrong but ok

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2 hours ago, Kuma.1503 said:

Rifle Mech is a noob stomper that loses to the top tier specs. We are in a projectile heavy meta with SA DE, Untamed, Harbinger, and Specter, so people are spamming projectile hate. 

Tempest is the best support atm and will invalidate it entirely in a teamfight. Catalyst is a top tier side noder right now and completely hard counters it with magnetic aura spam, and will out pressure it on node. If they try to hide and send the bot, catalyst can burst it down quickly while mitigating its attacks and spamming weakness on it with air orbs.

It doesn't fare much better against other side noders either, especially if they spam conditions. It simply cant stand on node against them.  

It's also extremely frail, especially against conditions so it needs to ride the support all game while its pressure gets negated by the enemy tempest. 

It's a worse harbinger. At least harb has grav well, elixir of ambition, and scepter to fall back on when swirling winds goes up. It can also match mech's teamfight pressure in shroud, and run corrosive poision cloud if the enemy team is spamming projectiles. 

 

Uhm... wow.

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Wait you are seriously complaining about rifle mech in PvP ?

 

We have Willbender with high burst and about as much mobility as a thief, we have Specter that is basically a CC machine with high mobility, we have Bladesworn that are both tanky and deals high damage but you come here to complain about rifle Mech that cant do anything by itself and has to rely on a pet AND the enemy fighting next to both the pet and the engineer ?

 

Sounds like a big skill issue

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8 hours ago, Alcatraznc.3869 said:

Wait you are seriously complaining about rifle mech in PvP ?

 

We have Willbender with high burst and about as much mobility as a thief, we have Specter that is basically a CC machine with high mobility, we have Bladesworn that are both tanky and deals high damage but you come here to complain about rifle Mech that cant do anything by itself and has to rely on a pet AND the enemy fighting next to both the pet and the engineer ?

 

Sounds like a big skill issue

I have no problem with any of those classes, maybe a reverse skill issue?

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Could be a build issue? There are often cases where a build feels overpowered to fight because it's the soft counter to your build, but there's some other builds that counters them just as hard.

I find that rifle mech is hard to fight as a bladesworn, since rifle mech is a mobile ranged build with lots of CC while bladesworn is a lower-mobility, mostly melee build that's highly susceptible to CC. But other common sPvP builds seem to have little trouble with it.

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On 9/11/2022 at 1:34 PM, Dawdler.8521 said:

In WvW the nerfs have meant it's barely even seen anymore, lol.

You must not be playing the same wvw as me, it's still prevalent especially in roaming just because its absolute bottom of the floor into the basement pulled to the center of the planet due to its sheer ease level of skill required. Is it killable with the right specs and understanding how it works? Totally however it is still doing way too much damage with too much survability with the ease in which its played. It's 2 buttons to play and that's not an exaggeration it shouldn't really be as good as it is even after the nerfs.

Edited by Atticus.7194
spel gud
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3 hours ago, Atticus.7194 said:

You must not be playing the same wvw as me, it's still prevalent especially in roaming just because its absolute bottom of the floor into the basement pulled to the center of the planet due to its sheer ease level of skill required. Is it killable with the right specs and understanding how it works? Totally however it is still doing way too much damage with too much survability with the ease in which its played. It's 2 buttons to play and that's not an exaggeration it shouldn't really be as good as it is even after the nerfs.

Apparently, because the WvW roaming I play mostly have:

- Daredevils because roflstomp permastealth teleport jumping monkey play.

- Scrappers because its the superior mechanist in 90% of engagements.

-Willbenders with absolutely obscene burst and survivability.

- The common as dirt pewpew soulbeast.

- Mirages because no matter how much they cry about one dodge they still constantly dodge.

- Spellbreakers channeling their inner immortal Nike warrior.

- Tempest aurashare literally carrying every 2+ group or immortal "look at me healing from 1% to 100% in 3 seconds" catalyst combo wombos.

- Zergling firebrands connected to the hip to literally any random roamer because they're desperate for affection when they are alone.

- Harbingers trying to be reapers and reapers trying to be harbingers and both usually succeeding because they often come in pairs for some reason.

Sure there are others but mechanist is overall pretty rare. Sometimes I see more core necros in an evening than mechanists. When I do meet mechanists they are no more or less of a threat than any other decent spec driven by decent players.

Edited by Dawdler.8521
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3 hours ago, Atticus.7194 said:

It's 2 buttons to play and that's not an exaggeration it shouldn't really be as good as it is even after the nerfs.

In a vaccuum sure, but in practice Mech is about in line with the other builds you'll see. 

Virtuoso can get kills with a single button press. One F2 will obliterate inexperienced players because they will inevitably panic and press something when the virtuoso continues to pelt them with attacks after the confusion burst. 

If it's a newbie playing rifle mech, they probably have their brain turned off and WILL one shot themselves by 1 spamming with quickness. 

Soulbeast... OWP and Rapid Fire. Doesn't matter if you're mounted or not, if you're fairly new you can bully other new players into oblivion with this build, and if it doesn't work, just stealth and swoop into the sunset. 

Harbinger with shroud hits Cope elixir and runs you down with auto attacks. That's all they need to bully anyone inexperienced.

They deal massive damage despite running cele stats and they have long lasting stability as they do so, so you have no choice but to run away and wait it out. Then you get gapclosed on by their shroud and die. 

 Rifle mech is in for a rough time vs it if they're going death magic. Perma prot + stab + carapace + toughness and vitality + condi spam vs a power build with poor cleanse? Good luck. 

SA Deadeye... Spam 2. Stealth. Death's Judgement. Rince repeat.

Stealth and/or port away if anyone gets remotely close to you. If it builds as glassy as rifle mechs do, they deal massive damage as well. Experienced players can mentally track the thief in stealth, no scope them, play around LoS if it's available, or abuse skills that auto track in stealth to pressure them. Inexperienced players are going to be lost on how to deal with this strat, despite how simple it is to execute. 

As an added bonus, Sniper's cover and smokescreen also give them a way to counter rifle mechs if they see them. 

 

At the end of the day, Mech is easy to play, but the effort to reward ratio isn't as scewed compared to the competition as people make it out to be. 

If Mech runs into any of the other easy to play builds I've mentioned, things suddenly get a lot harder for them and they will need to have an understanding of how to play the game or they're going to get memed themselves. 

Get surprised by a sic em soulbeast? You'll die before you can react since mech is glassy. Especially if the Soulbeast caught you off guard while outnumbered. Which they love to do. 

Run into a stealthing deadeye? You'll need to find LoS or they'll win the ranged war since they can usually get the opener on you. They can also engage you at 1500 range and have a 300 range advantage to start the fight, start spamming immob, and force you to burn shift signet early in order to cleanse it and close some of that distance.

Get confusion bombed by a virtuoso? I hope you have nerves of steel because virtuoso does non trivial amounts of power damage after they've condi bombed you. 

Want to pew pew down a cele harbinger? Just dont. I've seen this build face tank a glass sic em soulbeast burst, pop elixir of ambition when the soulbeast tried to go in for the greatsword burst to finish them off, live, then the soulbeast instnatly dropped dead to condis. 

 

 

 

 

Edited by Kuma.1503
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5 hours ago, Atticus.7194 said:

It's 2 buttons to play and that's not an exaggeration it shouldn't really be as good as it is even after the nerfs.

 

If you get killed by a mechanist playing with only 2 button then I have a lot of questions for you.

 

Rifle mech is easily countered by anything with projectile block or by just using terrain. 

Edited by Alcatraznc.3869
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