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Power Zerker PvP


Shinichi Megure.8061

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Why was power zeker nerfed this patch? Was is realy overperfomring? What was wrong with it? It was not meta and definitely not the best build but fun to play and still competitive enough for p1 p2

 

First big DPS loss with nothing good in return. Thougness is useless in pvp

  1. Entering berserk mode no longer initiates an attack, and now counts as a rage skill instead of a level 3 burst skill.
  2. Bloody Roar: This trait now grants resistance when entering berserk mode in addition to its other effects. Reduced damage bonus from 15% to 10% in PvP and WvW

 

Second bad flow, the burst skills are back to the worse orginal design.. like mentioned in other threat it was more fun with one key. If you want to use core burst why play berserker after all. 

  1. Berserk: This skill has been moved to slot 2 of the profession mechanic bar. Core burst skills are now accessible in slot 1 of the profession mechanic bar for the berserker specialization.

 

The good stuff in this patch goes to condi zerker, cc warrior with defence line and spellbreaker they will improve in pvp. Power Zerker is a realy good design and it's sad that it is left out and is now worse than berfore.

 

Edited by Shinichi Megure.8061
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34 minutes ago, Shinichi Megure.8061 said:

Why was power zeker nerfed this patch? Was is realy overperfomring? What was wrong with it? It was not meta and definitely not the best build but fun to play and still competitive enough for p1 p2

 

First big DPS loss with nothing good in return. Thougness is useless in pvp

  1. Entering berserk mode no longer initiates an attack, and now counts as a rage skill instead of a level 3 burst skill.
  2. Bloody Roar: This trait now grants resistance when entering berserk mode in addition to its other effects. Reduced damage bonus from 15% to 10% in PvP and WvW

 

Second bad flow, the burst skills are back to the worse orginal design.. like mentioned in other threat it was more fun with one key. If you want to use core burst why play berserker after all. 

  1. Berserk: This skill has been moved to slot 2 of the profession mechanic bar. Core burst skills are now accessible in slot 1 of the profession mechanic bar for the berserker specialization.

 

The good stuff in this patch goes to condi zerker, cc warrior with defence line and spellbreaker they will improve in pvp. Power Zerker is a realy good design and it's sad that it is left out and is now worse than berfore.

 

Having berserk be separate from burst is a good thing, as it provides you with options now.  As for the numbers, it is a slight nerf, though hopefully a typo since it switched from multiplication to addition, and we don't know if that's intentional. We'll see where things go, but I'm mostly just hoping for an entire warrior rework

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1 hour ago, Kalthea.4326 said:

Having berserk be separate from burst is a good thing, as it provides you with options now.  

That's the thing; it really doesn't.

 

Despite the fact that Berserk mode is now a rage skill and NOT a burst, you still need to save 30 adrenaline for it. This is the "worst of both worlds," as the adrenaline requirement keeps you from using your core burst abilities (since you have to choose between them and B mode) while at the same time not activating any of the burst-related traits like BP or AH.

 

Berserk mode should either a) be a burst skill, or b) be a rage skill with no adrenaline requirement.

 

If they were ever to revert it to a burst, they should also keep it instant cast. Having your Bmode transformation interrupted (or worse, power-blocked) is a killer, especially when you've taken Savage instinct to make it a stun break. 

 

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54 minutes ago, CalmTheStorm.2364 said:

That's the thing; it really doesn't.

 

Despite the fact that Berserk mode is now a rage skill and NOT a burst, you still need to save 30 adrenaline for it. This is the "worst of both worlds," as the adrenaline requirement keeps you from using your core burst abilities (since you have to choose between them and B mode) while at the same time not activating any of the burst-related traits like BP or AH.

 

Berserk mode should either a) be a burst skill, or b) be a rage skill with no adrenaline requirement.

 

If they were ever to revert it to a burst, they should also keep it instant cast. Having your Bmode transformation interrupted (or worse, power-blocked) is a killer, especially when you've taken Savage instinct to make it a stun break. 

 

Having the option of doing lower tier bursts is still more options, and I do use them quite regularly as you don't always need the highest damage output. I do agree that Berserk needs to be a burst skill again, however. On top of that, I would like a damage increase for tier 3 burst skills, that way we can have more of a reason to not enter berserk if we don't need it, choosing between one big hit or many slightly weaker hits.

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Imagine the only Real nerf you said above is the 5% nerf to bloody roar. Rest is just only a "I do not want to press 1 more Button to deal dmg thing" lmao. Just all in all bring back the core bursts for zerker was a BIG improvement for it.

Edited by Pati.2438
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having the option to use normal burst skills is still much much stronger, just with a higher skill ceiling, its more decision making involved and an extra button to press.

 

if you manage your berserk mode properly you minimize downtime greatly, compared to berserk's 2nd iteration where you play with 1 dead traitline for 15 seconds while berserk mode is on cooldown.

 

and i can't believe you're complaining about losing the -300 armor, regardless what game mode you play.

 

the changes were ultimately very good.

 

but indeed theres just the problem with bugs, like with  Bloody Roar and many other traits and skills.

 

hopefully we see a fix to these soon.

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28 minutes ago, Pati.2438 said:

Imagine the only Real nerf you said above is the 5% nerf to bloody roar. Rest is just only a "I do not want to press 1 more Button to deal dmg thing" lmao. Just all in all bring back the core bursts for zerker was a BIG improvement for it.

It's not that.

you still have to press the same amount of buttons to do damage. Before it was F1 (berserk) - > F1 (Decap/whathaveyou). 

The problem is now it is F2(berserk) -> F1 (Decap/What have you), but F2 doesnt proc any of the traits that would enable you to have F1 hit as hard as it did prepatch.

Before, pressing F1 and landing with it gave you a 21% damage modifier / 3 stacks of Adrenal. Now it just doesnt do that. The fact there's a split of buttons is irrelevant, we can all press F2 - > F1.

The core burst is nice, but who's gonna get hit by evisc/arcing often enough for you to stack up those traits to where they are impactful?

If Berserk counted as a T3 burst, even if it did less/little damage, it would help smooth over the stark damage loss power has atm.

Edited by Azure The Heartless.3261
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24 minutes ago, Azure The Heartless.3261 said:

It's not that.

you still have to press the same amount of buttons to do damage. Before it was F1 (berserk) - > F1 (Decap/whathaveyou). 

The problem is now it is F2(berserk) -> F1 (Decap/What have you), but F2 doesnt proc any of the traits that would enable you to have F1 hit as hard as it did prepatch.

Before, pressing F1 and landing with it gave you a 21% damage modifier / 3 stacks of Adrenal. Now it just doesnt do that. The fact there's a split of buttons is irrelevant, we can all press F2 - > F1.

The core burst is nice, but who's gonna get hit by evisc/arcing often enough for you to stack up those traits to where they are impactful?

If Berserk counted as a T3 burst, even if it did less/little damage, it would help smooth over the stark damage loss power has atm.

Alternatively, they could just make AH and BP proc on burst use rather than on burst hit. I still think this is the best way to go. Maybe they'd need to tweak some of the healing/dmg mod if it were too OP (I really don't think it would be, tbh), but being able to easily get and maintain full value from these traits would be huge. 

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