kevvy.5081 Posted November 14, 2017 Share Posted November 14, 2017 1)The Mirage's third chain of the Axe auto attack is called Mirror Strikes and its melee strike also spawns a Phantasmal Spinning Axe if the trait Mirrored Axes is used. This spinning axe usually hits the enemies twice, but it can only hit once if :the main and or clones are at max melee range of an enemy. the main and or clones are right inside the enemy if they have small hitbox. Bosses with large hitbox does not produce this issue from either situation, the axe hits twice as usual.Otherwise if the Mirage/clones are at close melee range, the spinning axe will hit twice.IF these Phantasmal Spinning Axes are only supposed to hit once, please make it so that they don't hit the enemy twice. Otherwise please ensure that these axes hit the enemy twice no matter what range. That is, unless this whole fiasco was actually intended for the axes to hit once or twice depending on the range. In that case... geez thanks for the random unreliable DPS.2)Whenever the Axe's ambush skill is used for the Mirage or its clones(whether it's from dodging or touching a Mirage Mirror), this creates two Imaginary Axes. These two axes which normally hits once each for a total of two hits, can each be hit twice for a total of 4 hits if the Mirage or clones are inside the hitbox of the enemy. LIKE the above in 1), if these Imaginary Axes are only supposed to hit once, please make it so that they don't hit the enemy twice if placed inside the hitbox. Otherwise please ensure that these axes hit the enemy twice no matter what range. UNLESS... this was intended too. In that case, just... (sigh).Any Anet devs that read this, please take into consideration their actually intended mechanism and make them... consistent.Thank you for reading. Link to comment Share on other sites More sharing options...
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