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Claw of Jormag - disappointing?


Flasterko.4087

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As title said. This event was epic. Too much dps or whatever killed the fun in event for me. Now everybody stand behind the wall, nobody care about turrets, later in second phase nobody care about golems... This what used to be epic event is having lack of care. Do others agree or prefer maybe this way?

 

P.S.

Song there is still epic, Anet don't change that.

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22 minutes ago, Flasterko.4087 said:

As title said. This event was epic. Too much dps or whatever killed the fun in event for me. Now everybody stand behind the wall, nobody care about turrets, later in second phase nobody care about golems... This what used to be epic event is having lack of care. Do others agree or prefer maybe this way?

 

P.S.

Song there is still epic, Anet don't change that.

The main problem here is that new players do not learn how this fight mechanic actually work and with the latest addition of Turtle mount they can now just work their way through EoD and speed kill this WB.

 

In the pre-HoT there where more organised groups running this event where one group took care about those Ice creatures - GW2 wiki is down right now so I can't find their correct name - which the back team have to keep from throwing or knocking down players and then Ice spikes that land during different phases and causes DoT and Vulnerability - increases both condition damage and direct damage received - which can be killed as every other target and that way be reduced or remove the threat to group that stand close enough to hit Claw of Jormags hit boxes.

 

Most players today aren't interested in staying in map for earlier WB  and just want to get credit and reward and back to the newer content as long they can do that nothing will change with older content.

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I never liked the fight in the first place. I didn't find it fun to begin with, so I like it better now because it's faster. I think both the Shatterer and Tequatl are more interesting fights.  It's an old fight from launch and yeah, times have changed. But I never felt it was a great fight.  It was okay for what it was.  It's probably due for an overhaul at some point, like the other dragon fights.

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Having done every version(including spending hours on it back before it got a time limit and nobody wanted to do it because the loot sucked so there was only 3 people fighting it) of this event from launch I think anyone trying to describe any version as "epic" is being a used dragon champion salesman.

3 hours ago, ShadowCatz.8437 said:

The main problem here is that new players do not learn how this fight mechanic actually work and with the latest addition of Turtle mount they can now just work their way through EoD and speed kill this WB.

That has been the case since launch. Turtle is just a new way to avoid learning.

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I wouldn't mind if they reworked the fight but the current state aside, I also kind of despise the "regular" fight, simply because stuff is poorly telegraphed and the mechanics are quite intransparent, the range on the fear is downright ridiculous and stellar performance on "mechanics" does fairly little to actually accelerate the fight which is why I never liked that one.

Edited by Endaris.1452
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I'm prob gonna make myself look bad for saying this, but I've never quite understood the mechanics of this fight. I remember playing it back in 2014-15-ish and made as much sense then as it did now. You get these weapons for hitting the shield or something, but if you get close enough to use them, you get absolutely wrecked. Then in 2nd phase, you're supposed to escort the bomb carrying NPCs down or something, but it's not real clear how. I've always experienced this fight as people ignoring mechanics, dying repeatedly, and beating it through sheer force of rez and respawn.

So after writing the first paragraph, I went and looked it up on the wiki and the recommended strategy doesn't seem much clearer than the haphazard way I've always seen it done. I think maybe it's just a haphazard fight and always has been.

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they reworked the "first" world bosses, behe, svanir, fire and jungle, so i dont think its impossible to think theyre looking at the other ones like claw shaterer tequatl etc, right now every world boss can be just... id say bulldozed, with not many mecanics, moreso with dps now being huge, but the reworked bosses are good and i hope the others end up similarly, its world bosses, where most people are casuals and people that dont want to even try going to raid because they need to learn mecanics rotas etc, i guess world bosses will end up being huge meatboxes and with the minimun required mecs

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15 hours ago, Labjax.2465 said:

I'm prob gonna make myself look bad for saying this, but I've never quite understood the mechanics of this fight. I remember playing it back in 2014-15-ish and made as much sense then as it did now. You get these weapons for hitting the shield or something, but if you get close enough to use them, you get absolutely wrecked. Then in 2nd phase, you're supposed to escort the bomb carrying NPCs down or something, but it's not real clear how. I've always experienced this fight as people ignoring mechanics, dying repeatedly, and beating it through sheer force of rez and respawn.

So after writing the first paragraph, I went and looked it up on the wiki and the recommended strategy doesn't seem much clearer than the haphazard way I've always seen it done. I think maybe it's just a haphazard fight and always has been.

Pretty much this.

I would love to see the encounter updated to both handle the power creep we have seen since launch and to make the fight less of a respawn and charge experience.

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Seems to be a problem with the power creep - especially from later additions (the expansions and the elite specs) to the game. They make previous content easier than it was intended at the original release of that content. Therefore new players won't be able to experience it the way it was intended. Increasing the difficulty won't help that much ... then it might be too hard for a group of only new players. (Those groups do not happen - since old players are always doing that stuff for certain achievements. Would still feel weird for the new player I guess - if he is a lot weaker and others do a ton more damage.)

I wish they had just made the elite specs in PvE accessible on the maps that got released with them - and after t hem. (Core maps only the core professions. HoT and later the HoT specs + core. ... Everything only in the EoD maps.)

But then again: There also have been buffs to the core things I guess. (But buffs to the core - available by everyone - should be countered by increasing boss difficulty. So the buffed core stuff will only help with faster progression on the map - faster killing trash mobs and stuff.)

Edited by Luthan.5236
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