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Revenge Counter Suggestion


oscuro.9720

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Suggestion
Change the 20% bonus on Full Counter damage to +20% damage while under the effects of resistance.

 

Justification
Spell gains damage in all game modes. The current 20% effect is wasted in competitive, but paired with the resistance generation from the rest of the trait, now gives a window of increased damage following FC.
Resistance is generally a short uptime boon, so the effect is not pervasive, and gives another dimension to resistance-granting skills. 

Edited by oscuro.9720
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40 minutes ago, oscuro.9720 said:

Suggestion
Change the 20% bonus on Full Counter damage to +20% damage while under the effects of resistance.

 

Justification
Spell gains damage in all game modes. The current 20% effect is wasted in competitive, but paired with the resistance generation from the rest of the trait, now gives a window of increased damage following FC.
Resistance is generally a short uptime boon, so the effect is not pervasive, and gives another dimension to resistance-granting skills. 

good for duels or maybe pve but bad for zerging  with the amount of boom stripping in big blob fights

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5 minutes ago, felix.2386 said:

bad because the power trait is magebane tether

Not bad, really, they need to make this a condi transfer skill with the suggest, and it's now a teamfighter, for power and healbreaker, since it's (meant to be) an offensive support, compared to the others.

Edited by Zizekent.2398
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3 minutes ago, Zizekent.2398 said:

Not really, they need to make this a condi transfer skill and it's now a teamfighter, for power and healbreaker, since it's (meant to be) an offensive support, compared to the others.

it is already the same function with condition copying

without the extra 3 condition cleanse per 8 second that is clearly op and would you make completely invulnerable to conditions in addition to the condi cleanse you already have

Edited by felix.2386
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5 minutes ago, felix.2386 said:

it is already the same function with condition copying

without the extra 3 condition cleanse per 8 second that is clearly op and would you make completely invulnerable to conditions in addition to the condi cleanse you already have

Don't forget it's a skill that it's only activated by the enemy, it's a way to punish the braindead AoE condi bomb spammers, like the average condi specter player, condi necro, etc.

I agree that FC on launch had a really high damage for what it was, but ANet nuked FC so hard, with indirect nerf on resistance, making Revenge Counter even worse, a trait that doesn't even matches with feb 2020 patch, the damage boost is useless and resistance is nerfed. 

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6 minutes ago, Zizekent.2398 said:

Don't forget it's a skill that it's only activated by the enemy, it's a way to punish the braindead AoE condi bomb spammers, like the average condi specter player, condi necro, etc.

I agree that FC on launch had a really high damage for what it was, but ANet nuked FC so hard, with indirect nerf on resistance, making Revenge Counter even worse, a trait that doesn't even matches with feb 2020 patch, the damage boost is useless and resistance is nerfed. 

punish is punish, not make you invulnerable god against condition with 3 extra condition cleanse on top of condition cleanse you already have.

also try full counter when you see enemy casting instead of hoping for braindead spammer that keep spamming when they see you spamming full counter.

Edited by felix.2386
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14 minutes ago, felix.2386 said:

punish is punish, not make you invulnerable god against condition with 3 extra condition cleanse on top of condition cleanse you already have.

also try full counter when you see enemy casting instead of hoping for braindead spammer that keep spamming when they see you spamming full counter.

Mmmm, you're right, that could be omega broken with cleansing ire.

Edit: then just give it resolution aswel.

Edited by Zizekent.2398
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12 hours ago, thaniretouni.4762 said:

good for duels or maybe pve but bad for zerging  with the amount of boom stripping in big blob fights

Perhaps. There’s also significant boon output in a Zerg though (especially if the resistance granted on FC trigger is applied to allies as well, as others have suggested). The point isn’t to have a constant 20% multiplier, but rather to be able to access a brief period of elevated damage through resistance. A high-uptime 20% multiplier would be too strong imo. 

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30 minutes ago, oscuro.9720 said:

Perhaps. There’s also significant boon output in a Zerg though (especially if the resistance granted on FC trigger is applied to allies as well, as others have suggested). The point isn’t to have a constant 20% multiplier, but rather to be able to access a brief period of elevated damage through resistance. A high-uptime 20% multiplier would be too strong imo. 

Berserker's Power says hi.

 

But yeah, I hear you. Stacking dmg mods gets out of hand pretty quick. For that reason, I think it's generally healthier for the game to have things give might instead of dmg mods. After all, might is capped at 25 (which makes it easier to balance around and discourages taking a bunch of might generation traits because of the diminishing returns) and can be stripped/corrupted. But that's a design philosophy ANet would need to implement game wide (not just on a single profession) for it to make any sense. 

 

Back to the topic at hand, Revenge Counter would need to be resistance and dmg mod only, no condition transfer. And, as has been pointed out, since warrior will be able to maintain very high up time of resistance thanks to resilient roll (and featherfoot grace and revenge counter), the dmg mod would need to be lower, probably 7-10% in PvP/WvW. 

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17 hours ago, oscuro.9720 said:

Perhaps. There’s also significant boon output in a Zerg though (especially if the resistance granted on FC trigger is applied to allies as well, as others have suggested). The point isn’t to have a constant 20% multiplier, but rather to be able to access a brief period of elevated damage through resistance. A high-uptime 20% multiplier would be too strong imo. 

for a full melee class and the axe 5 probably getting nerfed? its barely enough if warrior receives no further support. and i mean crazy support

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