VocalThought.9835 Posted December 8, 2022 Author Share Posted December 8, 2022 On 12/5/2022 at 1:25 AM, Asum.4960 said: I don't think it's so much what GW2 is missing, but how it's executing what it has. As seen in this thread, there is almost always something "kind of like x" in the game - just not implemented in a satisfactory way, or with too limited appeal. Anet tries to be too special and different in that regard for their own good. These more generic, broadly recognizable and appealing archetypes/themes are so for a reason. Sure, something like Renegade vaguely represents some Ritualist influences, but summoning some Charr's of the Razor Warband doesn't and never will have the same broad appeal of summoning Spirits of Agony, Destruction, Anguish, Pain, Life, etc. It doesn't fulfil the Ritualist fantasy. This pretty much goes for most things that are "we kind of have x". They are too subverted and trying to be too special, rather than broadly appealing and satisfying a general theme. Then there are things that people enjoy thematically that are pretty much in the game, like Minion Mancer, which in turn just aren't there mechanically. Lastly, ironically in large part to the specialisation system, there is a severe lack of specialisation. Sure, things like Blood/Death/Curse Magic and Fire/Water/Air/Earth Magic for example exist ofc - but you can't ever be a "Blood Mage" or an "Ice Mage" and so on in GW2. You can't specialize. I think Anet really missed the boat with Elite Specialisations in those regards, at least in many cases. I think many players share my feelings about the idea of "Elite Core lines" - Elite Specialisations as a vehicle for players to properly specialise into/double down on what they like mechanically and or thematically about the Professions they already enjoy. Which imo would also have been vastly easier to make than the trying too hard to be special thing. A few theme examples of this are Daredevil being Acrobatics+, Reaper being Soul Reaping+, Mechanist being Inventions+, Druid being Nature Magic+, Mirage being Illusions+, Tempest being Air+. Of course design limitations like Ele, at least so far, always having to feature all Elements equally, doesn't allow even these to be translated mechanically to their full potential in most cases - but generally people view these specs fairly favourably when it comes to their theme, the concept, the fantasy they are trying to sell. Meanwhile when people first hear or see "Dragonhunter", "Catalyst", "Willbender", "Harbinger", "Virtuoso", "Renegade", "Vindicator" and co., there isn't really anything that pops into mind. There is no broadly appealing theme or fantasy they are selling. They aren't inspiring. While they are not without redeeming thematic qualities ofc (and putting a transformative spin on an existing class can sometimes work really well too, if the concept, theme and mechanics are exceptionally strong), I'm pretty sure most people would have much rather had a Zeal+ Zealot, specializing further into Symbol and Spiritual Weapon gameplay and themes, rather than some "Willbender" with "Flames", a squishy but sustainy Blood Magic+ Gun/Crossbow slinging Warlock with Blood Sacrifices over a Blighted Harbinger of.. what exactly? (or Blood Mage/Knight, Wraith, etc:), a proper Ritualist for Renegade, or have the Fire/Ice/Earth etc. Mage fantasy fulfilled, and so on. It's a bit strange (and in some ways frustrating) that we largely got what feels a bit like the "we are kind of running out of ideas here, Specialisations", before the Elite versions of what's already there and liked by people, to actually specialise into. Many players are clamouring for many of these classic themes and fantasies that a lot of the core professions represent, but often can't sufficiently or at all execute or specialize into, to explore for a decade now. One would think it wise to cover those predominantly, before transitioning into exploring niche concepts or the subversion of those cores. TL;DR: If you want to know what's missing in GW2, you largely need look no further than the core lines. They were picked as strong thematic pillars for the professions for a reason. Actually allow us to specialize into those. I do believe that each elite spec reinforces a core trait line, in some cases more core traits than one. You can usually tell from the elite's minor traits which core trait it supports. Like Bladesworn reinforces Discipline and Specter reinforces Shadow Arts. I'm sure if you take the time, you can find the connections for each profession. Link to comment Share on other sites More sharing options...
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