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300s CD changes coming


AikijinX.6258

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Depending on how good the buff is. Acrobatics line may see some huge comeback numbers, in (All) specializations. Specter gains even more condi cleanse or a straight evasion frame past threshold, hard to catch or swindlers equilibrium and another condi cleanse choice, and the don’t stop condi cleanse trait or ini regen on dodge. Could be pretty nutty, if your crit chance is atleast above 60 and definitely nutty at 80 crit chance (pre fury). 
 

All this is, is just me writing down my thoughts, nothing really seriously thought out and cohesive.  
 

But I know if they do these 300s CDs right, then specter will be strong(er). Shallow grave is good enough alone. Pair that with instant reflexes and hard to catch..  (aww I miss when hard to catch randomly shadow stepped us somewhere lol..) We’ll be a walking, unstunnable, non-movement impairing, double hp monster. But that’s just me thinking without actually thinking to deep. I know someone will probably get me to come back to reality with something I probably missed. 

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Good to see ya Aikijinx
 

Well the low effort rework to 300 second traits may be simply "now with 120 second cooldown." 
 

I'd also expect more of a real rework to be coming in November rather than early October. If the next patch is competitive focused then true reworks to the 300 second traits will need PvE side changes as well and they seemed inclined to push that further off.

I hope we get a reboot of Acro, an adjustment to Shadow Arts (small fixes from June's patch), and continued buffs to our PvE damage. And there are the numerous tweaks to Deadeye that would make the specialization more diverse build options wise....
 

But not getting any hopes/speculation up unless CMC himself posts about where he thinks Thief is at and what he thinks is still an issue. @Cal Cohen.2358 ^.^

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The intent behind the 300s cooldowns in the first place was to get the 'automatically procs an effect that saves you' traits out of competitive until they can be changed to something that wasn't seen as unhealthy for the game. So we're probably not going to see, say, the cooldown of Hard to Catch reduced to be something worth taking. We're more likely to see them (finally) reworked entirely into something new.

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4 hours ago, draxynnic.3719 said:

The intent behind the 300s cooldowns in the first place was to get the 'automatically procs an effect that saves you' traits out of competitive until they can be changed to something that wasn't seen as unhealthy for the game. So we're probably not going to see, say, the cooldown of Hard to Catch reduced to be something worth taking. We're more likely to see them (finally) reworked entirely into something new.

I sincerely hope this is the case.  Even in PvE, most of these aren't even that good simply because many things can pop that same effect quite rapidly, so ignoring one just wastes the trait.

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On 9/12/2022 at 9:01 AM, saerni.2584 said:

Good to see ya Aikijinx
 

Well the low effort rework to 300 second traits may be simply "now with 120 second cooldown." 
 

I'd also expect more of a real rework to be coming in November rather than early October. If the next patch is competitive focused then true reworks to the 300 second traits will need PvE side changes as well and they seemed inclined to push that further off.

I hope we get a reboot of Acro, an adjustment to Shadow Arts (small fixes from June's patch), and continued buffs to our PvE damage. And there are the numerous tweaks to Deadeye that would make the specialization more diverse build options wise....
 

But not getting any hopes/speculation up unless CMC himself posts about where he thinks Thief is at and what he thinks is still an issue. @Cal Cohen.2358 ^.^

Hey brother nice seeing you again, yeah I pop in every now and then!

I wouldn’t be completely opposed to a complete rework of the 300s Traits either. But I (Hope) they rework them to be ‘better’ than the former. For acrobatics (instant reflexes trait) in the adept line was very crazyyyyy to see, super clutch back in the acro-drd days. I’ve always loved (hard to catch) as a trait too, even back when it would randomly teleport you somewhere, the excitement of that was not knowing where you’d end up 😂. So if they completely rework these 2 traits and offer better options I’d be cool with it. But if they do end up just reducing CDs although lazy, I wouldn’t be opposed to that either, and again, I would say that a ton of specs would even improve with the lower CDs.

There’s a ton of traits in general that need to be looked at. Like (deadly aim or deadly ambition I forgot which one it was)in the crit strikes middle line. Nerfs your dmg by 5% but gives you the ability to pierce. (Signet of power trait) in crit strikes needs a buff or rework, all of the hp % threshold  traits where you either gain dmg above a hp threshold or you cleanse a condition while above a threshold, those hp percentages need to be looked at, because with this power creep in this game, 1 hit puts you below your threshold if you are like a relative 15-16k Hp thief. I hope the Acrobatics line gets a good rework so it can further set it self apart from DrD. I’m hoping for some good healthy changes. 
 

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33 minutes ago, DeceiverX.8361 said:

Is there confirmation anywhere these traits are getting changed or is this speculation?

Just speculation brother. But there was a ‘teaser’ from Anet stating they were looking into 300s Passive trait changes. (Whether that be buff or full rework, we have yet to know)

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Well everything I was hoping for in this 300s rework/change kind of fell short. But I still think there is a silver-lining somewhere. These acrobatic changes will be interesting to test out. But overall, pretty disappointing and doesn't seem very "competitive minded" That shroud nerf doesn't look fun. We shall see if all of this rolls out or if our outcries will reach them in time, and make them change their minds.

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On 9/17/2022 at 12:58 AM, AikijinX.6258 said:

Well everything I was hoping for in this 300s rework/change kind of fell short. But I still think there is a silver-lining somewhere. These acrobatic changes will be interesting to test out. But overall, pretty disappointing and doesn't seem very "competitive minded" That shroud nerf doesn't look fun. We shall see if all of this rolls out or if our outcries will reach them in time, and make them change their minds.

I've noticed that you haven't been posting any GW2 vids for a while now. Tired of seeing the thief being gutted? And I'm thinking you're hoping beyond hope. They don't care about the thief community, that's painfully obvious.

ANet seems to be on a mission and determined to completely gut thief. Should have seen it coming when specter was introduced. It started off with 3 less initiative. Hard to use weapons without initiative but I'm guessing that was the point of it.

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2 hours ago, Bern.9613 said:

I've noticed that you haven't been posting any GW2 vids for a while now. Tired of seeing the thief being gutted? And I'm thinking you're hoping beyond hope. They don't care about the thief community, that's painfully obvious.

ANet seems to be on a mission and determined to completely gut thief. Should have seen it coming when specter was introduced. It started off with 3 less initiative. Hard to use weapons without initiative but I'm guessing that was the point of it.

Yeah man, the motivation for putting out more videos have drastically decreased. I do have footage and such. But in the current state of Thief and the direction we continue to go towards, it’s very disheartening and not really motivating me to highlight this class. This has been my only class I’ve used since day 1, and it just sucks to see my class dying like this before my eyes. It’s just not a good feeling.

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I'm praying for a fix to Havoc Specialist as it will clash heavily with any improvements to Acrobatics. It punishes you heavily for having your endurance restored, either by allies or by using the new "endurance on shadow step" trait and it forces you to trade daredevil's extra dodge to maximize damage. Mechanist/Firebrand doesn't have these kind of trade offs.

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9 hours ago, LyraOrpheo.8450 said:

I'm praying for a fix to Havoc Specialist as it will clash heavily with any improvements to Acrobatics. It punishes you heavily for having your endurance restored, either by allies or by using the new "endurance on shadow step" trait and it forces you to trade daredevil's extra dodge to maximize damage. Mechanist/Firebrand doesn't have these kind of trade offs.

That is pretty crazy how havok specialist rewards you for lacking endurance, but if you want to run Acro with Drd which is what you’d want to do for more survivability, it therefore punishes you unless you run swindler’s, which honestly..Why wouldn’t you?

And pain response is still very much a not so great trait due to the 60sec CD. 
 

I just hope the endurance gain from shadowsteps are decent.

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10 hours ago, LyraOrpheo.8450 said:

I'm praying for a fix to Havoc Specialist as it will clash heavily with any improvements to Acrobatics. It punishes you heavily for having your endurance restored, either by allies or by using the new "endurance on shadow step" trait and it forces you to trade daredevil's extra dodge to maximize damage. Mechanist/Firebrand doesn't have these kind of trade offs.

Dodge more often? Unless you're running Unhindered Combatant, dodging is part of your offense anyway.

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  • 2 weeks later...
9 minutes ago, Asahi.1487 said:

If u want roamer damage, herald does it so much better. Support hmm ill roll a tempest. What it the point of thief? Almost every other class can do any role better

The point of the thief is to be one of the last of maybe two or three people to survive a bad SMC fight because all of those players who were supposed to do it better didn't. 

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