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Shocking Aura is objectively bad for the game and I'm tired of pretending it's not.


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3 hours ago, semak.7481 said:

So, it would act like 4 seconds invul for anyone who is on melee based build/stuck being in melee range with ele?

 

24 minutes ago, semak.7481 said:

I didnt say its invul anywhere, you propose others to act as if that was invul

humm.... okey buddy... i guess i understood you wrong there.....

but never the less, i named alot of things how to deal with shockaura even in meelerange....

i know you play mesmer... for mesmers shockaura is like a brickwall... you cant do alot against it.. i know that! you have 0 stab and some random clone will always procc the stun.  poor mesmer i guess...

Edited by Sahne.6950
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adding to this:

i still dont belive that the root of the tempest and ele complaints is the shock and or magaura itself.

 

Its that they bumped up the sustain so much. previously ele needed these strong effects to survive... nowadays a healtempest exceeds a coreguard in healing.... now we add all these previously strong effects ontop and we get a pretty dominating ele....

they didnt change auras at all... but all of a sudden they are bonkers... i wonder why.

Edited by Sahne.6950
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1 minute ago, Sahne.6950 said:

adding to this:

i still dont belive that the root of the tempest and ele complaints is the shock and or magaura.

 

Its that they bumped up the sustain so much.

Bumped the sustain?..

They have been consistently reducing ele sustain and damage for years, the only thing you see now played it's a bunker spec with the remaining no ground nerfed utilities.

Eles started as dmg dealers with a scepter build...these days all ele has is a mele condi bunker....anything that get promoted on these forum...it's a condi melee bunker, nothing else works on this class, it has 0 ranged pressure, go bunkee or go home.

If I'd remove the last 2× healing/vitality amulets, you'd kill the class permanently 

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1 hour ago, Arheundel.6451 said:

Bumped the sustain?..

They have been consistently reducing ele sustain and damage for years, the only thing you see now played it's a bunker spec with the remaining no ground nerfed utilities.

Eles started as dmg dealers with a scepter build...these days all ele has is a mele condi bunker....anything that get promoted on these forum...it's a condi melee bunker, nothing else works on this class, it has 0 ranged pressure, go bunkee or go home.

If I'd remove the last 2× healing/vitality amulets, you'd kill the class permanently 

They almost doubled the healing on Elementalbastion this febuary. The tooltip almost doubled.

Since then a Tempest with Sageamulet will heal almost as much as a minstrel tempest in WvW..... just saying.

since they reduced the CD for transmutes the Cleanse and might and therefore damage also got a huge bump, because you can now transmute your fireaura 3 times going thru fireattunement once. Previously you would transmute the aura you get from swapping into fire, then wait a few seconds, roughly 1 second after the overload is ready, pop your 5, transmute, and then leave fire. Overloading it would be a waste, as you cant transmute the aura you get from overloading without having to sit in fire for another few seconds. In the longrun you will get more by leaving fire, overloading another attunement and then doing the same rotation in fire once again, instead of taking the 20 second CD from overloading. 

Nowadays you overload fire aswell, because you can transmute every aura instantly. You gain 4 fireauras quickly afteranother and can transmute 3 of those. resulting in 3200 hps gained,cleansing 10 conditions, gaining 15 might(just from the transmutes, the fireoverload will have you sitting at 25)  and also pulsing 10000 burndamage just from the transmute....... all of that during the  seconds that you are in fire....   let that sink in.... previously you would have to wait 9 seconds just for your second transmute to come off cooldown. But nowadays after 9 seconds you are already in another attunement halfway thru this attunement again... but still could dish out more auras and transmutes than before! the rotation is alot faster and is alot more powerful.

This change alone results in a shitton of extra sustain, if we keep in mind that every aura heals now double the ammout.

im saying it again.. the problem is not the functionality of the auras....  the problem is the insane sustainbump that ele has received, but somehow people dont even realize that the sustain has literally doubled in february... atleast for tempest. No one is bringing this up.... but i am 100% certain that if anything they have to tackle the sustain... because thanks to this rotation change and them doubling the hp from elementalbastion.. Tempest has turned into a bunker, and shockaura has nothing to do with this. People just get mad at what interrupts their gameplay the most... and being stunned over and over again... is what interrupts your gameplay the most. But the actual root of the problem is the sustain, imo.

Shockaura was fine all the time... they then doubled the sustain and all of a sudden its overpowered... hummmmm

I just think its weird how NOONE is bringing this up...

Edited by Sahne.6950
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ele is the most flawed proffession, it is able to not only spam cc but also deal huge damage while also being to do huge healing while also being able to do extreme tank, just admit it ele mains, the reason it keeps getting nerfed is because the class is simply too flawed in the way that makes it overpowered, you essentially get to do everything without actually having to sacrifice anything.

The easiest way they could have fixed this is to only let you use the elements you specialised in within pvp, yes i'm well aware that would cripple its versatility but it would remove 90% of the problems associated with it.

 

There is a reason every 2v2/3v3 season is filled with double ele teams.

Edited by Stalima.5490
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13 hours ago, Sahne.6950 said:

well guess what... it has a icd!

this is what happens when people don't read traits/tooltips/the wiki.

12 hours ago, Sahne.6950 said:

a invuln is just stupid xD

Its less an invuln and more a (pay one stunbreak if you want to pressure me here in melee range and don't have stab) which could either be worth it or not, depending on the state of the fight.

Coming from a zerker that can proc it if I even dodge wrong, leave the aura alone, its fine. If anything at all needs to change its minor cds on earth attuned blocks for cata/making mag aura more visible since it stacks invisibly with the other auras. 

7 hours ago, Grand Marshal.4098 said:

Reckless dodge warrior 😢😢😢😢😢

This is pain but ill defend their right to do it in most cases.


The only thing more painful than getting stunned for dodging is an ele catching a warrior burst, and resistance access will make it more painful because weakness won't be able to shield them. The only ele types that can make use of shocking aura in a way that makes this matchup challenging are eles that would die from a stiff breeze or eles designed to waste your time, and in both cases the aura use is justified. leave it for now, at least until we see what the meta does in october. 

Edited by Azure The Heartless.3261
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Shocking Aura is annoying and combining it with Bladesworn it's crazy with how much unblockables they have access to. Pretty much the meta in 3v3 1 Tempest and 2 Bladesworn shout warriors access to easy banner stomp or rez, hard to beat with how much of an advantage they have in that mode
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20 hours ago, Stalima.5490 said:

ele is the most flawed proffession, it is able to not only spam cc but also deal huge damage while also being to do huge healing while also being able to do extreme tank, just admit it ele mains, the reason it keeps getting nerfed is because the class is simply too flawed in the way that makes it overpowered, you essentially get to do everything without actually having to sacrifice anything.

The easiest way they could have fixed this is to only let you use the elements you specialised in within pvp, yes i'm well aware that would cripple its versatility but it would remove 90% of the problems associated with it.

 

There is a reason every 2v2/3v3 season is filled with double ele teams.

- sincerely someone that has never touched Elementalist.

 

ohhh i have another one! :

Tell me you have never created and / or played a Elementalist, without telling me you have never played Elementalist.

Edited by Sahne.6950
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1 hour ago, Stalima.5490 said:

That's like saying you can't talk about government policy if you haven't been in government

bro... your "solution" is to limit ele to the traited elements.... thats not a solution! Without a largescale rework and rebalancing, this "solution"  would literally kill EVERY elementalist build. Weaver with 2 elements!!! NIIICE! smart solution my man.  what!? you traited arcane/water... okey so you only have water element! Weaver with just water.... yeah.... that would fix every problem!

Imagine people are talking about politics and you just poke your head around the corner and suggets to simply shoot everyone in the face, because people are flawed and literally killing them would solve those problems. thats literally what you suggested. But you were never a human, so you dont know that humans without their heads.... are dead.

 

Your demanding a complete rework for a profession that has existed like this for the past decade... i HIGHLY DOUBT, that this will ever happen.

Edited by Sahne.6950
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7 minutes ago, Sahne.6950 said:

bro... your "solution" is to limit ele to the traited elements.... thats not a solution, that would literally kill EVERY elementalist build. Weaver with 2 elements!!! NIIICE! smart solution my man.  what!? you traited arcane/water... okey so you only have water element! Weaver with just water.... yeah.... that would fix every problem!

Imagine your talking about politics and your solution would be to simply shoot everyone in the face, because people are flawed and literally killing them would solve those problems. thats literally what you suggested.

I think here in gw2 we prefer the term "increasing the skill required to play the proffesion" and it will "create new builds". After all, they can just turn arcane into its own element.

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4 minutes ago, Stalima.5490 said:

I think here in gw2 we prefer the term "increasing the skill required to play the proffesion" and it will "create new builds". After all, they can just turn arcane into its own element.

here! take the Thickest : "OH BOY YOU HAVE NO CLUE WHAT YOUR TALKING ABOUT" 

 

"increasing the skill required to play the proffesion"      <---- THAT! is just what the elementalist profession needed! i think anet should hire you!

"create new builds"     Yeah, i am hella curios for the 2 elements weaver. Will be great!

gz for your 420. post btw! too bad it was nonsense.

Edited by Sahne.6950
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2 minutes ago, Sahne.6950 said:

here! take the Thickest : "OH BOY YOU HAVE NO CLUE WHAT YOUR TALKING ABOUT" 

 

increasing the skill required to play the proffesion      <---- THAT! is just what the elementalist profession needed! i think anet should hire you!

gz for your 420. post btw! too bad it was nonsense.

well why should it apply to engineer and not elementalist? I mean elementalist is inherently the stronger of the 2 by far.

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3 minutes ago, Stalima.5490 said:

well why should it apply to engineer and not elementalist? I mean elementalist is inherently the stronger of the 2 by far.

i have no clue what your talking about here....  

but:   Difficulty =/= performance.      Just because one thing is hard to play doesnt mean its good.  If this would be true, necro would be dogshit.

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4 minutes ago, Sahne.6950 said:

i have no clue what your talking about here....  

but:   Difficulty =/= performance.      Just because one thing is hard to play doesnt mean its good.  If this would be true, necro would be dogshit.

have you even looked at the upcoming patch? they are literally erasing every single current scrapper build from existance which of course Is why I would ask why it is a problem if they do the same for problematic parts of elementalist

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5 minutes ago, Stalima.5490 said:

have you even looked at the upcoming patch? they are literally erasing every single current scrapper build from existance which of course Is why I would ask why it is a problem if they do the same for problematic parts of elementalist

oh they nerf my class?   

Let me just open the Forums and demand unreasonable stuff for other professions aswell!

 

-stalima

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45 minutes ago, Sahne.6950 said:

oh they nerf my class?   

Let me just open the Forums and demand unreasonable stuff for other professions aswell!

why are you so mad? there is hard evidence that elementalist is a problem class, and very little suggesting scrapper to be which is a signifier that there is a group pushing an agenda into the game and that is something that needs to be stopped.

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Yall complaining about shocking aura again? how bout we trade? you guys wont be able to hit for more than a quarter of our base healthpool and well gladly relinquish our shocking aura. How is that? or how about you learn how to fight a class thats rangelocked. Kiting is a thing you know.

Edited by Ptolomy.6984
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A full stun is too much even for every 2 seconds. It should be only once per equivalent of an aura or be a daze every 2 seconds.

I ain't sure either if the aura is based on the player and not the effect, but in that case if it's not. You can possibly be stunned 5 times for an AoE that you lay down in a teamfight.

Ele is not coming in short with CC's and definitely not underpowered with Lightning Rod damage + weakness.

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