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Med Blaster


Musetii.7163

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It's like peeing in the wind, when you're moving forward the graphic reaches about one foot in front of your Med-Blaster, the graphic needs to match the skill range for starters.

I dunno if it can be made that great, afterall you can just spam it with no restriction, maybe a niche condi removal would be awesome, like anti-burn as guildabd.6529 put

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@Chaith.8256 said:It's like peeing in the wind, when you're moving forward the graphic reaches about one foot in front of your Med-Blaster, the graphic needs to match the skill range for starters.

I dunno if it can be made that great, afterall you can just spam it with no restriction, maybe a niche condi removal would be awesome, like anti-burn as guildabd.6529 put

also make other skills prioritized over the #1 skill. You cant interrupt the channel by eg toss elixir B

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@Chaith.8256 said:It's like peeing in the wind, when you're moving forward the graphic reaches about one foot in front of your Med-Blaster, the graphic needs to match the skill range for starters.

I dunno if it can be made that great, afterall you can just spam it with no restriction, maybe a niche condi removal would be awesome, like anti-burn as guildabd.6529 put

Fun fact, the FT aa shows a more longer cone than med blast, although the skill says that medblast covers a more longer range than Flame jet...

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Hmm make different skills an aoe ability around the Engineer, range least 600. Ability to create a condition null field. use the backpack regenerate as a passive regeneration field. And have the ability 1 least 900 range and hit/ help multiple targets. make it a midrange bunker build and let allies roam in and out of your field to get 'patched up" basically make the engineer be something other players know that you exist and are there to assist others. be great as a counter for the overly rampant condition epidemic of the WvW world. Hmm make skill 2 be something you shoot forward and cleanse all conditions on the ground and x amount on players. be like.

Skill 1. Fire projectile shatters on impact aoe 180-250, 20% allies receive a boon or enemies lose a boon. hit 3-5 targetsSkill 2. Launch containment collection droid. At impact collects ground and player conditions for 3 seconds of so 15 sec cd. 900-1,200 rangeSkill 3. Purge, aoe 600 range purge conditions on allies and trained via elixers changed into boons.Skill 4. Field medic. Create a regeneration field around the engineer that heals x amount and cleanses x amount. channeled x amount of ticks.Skill 5. Deploy resuscitation droid - ranged- 600-1,200 helps rallies fallen players heals x amount per tick and has a healing cleansing aoe.

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@Vagrant.7206 said:

@Kaizoku.1298 said:Medkit should just be reworked into a selfish healing kit...

But then we'd miss out on all the people trying to make heal engi viable.

Healing Turret, man. One healing Turret is comparable to hitting someone with all your Med Kit skills at once. Healing Turret will be the group heal Engi choice, for sure.

Might as well make Med Kit a selfish high healing kit at the cost of your time, I'd say. At the moment it is aimless

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@Chaith.8256 said:

@Vagrant.7206 said:

@Kaizoku.1298 said:Medkit should just be reworked into a selfish healing kit...

But then we'd miss out on all the people trying to make heal engi viable.

Healing Turret, man. One healing Turret is comparable to hitting someone with all your Med Kit skills at once. Healing Turret will be the group heal Engi choice, for sure.

Might as well make Med Kit a selfish high healing kit at the cost of your time, I'd say. At the moment it is aimless

I mean, a whole lot of the engineer class needs the retooling that ArenaNet only seems to grant its favored classes, I just happen to find med kit a particularly amusing point of fixation for some people. I don't think it's ever been close to decent.

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