SoulBlaze.3059 Posted September 15, 2022 Share Posted September 15, 2022 Its sad to see that some classes and specs still are 2x as good as others. Why can 1 spec give all the buffs and do immense damage with multiple mobility skills and some can only provide a single boon get 1 mobility and do less than average damage? There is pretty obviously class bias here. 2 1 Link to comment Share on other sites More sharing options...
Esufer.8762 Posted September 15, 2022 Share Posted September 15, 2022 literally october 4th lol 6 Link to comment Share on other sites More sharing options...
SoulBlaze.3059 Posted September 15, 2022 Author Share Posted September 15, 2022 9 minutes ago, Esufer.8762 said: literally october 4th lol Cool, I have a strange feeling its going to be a general disappointment. like engineer buffs 2 1 Link to comment Share on other sites More sharing options...
Bast.7253 Posted September 15, 2022 Share Posted September 15, 2022 (edited) My uncle's cousin's grandmother's best friend's niece from the future says Mechanists are getting some serious changes this balance patch. Now - the elite mechanist skill will summon 3 additional mechs. On depletion of a mech's healthbar it will now fragment into smaller mechs until killed. Mechanists can now combine their mechs to create a 5 person max pilotable cyber mech with cannons on arms, legs, and helmet. It will also pulse all boons, superspeed, and slow until destroyed. They're also adding a new Rune for mechanists that allows them to instantly delete another player's character every time you either evade, use a healing skill, or an elite skill. The hp of the mech is increasing by 300%. They tried making it 400 but it was too meta-defining. Edited September 15, 2022 by Bast.7253 2 Link to comment Share on other sites More sharing options...
SoulBlaze.3059 Posted September 15, 2022 Author Share Posted September 15, 2022 7 hours ago, Bast.7253 said: My uncle's cousin's grandmother's best friend's niece from the future says Mechanists are getting some serious changes this balance patch. Now - the elite mechanist skill will summon 3 additional mechs. On depletion of a mech's healthbar it will now fragment into smaller mechs until killed. Mechanists can now combine their mechs to create a 5 person max pilotable cyber mech with cannons on arms, legs, and helmet. It will also pulse all boons, superspeed, and slow until destroyed. They're also adding a new Rune for mechanists that allows them to instantly delete another player's character every time you either evade, use a healing skill, or an elite skill. The hp of the mech is increasing by 300%. They tried making it 400 but it was too meta-defining. Knowing how biased the devs are, I could see all of this. Link to comment Share on other sites More sharing options...
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