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The next Traitline/Weapon/Utilities i want to see updated in the November Patch.


DanAlcedo.3281

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Hello fellow Warriors!

 

Traitline

I personally think that Arms is the next Traitline that should be looked at.

While the Condition part is fine, i want to see Arms with more Power Dps supporting Traits.

I dont want to replace Strenght in that department but more of a way of increasing Selfish Dps. In for example: Str/Arms/Disc.

In addition, i love the idea that Arms supports a playstyle without precision on gear. Lets explore that a bit more.

 

After that, i think Discipline could need a look at but not a major one. Traits like Vengful Return and Hightend Focus could see some love (or replacement)

A Dps trait in the Master slots would be nice too. But Arms must be first.

 

Weapon

There are quite a bit of changes that can be made here, but if i had to choose one Weapon to get a rework, it would be Maces.

Stuff like:

  • Skull Cracker being a leap.
  • Tremor being a non projectile cone attack.
  • and more.

Especially after seing the new traits coming with the Oct 4th patch. I want to see some Mace Love.

 

Utility

Now that Bladesworn cant abuse Shouts anymore, i think its time that this group of Utilites is getting some reworks.

In my oppinion, the only good shouts are To the Limit and Shake it off.

On my Mark and For great justice could see some reworks to them that could make them more usefull in a support role.

For example: Make On my Mark an AoE reveal.

Delete Fear Me. That Skill was always useless and a replacement that offers a more supportive role would do wonders for Warrior.

 

 

Edited by DanAlcedo.3281
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With how prevalent they are making Might and Fury, FGJ is loosing it's value. I think if they changed Mending Might to instead heal allies that you grant might to would bring value back to FGJ, especially if it got 12 stacks of might in PvE.

Fear me needs ammo like the rest of shouts, but it also needs to give the warrior a benefit for each foe feared, just not more might...

OMM being an AoE rather than a targeted skill would also help it.

For Arms, I'd like to see Burst Precision become: Gain 100% Crit chance for 1s and 1s more for each bar of adrenaline spent to align it with the BP rework.

Unsuspecting Foe may see more use with how the Oct 4th patch is being done.

Duel Wielding needs to be 100% replaced at this point, as does Opportunist. Wounding Precision I'd like to see grant a condition Torment, like a 1 for 1 application when you bleed a target, obviously with a short duration.

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I must say i agree but also disagree. I want them first to fix Power Berserker cause it will have high struggle after the next Inc Patch. It allready isnt the best build but it will be even worse after zerker rework. Tho condi Berserker wasnt that Bad the only issue Was the time it does need to get on its highest dps result. The rework will also hit condi zerker slightly but thx to how the core bursts are work the condi variant might have a less dps loss than its Power Version 

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10 hours ago, Pati.2438 said:

I must say i agree but also disagree. I want them first to fix Power Berserker cause it will have high struggle after the next Inc Patch. It allready isnt the best build but it will be even worse after zerker rework. Tho condi Berserker wasnt that Bad the only issue Was the time it does need to get on its highest dps result. The rework will also hit condi zerker slightly but thx to how the core bursts are work the condi variant might have a less dps loss than its Power Version 

I'm asuming you're refering to PvE, is it because of the loss of Tier 3 Berserker's Power on Berserk mode activation? 🤔

Regarding the coming changes to Berserker, PvE wise, I think it will have a slower start, but it won't stray far from its current numbers, it will open with 2 Stacks of Berserker's Power and reach max stacks after a total of 3 Decapitate. Which is a very quick to build up to. 🤔

Will have to see.

Truly can't wait for October 4. Let's Go!! 💪🔥 

Edited by eXruina.4956
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Traitline

I'd accept an Arms rework right after this patch. It would be cool if they applied more thematically friendly traits that goes along with a traitline called "arms". Arms implies armed to the teeth or the use of arms. But I'm not married to the idea. It'd just be nice.

Weapon

The blocks on main hand mace and off hand sword are donkey to me.

Utility

I'd like a longer range for Bull's Charge since it's kind of our teleport/get away utility. Or I would accept a retreat where if you press it again, your character leaps away the same distance of 900 range. I'd negotiate for less retreating range if it is too much.

Another physical skill, kick. It needs to have a shorter cast time. The wind up is unfun. Or at least give it more range.

Edited by Verdict is Vengence.6912
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I second the Arms rework. I think Fast Hands should be made baseline (5s weapon swap for warrior only) and be replaced with 1s of quickness on weapon swap on a 4s CD. I think some of the Arms and Discipline traits need to be shuffled like how Strength and Defense were.

Like remove Opportunist and place Crack Shot there, and make Crack Shot's effects affect the whole weapons not just the AA chains. A different trait can be made for Crack Shots old spot in Discipline. Duel Wielding at this point just needs to be completely redone or replaced.

I think Counterblow, Tremor, and Riposte all need to be changed, like how we've all been saying. I think FT needs to inflict 3 bleed on high HP targets.

I want Signets looked at. Specifically I want the trait to cause their passives to not go away when you use the active. Beyond that the Actives themselves could be touched up on Stamina, Dolyak, and Healing Signet.

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