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Don't forget


Zekent.3652

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The rework on defense and steps back on berserker were good, just don't forget:

-Natural Healing, it's just a (far) worse Mending.

-Gunsaber stow, surprised that this topic haven't been metioned these days.

-Discipline overhaul and why warrior is so clunky without that, with traits that could perfectly be baseline in the context of this class.

Edited by Zizekent.2398
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Do not forget that the more hope one have for some patch tweak, the more disappointed they get when they get the patch. You should wait until you get a good taste of the October patch before saying whether those changes are "good" or not.

- Natural healing and Mending are different skills where one skill sacrifice a lot for more healing. It's arguable whether this sacrifice is worth it or not but that still make the skill different.

- Gunsaber stow is a topic that come and go pretty often. The question is whether the devs should promote animation cancelation or not when they obviously like to put so much animations, pre cast and after cast on skills. Another point of view is that stricktly speaking gunsaber isn't a weapon but something closer to a kit/transformation/conjure and those don't have the possibility to "stow".

- Traits exist to give some quality of life to a profession. It's always difficult to part with qol, but it doesn't mean that qol should be made baseline.

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