Leo Schrodingers Cat.2497 Posted September 16, 2022 Share Posted September 16, 2022 (edited) So... the stream showed some elements of the balance patch. What we got for thief is... Quote Specter: Reduced shadow shroud health scaling from 1.5 to 0.69. This is the same scaling as Necromancer. Meld with Shadows: Reduced superspeed duration from 2 to 1.5s (PvP) Instant Reflexes: Triggers after using an Elite Skill. For Daggerstorm, this effect takes place after Dagger Storm ends due to it already giving you dodge. Hard to Catch Reworked: Gain (small amount reportedly by ANET) endurance after Shadowstepping. Explanation was that thief has a lot of shadowsteps especially Specter. Well of Bounty: Consistent boon pulses, including stability on pulse 1. By consistent, they gurantee that it's going to give you boons in a specific order. My personal opinion? I'm extremely disappointed. I was hoping for more. Hoping that longstanding complaints would be addressed. But I guess I was a fool for hoping? It seemed like things were going to be good. Warrior got a lot of changes that would help them out. They even got Fury back for berserker. Vendicator's dodge mandrop got a massive buff - it happens a lot faster now (2.5s). The Vindicator's tradeoff was removed, so they have two dodges. Druid also got some helpful changes. But thief? Thief got some pretty rough nerfs, and just more changes for better synchronization with a singular spec at the punishment of the other specs. The one little crumb of a cookie we were given is that they are looking into removing Specter's trade off. But there's no promise on when that's gonna happen. But honestly I don't care about it because specters still got some other issues that's keeping me from playing it long term. Heck the whole class still got a lot of issues that Anet created, and I can clearly see now... don't want to fix. Edited September 16, 2022 by Leo Schrodingers Cat.2497 5 5 Link to comment Share on other sites More sharing options...
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